Vol 6 No 6
June $3,50*
Choosing a Printer
Professional DataRetrieve
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Super Hang-On plus •
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ffhe Australian
IPORE
c pnd Amiga Review
VOL. 6 NO, 6
June 1989
i
Contributors
Mario Annetta
Andrew Baines
Phil Campbell
Oben Candemir
Nathan Cochrane
Damien Disney
Peter Gallen
Michael Hassett
Eric Holroyd
Stuart Kennedy
David Legdrd
Rod McCallum
Dennis Nicholson
Marco Ostini
Frank Patterson
Ian Preston
Adam Rigby
Adrian Sheedy
Richard Silsby
Lindsay Swadling
Tony Smith
Trevor Smith
Michael Spiteri
Tim Strachan
David Thompson
Harry Waterworth
Graham Winterflcod
COMMODORE
and AMIGA EEWQW
I Pralsnlsntll DeloRililiV*
C >-J p -t.gi.jTT i --ol«ci>oi- *
CONTENTS
Editorial
A new virus attacks our eaitor
PAGE
4
News
C-64ers
Ram Rumbles
Notepad
C64 and 1 28 News - Super Snapshot v4 etc 6
Computer shows, games machine 7
Amiga News - SimCity. Opticks, Photon Paint li amiga 8
Letters
MPS 802 , Joysticks, PAL to NTSC AMIGA and C64
16
Entertainment
Clicked on Games
Adventurer's Realm
Entertainment Roundup, Super Hang-On,
Live and Let Die, incredible Shrinking Sphere,
International Team Sports, Heiter Skelter,
Overlander, Zany Golf, Teenage Queen,
Championship Cricket amiga and cm
Help for puzzled adventurers amiga and C64
18
iff
Reviews
128 desktop publishing 80 column desktop publishing with
Newsmaker 1 28 and Spectrum 1 28 cm
Better Working Word Publisher What happened
Tasword C64 word processing cm
Professional DataRetrieve This may be the database you've
been waiting for amiga
Features
Picking a Printer
Hints and Tidbits
User port connections
A roundup of printers and some advice
on choosing
Latest news and tips amiga
Using your C64 to control other electrical devices
46
44
51
52
40
50
Programming
Program protection Hide your routines from prying eyes CM 54
Controlling the C64 cursor A simple way of setting the row & column required 64
Computer Numbers Pt 2 for the newcomers to computing cm 65
Australian Commodore Review
21 Darley Road, Randwick. NSW 2031
Phone; (02) 398 51 11
Published by: Saturday Magazine Pty Ltd.
Editor: Andrew Farrell
Advertising: Ken Longshaw
(02) 398 5111 or (02) 817 2509
Production: Brenda Powell
Layout: Tristan Mason
Subscriptions & back issues;
Tristan Mason (02) 398 51 1 1
Distribution; NETWORK
Printed by; Ian Liddell Pry Ltd
....
i *
. . 2 - »• •*
<&. {,'i *■■*';■
a a iSLL;^
; *
ffl^^gr^.
§ ;
Itiof!
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1 »SIflSSi&
* : ?3r?? !
i ss&S
£ .2;
•?""• w-T^'?®' "-r -5
8»
f.V-i'i''
S
S£
fc*J
t"l ^ F_ J - -
Ltd. 51-55 •
Jaringa Pty Ltd,- (6
)£f actronics W.«
132 . ■-'; .
SHigh.Road,
>■ -
y?"^^s
; l$
WHAT'S NEW
WHAT'S NEW
VV I Lrl-.i. -> iN 1:« V V
from Computamart
... A micro switch 3 button
mousG all ready for DOS 1.4
at only $79.95 . . .
MY-T-MOUSE
. . . A full PAL colour
Framegrabber with built in
Genlock. Heaps of features,
easy to use and great results.
Only $1699.00. ..
SVPERPIC
... An IBM hard disk adaptor
with auto boot by Spirit
Technology for Amiga 500
and 100 with or without
power supply and casing. A
complete 42MB unit all ready
to run only $1499.00 . . .
ST 506 HARD
DRIVE ADAPTOR
... the best database and
spreadsheet with on-line
user support and full
upgrade path to professional
level . . .
SVPERBASE and
SUPERPLAN
PLUS the latest software
you've been waiting for.
Available from your local
dealer or contact
Editorial
^omfudamanl
OMiwinman Pty. Lti.. E32 Nws* Sfrse:. LfiMhnflEL W. Australia W»7
Tllipflm* (D9] ajfl S?M, Fan (09) fflT 733. BBS W) 526 *J1 7
What does the editor do? I
spend the best part of the month
collecting news, bits of
information, articles, chasing new
products and the like. I stash them
all on my Amiga hard drive and
prepare to pull everything
together at the last possible
moment in order to produce an up to
date magazine - with many
thanks to all our contributors.
Now what happens when the
office hard drive decides to
dismount and head north for the
winter? A mad desperate rush at
reconstructing one 10 Megabyte partition and salvaging as
many files as possible in the process. It wasn't until I had to
put everything back that I realised how much was on there.
One nine hour session until throe in the morning and a number
of hours the next day - finally the show was back on the road.
However, something nasty is lurking in my system.
During my recovery attempt, my Workbench disk was
unexpectedly QUICK formatted with the disk name
PHOENIX. Another Lazarus, or the calling card of some new
Virus? The hard drive, it turned out, was covered with over
thirty different read errors, all well spaced apart. Tim
Strachan shared my suspicions of foul play - a disk with
samples of the suspect operating system will be forwarded to
the relevant virus inspector type people such as The Alliance
and Nick Wilson of NoVirus fame.
I've been caught by Virus strains before - SCA wrecked a
few games disks, Byte Bandit hindered progress on
Amiga-Live! But this one takes the cake. What is it that
possesses the creators of such demented programming to
construct these alarmingly destructive routines?
It would appear what I have is an IRQ type virus or one
which attaches itself to the startup-sequence. It could also be
a time-bomb disguised in one of the PD programs I recently
downloaded. Or did it come on board via one of the many new
games which run through my system?
The mind boggles. There are many new Virus strains now -
over twenty, maybe even thirty. For protection from known
varieties be sure to have a good anti-virus program in your
utility collection. The Alliance has released a new disk of
detectors and protectors which is available from our editorial
offices - 02-817 0011. Megadisc also have a good Anti-Virus
Pack.
Don't waste your money on the bells and whistles $60
commercial versions - they are no better. In fact, in many cases
they are worse than what are available as public
domain /shareware programs.
Andrew Farrell
Commodore and Amiga Review 4
Assist the Koala Foundation: During June, July & August,
for every Starcursor Joystick sold in Australia,
$-1 ,00 will be donated to the
Australian Koala Foundation.
What the computer magazines say;
"King of the league" — Commodore Amiga Review, Dec.
"Stands up to a battering" — Amstrad User, Feb. 89.
"I have tested this stick extensively, and can thoroughly
applaud the solid yet functional design" — Sydney Morning
Herald, Jan. 20 '89.
"Aussie stick comes up humps" — Ne w Com p ut e r Ex p res s , U . K .
Dealer enquiries to:
Multicoin Amusements Pty. Ltd.
1 7 Wrights Place
Labrador, Gold Coast, Australia, 4215
Ph: (075) 37 5711 Fax: (075) 37 3743
W.A.
J. Mills Agencies
Ph: (09) 344 1660 Fax: (09) 345 1308
A
AUSTRALIAN HAQ[
Koala Courtesy Lone Pine Sanctuary
HAND CONFORMING
Easy grip hand Is with
unbreakable i Qrnm shaft
(I
BUTTON COMMON
SWITCH
Middle Position:
All buttons Independant
Lett Position:
Common 1 and 2
Right Position: Common
1 2 and 3
THREE PUSH BUTTONS
Can be used with any game
®®
o ®@®
EASILY ADJUSTABLE
4 & 8 way action slide on
Bottom allows for exact
game control
VERSATILE USAGE
Can be placed on knee, in the hand or
crnb a fable using easy grip suction caps
C64ers...
Make sure of getting
your copy
Subscribe now!
Pleose enrol me for issues
subscription to The Australian
Commodore and Amiga Review,
commencing with the
issue.
I enclose a cheque/money order
for $ ... ,
Please charge my Bankcard
Bankcard number;
Expiry date:
Name:
Address;
..Postcode; .
Please tick applicable box
First Subscription
Renewal
TO: The Australian
Commodore
and Amiga Review
21 Darley Road,
Randwick NSW 2031
(02)3985111
Rates within Australia:
6 issues $19.00 (inc postage)
12 issues $36.00 (inc postage)
Minimum OS postage $35.00 AUS
(Air Mail) more for some countries
If you don't want to cut this out
photocopy it or just send a letter.
C64
ers...
Poster Maker 1 28
Free Spirit Software has released
Poster Maker 128, for the C 128 in 128
mode. {It's a bit like Photolab on the
Amiga.)
The package allows the user to
create large posters ranging in size from
2 x 2 to 5 x 5 (25 pages). The posters may
be printed out or saved to disk as
"Picture" files. Poster Maker 128 in-
cludes a graphic utility which permits it
to import Basic, Sketchpad 128 or Spec-
trum 128 graphic files.
These graphic files can also be en-
larged on both the x/y axis. Also includ-
ed is a utility to reduce the size of graph-
ic screens to create clip art.
Poster Maker 128 operates on the
128D or the 128 with 64K Video RAM
Upgrade in 128 mode with 80 column
display. Resolution is 640 x 200 pixel. A
1351 or compatible mouse and a 1571
disk drive are required. Optional sup-
port is provided for a 1571 or 1581 disk
drive as a second drive. A local distribu-
tor of Free Spirit products is about to be
announced - US price is around $29.95.
Family Roots
The Victorian Genealogists using
Microcomputers were interested to see
a copy of the recent article "Family
Roots C64 and 128" which was published
in this magazine. For the past four years
Victorian GUM has been the Australian
distributor for genealogy computer pro-
grams from Quinsept Inc, including
Family Roots, which is available for a
wide range of computers including the
Commodore 64 and 128.
During recent years, Victorian GUM
have sold over a hundred Family Roots
programs for all types of computers and
their customers seem very happy with
the program. From their experience the
program is bug free.
Following the publication of our arti-
cle, many queries were sent directly to
Quinsept Inc in the USA. These queries
have been redirected back to Victorian
GUM and they have endeavoured to re-
ply to them all. Members of the group
aim to help each other, and over the
years have built up a great field of ex-
pertise, so that they are able to offer pu-
chasers of Family Roots the best of ad-
vice and after sales service.
The 128 version of Family Roots is
now available, but nothing has been
heard as yet of an Amiga version. How-
ever, an Australian developed program
for the Amiga is being produced at
present and should be released soon.
Quinspet have also recently released
Lineages, three lower priced genealogi-
cal packages for the Commodore: Start-
er, Standard and Advanced. As yet these
programs have not been seen in action
we are unable to comment on them.
However, from the details supplied to
Victorian GUM from Quinsept each
program has certain limitations.
For further details about Family
Roots or Lineages write to Victorian
CUM, C/o Genealogical Society of Vic-
toria, 5th Floor, 252 Swanston Street,
Melbourne Vic 3000.
Super Snapshot
Software Support International is
shipping version four of their excellent
Super Snapshot cartridge. For $64.95
U.S. (ask Westend Computers (03) 350
5144 about local availability) this little
wonder gives you every C64 utility you
can think of in one small box. There's an
M/L monitor, screen snapshooter (to
disk or printer, and it will even print
sprites), DOS wedge and turbo DOS,
function keys, fast disk and file copier,
sprite killer and re-enabler, a brand new
sprite monitor, BASIC extensions, track
and sector editor, and memory snapshot
backup utility (plus over 100 parameters
on disk).
This cartridge just keeps getting bet-
ter with every release. There's nothing
else that can even touch it.
If you own any previous incarnation
of Super Snapshot, you can upgrade for
$20 US, and that's quite a deal. C128
owners, be sure to add $8 US and get the
disable switch to save wear and tear on
your cartridge port.
KermitV2.2
Kermit V2.2 is a updated version of
the popular telecommunications pack-
age for the C64/128. This one has all the
features of 2.1, but adds support in 128
80 column mode only for 2400 baud. No
price for the update was available at
press time, but you can get more infor-
mation by contacting Dr. Evil Laborato-
ries at P.O. Box 190, St Paul, IN 47272. Q
Commodore and Amiga Review 6
:
News
R ^M Rumb/ es
.[.[.[.[.[. :,:.:-y---------:.>:. :.:•:. ;.v<>:. :.y.
Computer shows
Planning on travelling to the United
States in the near future? Here's a list of
computers shows worth visiting. Register
in advance if you wish to attend semi-
nars.
will probably initially have only 256K-
512K.
For a games machines, it has some
very powerful features. Someone is hav-
ing someone else on. Try a full key-
board; optional disk drive (neither C64
Show
Ami Expo/MidW
Ami Expo /Europe
WOC/Philly
Ami Expo /C A
Comdex/ Fall
WOC/Toronto
CES/Winter
City
Chicago
Frankfurt
Philadelphia
Santa Clara
Las Vegas
Toronto
LasVegas
Dates
July 28-30
Sept 15-17
Sept 21-24
Oct 20-22
Nov 13-17
Nov 30-Dec 3
Jan 6-9,1990
For registration information call;
WOC - World of Commodore: Hunter
Group Toronto Ont 416 595 5906.
AMIEXPO: AMIEXPO New York NY 800
32. AMIGA COMDEX: Interface Group
Ncedham MA 617 449 6600. CES: CES
Washington DC 202 457 8700. DEV-
COM: Commodore West Chester PA
215 431 9100. *
New Commodore
games machines
Two prototype dedicated game ma-
chines are alleged to be taking shape in
Commodore's R&D labs. Of course,
that doesn't mean they'll ever see the
light of day. So, for your imagination
only, here's what's cooking:
The first is an 8-bit game machine
based roughly on C64 technology. It will
not run C64 software, and the cartridge
port is totally different.
The CPU is said to be an 8-10 MHz
6502; the video chip's an advanced VIC-
III chip with an added 80-column mode.
It will address a meg of RAM, though it
or Amiga compatible); built-in serial and
parallel ports; RGBA video output but
no composite or RF video; and a price
tag of over S300 U.S.? Some sources are
speculating that the chip design guys at
Commodore are just trying to justify
their existence with this one.
The second game machine seems
more probable - it will be a stripped
down Amiga 500 with a cartridge port.
Entry level will probably be configured
with 512K RAM, though 256K is also in
the air. The cartridge port will likely be
"credit card" size. There is speculation
that keyboard and disk drive connectors
would be installed so that gamers could
upgrade to full computer status - for a
price. No one we talked to would specu-
late on retail price, but we hear software
developers are balking at the thought of
having to produce versions of their disk
games in the costlier cartridge format.
Not surprising considering the fact
many programs have to end up in at
least four formats now - IBM, Macin-
tosh, Amiga and Atari ! □
Update
I cannot tell you how nice il is to be
back. I seem to have done nothing
but look out of plane windows and
wait tor my luggage to come off the
carousel (mine always comes off last
for some reason). However, it has
certainly been worth while because I
have signed agreements with some
companies for a lot of terrific new
products. So many, in fact, that I really
don't know where to start, but just to
whet your appetites:
• A cordless mouse for the C64.
• A different and, in our opinion,
better DOS chip for our disk drive.
• GARFIELD - great fun - tor the
C64, Amiga and PC.
• A range of budget software -
really good games at really good pric-
es.
• Umpteen other games and
products for you which I will elaborate
on in my up-date newsletters which
are of course sent direct to your
home.
While 1 was away I arranged for the
delivery of some new books and a
new product called TOOL BOX for
the Amiga. The books are for the PC
and are such things as MICROSOFT
WORKS FOR BEGINNERS etc. We
have some great new games for the
Amiga in stock now incuding RING-
SIDE, 20,000 LEAGUES, and EMA-
NUELLE. Also for the Amiga we have
an External Drive Switch. Many Amiga
programs will not run if a second drive
is connected. This device allows you
to switch your external drive off, thus
reclaiming 30k ot memory.
All of you loyal Amiga up-date
members, whoever sends in a
stamped addressed envelope this
month will receive a free COM PUTER
VIRUS POCKET BOOK!
For alt you Commodore Family
Pack owners who have not yet up-
graded to disks or tapes we now have
a dozen educational cartridges, for
children aged 4-12 years.
GTBB
ADVERTISEMENT
Commodore and Amiga Review 7
Notepad
9{pt£ipa(£
News from the USA
Brown Wagh Publishing
are soon to release Pen Pal,
which I'd describe as a word
processing, desktop publish-
ing, database and limited
graphics package. "Produc-
tivity" is the theme with this
program, as Brown Wagh
have essentially created a
package which is aimed
squarely at the business user.
Some features include the re-
markable ability to print
NLQ printer fonts and graph-
ics on the same printer pass. A
100,000 word spelling checker
and writing style analyzer are
included. Text can be flowed
around graphics or any user
defined boundary while typ-
ing. Graphic tools, such as
structured bexes, lines, bor-
ders, shadows and back-
grounds are included, which
allow form creation, where
various fields can be filled in
or edited. This process is con-
tinued further by the addition
of up to four databases which
include mail merge and copy
functions.
Multiple graphics (any
IFF image including HAM)
can be imported, resized and
cropped and placed in the
page in the original resolu-
tion. Support is given to 200
fonts both black and white
and colour. Up to four docu-
ments can be opened at any one
time along with ability to
create report templates and
import fields from databases.
MAC-Emulator
Orders are now being taken
for the Macintosh emulator,
now officially labeled A-
by Peter Ward
MAX by Readysoft. As previ-
ously mentioned in the April
issue, A-MAX has a RRP of
SUS199.95. The emulator is
compatible with all Amiga
models and plugs into the ex-
ternal disk drive port.
Connectors are fitted to A-
MAX and allow external
Amiga and Apple drives to be
connected. There is a catch
however, as you must also ob-
tain either Macintosh 64K or
128K ROMs from a third par-
ty, and to allow full Macin-
tosh compatibility an Apple
800K external drive is re-
quired. Limited emulation is
available however, using the
standard Amiga external
drives.
On the positive side,
68020 support is available if
you obtain 128K ROMs, and
programs such as HyperCard,
Multifinder, Microsoft Excel
and MacTerminal can be run
with commensurate ease.
ReadySoft may be contacted
at 30 Wertheim Crt. Unit 2.
Richmond Hill, Ont. Canada.
L4B 1B9. Tel (416) 7314715.
DPMI upgrades - US
customers
I contacted Electronic Arts
in California regarding De-
luxe Paint III upgrades for cur-
rent Dpaint I or 11 users. Send
$US63.00 plus the original
program cover (this covers
both upgrade and postage to
Australia) to Electronic Arts ,
Deluxe Paint 111 Upgrades,
P.O. Box 7530. San Mateo,
CA. 94403, USA. Label the
envelope "Attention Gino",
who promises me that us Aus-
sie useTS will get prompt dis-
patching of their order if ad-
dressed to him.
Low cost
accelerator
For those of us interested
in Ray Tracing, Animation or
any CPU intensive task an af-
fordable accelerator board
that really works has been
released by CSA. Called the
MIDGET RACER, the device
is a 12Mhz 68020 daughter
board that also can support
either a 68881 or 68882 Co-
processor.
Even without the math co-
processor, this board will
speed up renderings by a fac-
tor of two and is reasonably
priced at around $US350.00.
Yet another manufacturer,
GVP, has also announced an
accelerator card using a 68030
Chip running at 2QMhz! no
details yet however on pric-
ing or release date.
New ray-trace
software
Incognito Software have
released a new ray tracing
program, which also supports
Haitex's 3D glasses. Called
Opticks, the program presents
the user with the al la Sculpt
Animate 3D tri-view, and
comes with a set of 40 geomet-
rical solids to help speed the
creative process.
Surface texture can be var-
ied from matte to mirror, as
well as control over light
sources, such as spot, sun and
flood. RRP is SUS179.95.
New Tek have announced
Digi Paint 3.0 which will add
to the superb field of paint
programs now available in
Photon Paint 2.0 and DPaint
111, hot keys, 3D texture maps
and Superbitmaps are now in-
cluded in this latest version,
though no price and release
date was available to me in
mid April.
Hot new games
Some notable new games
are Lords of the Rising Sun
from Cinemaware, Hostage
Rescue Mission and Thunder
Blade by Mindscape and Pris-
on by Actionware.
On a more educational
level, Centaur Software have
released Mypaint, a paint
program for children, My-
paint features a brightly co-
loured palette, animated ic-
ons and various "hidden
pictures" to add to the appeal
this program would have to
children. RRP SUS49.95.
Centaur have also re-
leased (for some months now)
B.A.D. a disk optimization
program, which can decrease
floppy and hard disk access
times by up to a factor of five.
The program does not use
RAM per se, and actually re-
structures disks to increase ac-
cess speed. SUS49.95 RRP.
Magellan upgrade
Emerald Intelligence is
now upgrading to version 1.1
of Magellan with details on
how to obtain the upgrade be-
ing sent to registered users.
The upgrade will cost
US$30.00 after April 30th
and includes additional
knowledge bases, display
window scroll bars, inclusion
of trigonometric functions, im-
proved file requestors and the
68020/68881 support along
with the ability to designate
text or numeric types in the
rule building process. An In-
terface Toolkit has also been
added to their product line,
which will allow the user to
interface with Superbase
files, import data from Lotus
1-2-3 files and ASCII text
files along with the ability
to interface with the serial
port and hence modems, the
Commodore and Amiga Reviews
package giving a vast in-
crease in the flexibility of ex-
pert systems developed on the
Amiga with Magellan. RRP
is $US45.00 to registered us-
ers. - Peter Ward
More on Pen Pal
Developed by SoftWood
Company, Pen Pal combines
word processing, database
management, forms genera-
tion, structured drawing, and
high-quality printing,
"Pen Pal is a third genera-
tion Amiga word processor,"
said Dick Brown, president of
Brown-Wagh Publishing.
"The first generation {Text-
craft; Scribble!, Prowrite) sat-
isfied the basic needs of soft-
ware-starved Amiga owners.
'The second generation(W(>ri-
Perfect; Excellence*.) raced to
see who could add the most
features. However, they all
forgot some of the basic
things like print quality,
speed, user interface, and all-
around usefulness."
Pen Pal is designed to sat-
isfy most of the people most of
the time - for people who
need good quality print - for
people who keep lists of
things, like names, addresses,
phone numbers and birthdays
- or who use forms, like busi-
ness letters, telephone mes-
sages, to-do lists and contracts
- or who want to get the most
from their Amigas, specifi-
cally colour.
Pen Pal focuses on all these
things, and pays special at-
tention to the user interface.
Details like the "smart"
mouse pointer (identifies
Notepa d
AMIGA PRODUCTS
Hard disk drives ready to use from $890,
Star NX1000 colour/mono printer. Star NX2410 printer.
From S48Q Includes cable.
Star-cursor joysticks $49.95.
All Pacfronlcs and ECP products available. New Abacus
Amiga manuals in stock.
Quality Computer and printer accessories.
Latest Amiga Magazines, Australian Commodore and
Amiga Review other publications and software
available.
Bi-monthly Amiga workshops.
Tuition classes for beginners - bookings essential.
WHITES COMPUTERS
(02)634 6636
37 Daphne Ave. Castle Hill 21 54.
Bankcard/Mastercard/Vlsa Welcome
screen gadgets in realtime), - so you won't ever get stuck),
the status display (shows and the file requester (recog-
memory and disk usage as nizes devices in realtime, does
well as document requirements name search for files, and
CLEAN UP YOUR AMIGA !
At last! An integrated
monitor stand to give your
Amiga 500 a more
professional look. It
attaches to the rear deck of
the A500, the monitor sits
on top and your cables and
power supply are
concealed beneath it.
• reduces overall footprint
• attractive grey tint colour
• raises monitor to proper eye level
• allows easy access to cables
• strong, scratch resistant acrylic
• maintains efficient cooling ■
Onlyfrom ADVENT SOLUTIONS
32 Gertrude St, f ngleburn NSW 2565.
Phone (02) 605 9938
I enclose my cheque/money order for $39.95 OR
Please debit my BANKCARD/MASTERCARD
No Exp data. . .
Name: ,
Address:
Postcode:
OR
TELEPHONE NOW AND TELL US YOUR BANKCARD OR
MASTERCARD NUMBER FOR IMMEDIATE DELIVERY
pmpuTERmqTE^
tVF'Vf GOT THBMOymRS
Australia's Largest Range of Productivity
SOFTWARE &
ACCESSORIES FOR
£s commodore 64/128
mnGA
Plus the
COMPLETE RANGE OF
■IL
PRINTERS
We also distribute a full range of paper,
ribbons, blank disks, joysticks, covers,
printer stands, disk boxes, cables and
air freighted copies of overseas magazines.
PH: 02-457-8118 FAX: 02-457-8739
Commodore and Amiga Review 9
~
Notepad
even sorts filed by name, size
or date), show the thought
put into the design.
Some highlights include
editing with undo's and
redo's, spell checking, writing
analysis, fonts sorted by name
and size, and the very special
full-page view during editing
and scrolling.
Since most word processors
include mailmerge capability,
Pen Pal included a built-in
database. Pen Pal's database
is easy to create and manipu-
late. It prints mailing labels
(up to 8 across) and detailed
reports with columns, titles,
sort breaks and subtotals.
Records can be copied and
pasted into any Pen Pal docu-
ment.
Unique line and box draw-
ing capabilities provides the
capability to add colourful
backgrounds, boxes around
titles, thick underlines, and
shadows. This-drawing capa-
bility leads to the next break-
through - forms generation, ie.
order sheets, to-do lists, tele-
phone messages, invoices, etc.
To carry it further, Pen Pal
helps fill in the form by step-
ping form field to field, auto-
matically. 4
Pen Pal handles any clip
art, brush or even HAM im-
age. Images can be resized or
cropped without losing the
original resolution. Pen Pal
will flow text to the left,
right, or over any picture, on a
box boundary or contoured to
fit the actual image - all au-
tomatically, even while typ-
ing
Pen Pal actually prints
multiple pictures on the same
page, with retaining their
original 4,096 colours, palette
and resolution
Pen Pal can use any graph-
ic fonts available on the Ami-
ga to print text. However, Pen
Pal is the first and only Ami-
ga word processor capable of
printing graphics with true
NLQ printer fonts (native not
graphic fonts) on the same
page in the same pass for
quality and speed.
Pen Pal requires 1 Meg
RAM and 1 disk drive with
an Amiga 500, 1000, 2000 or
2500. All printing is done us-
ing Preference printer drivers.
The suggested list price is
(US)$149.95 - Full review
soon.
Project
management
Brown-Wagh have intro-
duced Project Master, the first
professional project manage-
ment system on the Amiga.
For businesses such as contrac-
tors, programmers, product
managers and manufacturers,
Project Master can help man-
age and control seemingly
complex projects.
Developed by Technical
Resource Systems Laboratory
(New Orleans, LA), Project
Master provides the tools to
plan, track and control a spe-
cific project. It presents a
graphic overview of the pro-
ject and points out tasks
which may jeopardize its suc-
cessful completion due to
time, resource or cost require-
ments.
Ease, speed and flexibili-
ty were of primary impor-
tance in the design. Project
Master consists of six indepen-
dent, multi-tasked modules.
Plan helps you represent
tasks on the screen for a visu-
al overview.
Input helps you enter
planned or actual project data
such as time, resource and
costs requirements. Statistics
calculates the critical paths,
slack time and project resource
allocation. Resources, Costs,
and Time generate GANTT
and PERT charts showing re-
source allocation, revenue ex-
penditures and task sched-
ules.
Some unique features of
Project Master include: Charts
saved in IFF and DrawPlus
format to interface with DTP
or CAD products, Input and
statistics saved in ASCII for
word processor interface, ful-
ly multitasking for easy
"What if" analyses, onscreen
toolbox for convenient graphic
manipulation, statistical
variance and standard devia-
tion computed on best, worst
and typical time estimates,
and automatic re-adjusting of
start /end dates.
The manual is accompa-
nied by a tutorial with sam-
ple data. The software is sup-
plied on one 3 1/2" disk.
Project Master operates on
an Amiga computer with
512K bytes of memory and one
800kb disk drive. RRP
(U.S.)$195.00.
For more information
please call Brown-Wagh Pub-
lishing at 408-395-3838 in the
USA.
Designer Database
Software Visions have in-
troduced their Designer Data-
base series for the Amiga.
This is a collection of many
useful databases and macros,
organized in a ready-to-use
format. These off-the-shelf
applications are designed to
work with Software Visions'
Microfiche Filer and Micro-
fiche Filer Pitts database en-
gines.
The first two disks in the
Designer Database series, to
be released on March 31, are
the Home I and Business I
disks. The Home I disk in-
cludes such classic applica-
tions as videotape, audio
recording, stamp, and recipe
catalogues, a home budget, a
personal inventory, and more.
The Business 1 disk includes a
daily calendar, mail merge
(with macros), expense re-
port, general ledger, a sophis-
ticated invoicing /inventory
application with macros for
inventory processing, and
more.
These Designer Databases
are affordably priced at
(U,S.)$39 for Home I and
(US)$59 for Business I, Soon to
follow will be Video/
Graphics and Sound J, Home
II, and Business II.
For more information, con-
tact Software Visions at P.O.
Box 3319, Framingham, MA
01701. 800-527-7014 or 508-
875-1238.
SimCity
Maxis Software has an-
nounced the release of SimCi-
ty, The City Simulator. When
you enter SimCity, you take
on the role of Mayor and City
Planner of a sophisticated
simulated city. You zone land,
balance budgets, instal utili-
ties, manipulate economic
markets, control crime, traffic
and pollution, and overcome
natural disasters. You control
the fate of the city. Design,
plan and grow your own Utopi-
an dream city from the ground
up, or take over any of eight
included pre-built cities on
the verge of disaster. Scena-
rios include: San Francisco,
CA 1906, just before the great
quake; Tokyo, Japan 1957, just
before a monster attack; and
Boston, MA 2010, just before a
nuclear meltdown. Watch the
disaster occur, gather your
funds and information and
bring the city back to life.
The city is alive: you see
traffic on the roads, trains on
the rails, planes in the air,
even football games in the
stadium. You see population
levels rise and fall, residen-
tial areas develop from single
family homes to condos to
slums. Watch commercial and
industrial areas grow or de-
Commodore and Amiga Review 10
Who is smart enough
to offer you all this for $2995?
V VI UHtli It's Commodore,
And that really shouldn't surprise you.
Our well-deserved position in Australia as supplier
of the largest selling small business computer
continues with this very smart offer"
A complete business system plus software for a
neat $2995.
Comprising the PC10HI with 20Mb hard disc,
colour monitor , 15" wide carriage printer and the
Su percale 4 spreadsheet programme to get you
straight down to business.
And, of course, this versatile business system
is IBM* compatible.
See your nearest Commodore dealer for more
information on this smart business package and our
entire PC range.
Qz commodore
SMARTER.
SEE YOUR NEAREST COMMODORE DEALER FOR MORE INFORMATION
*Jta as a; IS B9 t IBM e a Trademark d liilerna»al Bosness Maciiras "Source. COMPASS RESFARCH Micro SteeBosil
JSA COM 0342
Notepad
cline depending on your skill
as a strategic city planner.
While YOU do the planning
and zoning, it is the Simulated
Citizens, a.k.a. Sims, who
move in and actually build the
city. Sims live, work, play,
move, drive, and complain
about taxes, traffic, taxes,
crime and taxes - just like hu-
mans. The game is primarily a
constructive program, but
those who can^t enjoy a game
without destruction can wipe
out a city through terrorism,
financial mismanagement, or
by evoking a natural disaster
such as an earthquake or mon-
ster attack.
SimCUy supports various
printers for generating poster
sized printouts of your city,
and comes with extensive do-
cumentation including a User
Reference, an explanation of
the inner workings of the sim-
ulation, and an essay on the
History of Cities and City
Planning.
Listen here
Aegis sent along a copy of
Audiomaster 11, their stereo
sound digitizing software.
(You'll need to provide your
own hardware sampler - there
are several on the market.) ^
The software can be used to
fine tune your sample, add
digital effects to it, edit it,
and generally muck about
with it. One very nice feature
is an automatic loop-seek func-
tion that will help find points
for looping the sample for in-
strument creation.
McDisk
If, for some peculiar rea-
son, you want to transfer files
from a Mac to an Amiga it's
now possible. Central Coast
Software is coming out with
MAC-2- DOS.
Actually, there are sever-
al reasons you might want to
do so: outputting PostScript
files and transferring Mac
graphics spring to mind. An
external Mac drive is required
and the package comes with
an adapter cable.
Tentative prices are $295
U.S. with a Mac drive, $89.95
U.S. without the drive. Con-
tact the company for final
pricing. Also available from
Central Coast Software is
Quarterback Tools ($79.95
U.S.), which is a collection of
utilities designed to make
life with a hard drive a
little easier. 424 Vista Ave-
nue, Golden CO 80401, 303 526
1030.
Little scan
The ScanLab/100 is a
hand held unit that will scan
an area about 4" by 6" at a
resolution of 200 DPI foT use in
desktop video, publishing or
whatever! The scanner itself
is Sharp's model JX-100. (The
special cable and software
from ASDG are specific to the
JX-100, which means you
won't be able to plug a bigger
scanner into it if you should
want to upgrade in the fu-
ture.) The price for the JX-100
is $995 U.S, and the cost for
the cable and software has
yet to be announced.
Card stuff
If you've been envious of
A 2000 owners' ability to plug
cards into their machines,
and you have an A1000 or
A500, envy no more. Phoenix
Electronics have produced an
expansion chassis for each
machine.
Each one will accept all
the usual A2000 cards (includ-
ing the 2088 PC emulator and
the 2090 hard drive controller
as well as all the DA hard
cards and SCSI controllers).
There are two models of the
A500 and A1000 boxes, one
with a power supply ($253.95
U.S.) and one without
($179.95 U.S.). ■
The chassis are side-
mounted and have pass-thrus.
Phoenix is also producing two
more models, these with co-
processor slots. No price has
been set yet.
Badge Winners
It's Killer Demos like
those generated by this con-
test which help to sell new
Ami gas, and that benefits us
all. Thanks to the Bay Area
Amiga Developers Group for
all their work in organizing
this competition.
Judged Best Overall (and
winning a brand new Amiga
2000, courtesy of Commodore)
was Brad Schenck for his Di-
rector animation Charon.
Other winners were: Best
Custom Demo - Tank by Vince
Lee; Funniest - Not Boring
Again by Dr. Gandalf; Best
Sound - Charon by Brad
Schenck; Best Graphics - Ty-
choid by John M. Olsen. -
Watch for these demos on
FISH disks soon.
How to beat
Dragon's Lair
We promised you this one
- now here it is! To see how to
finish the game successfully,
press ESC R/L N 7 simultane-
ously (the screen should
flash), then press the fire
button. Do this just as the
screen showing the credit fin-
ishes loading. The demo will
start and show you the game
to its conclusion.
Apple dismantles
Video / Presentation
Department
We understand that Ap-
ple dismantled its hastily as-
sembled Video and Presenta-
tion Department, which was
organized to promote the Mac
II as a desktop video ma-
chine. Insiders say that the
Amiga is already too firmly
entrenched for Apple to even
want to try to shake it loose.
WordPerfect user
group Melbourne
Organizers of Australia's
first WordPerfect user group
are predicting enormous suc-
cess for the organization, fol-
lowing its first meeting recent-
ly in Melbourne.
They are expecting mem-
bership numbers to rise rapid-
ly in the next 12 months. The
Melbourne WordPerfect group
is a nonprofit independent or-
ganization designed to be a fo-
rum for support, problem solv-
ing and education of users.
Anyone interested in joining
the Melbourne group, or secur-
ing further information,
should contact Jodie Maunder
at Practical Software (03) 267
4844.
Disk alignment
system
Free Spirit Software has
released Ami.. Alignment
System, a precision drive
evaluation and head align-
ment system for the Amiga
series of computers. It evalu-
ates the mechanical condition
of internal and external 3.5"
disk drives and provides in-
formation to the user for cor-
rection of nonstandard condi-
tions.
From a control panel menu,
the user may select options to
automatically test drive
alignment, test drive speed,
test drive read write perfor-
mance or manually test and
adjust drive alignment. Drives
DFO: through DF3: may be
evaluated. Test results are
displayed in the control panel
windows and may also be out-
put to the printer. The control
panel is operated by means of
point and click' selection. On
screen help is available
while the program is running
by pressing the Help key. The
Ami.. Alignment System in-
cludes a program disk, a spe-
cially prepared calibration
disk and an operation manual.
Commodore and Amiga Review 12
t
NEW FROM ARTSCAPE
FOR THE AMIGA
The operations manual in-
cludes instructions and dia-
grams for drive disassembly
and adjustment. Commodore
and third party disk drives
are covered in the manual.
Using the Ami.. Alignment
System, the Amiga owner can
determine if spurious drive er-
rors and corrupt disk request-
ers are the fault of marginal
media or a mechanical prob-
lem. If the problem is mechan-
ical, advice is given to the
user on its correction. The
Ami.. Alignment System is
published by Free Spirit Soft-
ware at a suggested retail
price of $49.95 US.
Adaptor cable for
CGA on Amiga
Clear Technology, nation-
al distributors of Philips mon-
itors, has released an adaptor
cable which allows a Philips
CM8833 CGA monitor to be
used with Commodore Amiga
personal computers. The
adaptor allows Commodore
users to replace the Amiga
1084 monophonic monitor
with the Philips RGB and
CVBS colour stereo monitor,
which provides a 14" screen
and 600 x 285 resolution.
All Philips monitors come
with a two year warranty,
delivered through Phillips
service centres Australia
wide. The monitors are Euro-
pean designed, and have
power supplies suited to Aus-
tralian conditions, unlike
many Taiwanese manufac-
tured products. The adaptor
cable can be purchased for
$30.00, and is available im-
pmpuTERmqT£=q
(au^t ratio)
Amiga and Commodore 64/128
NERD SEARCH
Do you sit in front of your computer a! I day and night
playing games or do vou also write programmes?
Is your computer your best friend?
Have you produced something that you are
particularly proud of?
If you have a work of art you would like to market
internationally, we are always looking for serious
and interesting talent.
If you are serious, then so are we. For us to
consider a submission, it should be a completed
program or near to a finished program as possible.
Please send a disk and support materials for our
evaluators to get through the software quickly.
Evaluation takes approximately 6 to 8 weeks.
Address your submission to:
Mr. Ray Firth
Co mputermate Australia Pty. Ltd.
P.O. Box C64,
Mt. Kuring-gai, N.S.W. 2080.
THE AUSTRALIAN ANIMALS COMPUTER
COLOURING BOOK
THIS DISK FEATURES AN A TO Z OF AUSTRALIAN
ANIMALS, A LIBRARY OF OBJECTS AND TEXTURES
PLUS A TUTORIAL
OPTICAL DREAMS, THE ULTIMA TE
CONSTRUCTION SET AND ART DISK
BEST RESULTS WILL BE GAINED FROM THESE
PRODUCTS IF THEY ARE USED WITH A
PAINT PROGRAM
HOTDISK 3
THE FAMOUS AUSTRALIAN ADULT DISK MAGAZINE.
Please rush me the following products:
AUSTRALIAN ANIMALS , $25
OPTICAL DREAMS $25
HOTDISK 2 f 3 Single issue $20. No: _
Six issue subscription $100
Complete Guide to DELUXE PAINT H $25
Scenes & Objects for SCULPT 3D $25
Name
Add ress
Postcode Day Phone ( )
Signature
Bankcard No:
Expiry date
Postage and packaging is included in trie purchase price
We regret that Hotdisk 1 is no longer available
ARTSCAPE STUDIOS (02)977-1829
P.O BOX 751, MANLY, NSW, 2095
Commodore and Amiga Review J 3
_.
Notepad
mediately from Clear Tech-
nology.
Photon Paint 2.0
Photon Paint 2.0 for the
Amiga is out. - with some con-
siderable enhancements and
special effects such as anima-
tion, new wrap functions and
alternative drawing sources.
Here is a list of what Pho-
ton Paint 2.0 has to offer: Mul-
somehow spread around.]
Report in AJ by John
Toebes (of PopCli fame) - he
was able to easily install and
configure the system and link
from his A2000 to other 2000s
and other Unix systems, and
mount his home directory on a
Unix machine as another vol-
ume on his Amiga, using FTP
(File Transfer Protocol) and
TELNET, and NFS (Network
tiple Swap Pages with spe- Rk , Sygtem) . H e says SMTP
cial animate commands. (Simple Mail Transfer Proto-
Sophisticated brush opera- col) ig missirl g, but the soft .
tions like twist, adjustable ware is very wdl put toget h-
transparency, tilt, resize, flip, er Around US$900... We rang
rotate, bend and more. Lumi- the compan y below, and end-
nance with definable source ed up speaking to Da i e Luck
location and intensity.
Various types of fill func-
tions including flood and back-
ground fills. Blending, add
and subtract colours plus full
dithering. Surface Mapping:
(or "Duck" on Bix), one of the
original Amiga men from
Commodore-Amiga, He's
sending us all sorts of infor-
mation about ETHERNET,
along with X-WINDOWS for
wrapping of 3D objects such as the Ami t0 talk t0 other
cones, spheres, cubes and free systerr[S such as the Sun work-
hand shapes. Contour Map- statjo ^ and a i so his .- Bomg
ping: wrap a brush around a Mouse - y a 3-button mouse for
3D "landscape". Automatic the Amiga. News as it comes
shadowing with adjustable t0 hand Further mformation:
size and offset. Stretch brush GFXBase , 18S1 Ellwell Drive ,
function. Alternative drawing MilpitaSf C A 95035; Tel: 0011
sources such as rub-through, .. <ng 2621469
pantograph, and brush pat-
terns. Complete set of colouri- SCIOntifiO and
zation features. Air brusti engineering
with definable spray area, peripherals/
Fill polygon tool and polygo- so f| ware
nal brush cutter. Stencil fea-
ture protects defined areas.
Gradient colour spreads.
Registered owners of Pho-
ton Paint were notified of the
upgrade policy a month ago.
Ameristar Ethernet
board - networking
[For those who aren't sure
what Networking is - essen-
tially it's a way to link up a
number of computers with the
object of sharing resources be-
tween them, such as storage
devices (hard disks, etc), la-
ser printers, and so on. Good to
have if you have a number of
Amigas in your business, or
ACDA is a company spe-
cialising in this stuff - as lift-
ed from an overseas maga-
zine, their products (and
there are many more) include:
- DIGISCOPE, an oscillator
emulator US$139.95 - PRO-
TO-5K, single channel A/D
converter US$279.95 - PRO-
TO-40K, A2000 card with 16
channel 12-bit multiplexed
A/D converter and a 3 chan-
nel pTOgrammmable timebase
US$1895 - AMICAVIEW,
about 100 routines and macros
for C programmers US$152.
More info from 220 Belle
Meade Ave, Setauket, NY
11733. Tel: 516 6897722.
RGB Computer and
Video Creations
A very active company,
responsible for the SUPER-
VHS VIDEO WORKSTA-
TION which lets you perform
network-quality professional
video editing with the Ami-
ga plus some video equipment.
They also produce the DE-
LUXE HELP series, help oh
disk for DPatnt, Pacesetter,
Calligrapher, etc. Info from
Tel: 4007 622 0138.
Comspec Bernoulti
hard drives
Comspec seem to be motor-
ing along these days with
Amiga hardware - now
available is their Bernoulli
system, using 20 Megabyte re-
movable cartridges, meaning
unlimited storage, ease of
backup and disk access speed
equivalent to a hard drive.
Autobooting is possible un-
der Kickstart 1.3, and Fast-
FileSystem is supported. You
must also buy a Comspec SCSI
host adapter (US$249) for
your particular Amiga sys-
tem. It's possible to get the
SD system allowing room for
two 5.25" drives (one of
which could be a normal hard
drive), or a 3.5'75-25" combi-
nation, or a single 5.25" Ber-
noulli card for the 2000, cost-
ing US$1625 - I guess the 500/
1000 models cost rather more.
Info from; Comspec, 74 Win-
gold Avenue, Toronto, ONta-
rio, Canada M6B 1P5 Tel:
(416) 7853553.
Spirit's wedge
An alternative is Spirit
Technology's "wedge" to ena-
ble Amiga owners to use IBM
hard disks and controllers -
although such products have
been available for a while
(The Wedge and Palomax), it
is said that this product
needs no "hardware hacking"
and comes in a nice box. Info:
Spirit Technology, 220 West
2950 South, Salt lake City,
Utah, 84115. Tel: 800 433
7572.
Soft.Link's utilities-
multiple menus and
preferences
These look good and could
be useful. STUFF-IT is a way
to customise your own menus
for any program at any time,
and is rather like the pd pro-
grams HANDYICON or ZIP-
PY (see PD UPDATE). Price is
US$39.95 & $2 p&p. Their
other utility is MULTI-
PREFS, which allows you to
set up and have available a
variety of Preferences set-
tings. Not a bad idea, but
we've got a SETPREFS disk in
the Library, set up by Eric
Holroyd, which does the
same ... for free. More info
from: SoftLink Inc., P O Box
304, Coventry, RI 02816.
Hypertext for the
Amiga
Or is it just hype? Calling
itself "An outline processor
and word processor and pic-
ture display with Hypertext
links to text and applica-
tions", could this be a compet-
itor to the Mac Hypertext
phenomenon? Introductory
price US$59, from: Poor Per-
son Software, 3721 Starr King
Circle, Palo Alto, CA 94306
Tel: 415 4937234.
Creating
customised
calculators
"Integrated Calculation
Engine" is a software pack-
age, billed as NTSC or PAL,
which will allow you to
create your own calculators -
engineering, mathematical,
financial, scientific, statisti-
cal and trig. Costs US$89.95,
and more info available at:
King Publishing, 921 32nd
Street, Sioux City 1 A 51104.
Commodore and Amiga ftevtew 14
We don't only give you
a Business Computer.
We give you a choice.
Commodore's extensive range
of PCs gives you a wide choice of
PC options.
A choice of configurations
and concepts from Amiga
graphics to powerful AT standard
performance.
See the full range of
Commodore business computers
at your Commodore dealer now.
See Your Nearest Commodore
Dealer.
Commodore Amiga 500
With features such as
multitasking and upgrading options,
it's Australia's best selling small
business computer*
Commodore Amiga 2000
A true investment, because
of its capability to expand, it offers
multitasking to ensure versatility
and increased productivity.
■ - ^iMiitf^immmSmm
Commodore PC Colt
The quality PC-XT equivalent,
ready to start work with colour
or mono capability.
Commodore PC 10 HI
The smsll footprint of this PC
will save your desk space, it's also
expandable - definitely a high
performance XT.
.
Commodore PC 40 TJT
The high specification
AT compatible, for the power user,
delivers exceptional performance
in a small footprint.
c
Z commodore
SMARTER.
*Source: COMPASS RESEARCH Micfn StDreBnaiif
JSA COW 031]
Letters
MPS-802
I hve recently purchased an
MPS 802 printer for my 64 and
have found it to work fairly well. Al-
though I have one main problem,
how do I print graphics with this
printer? It just goes haywire every
time I try!
It refuses to print anything
from Geos and doesn't even try to
print anything at all if I try to do a
screendump with my Final Car-
tridge III. If I get any response
from it at all it just prints a load of
garbage.
It works like a charm when I
use it with programs like Letter
Writer or Magic Desk I, however.
One of my friends who knows a
bit more about printers than I do
said I need to buy a chip to plug
into the back of my printer to ena-
ble it to print graphics. Is this so? If
so can you tell me where I can pur-
chase one of these chips {prefera-
bly in Australia).
I would appreciate any help.
PS. I have a Blue Chip disk
drive from Pactromcs and I can
recommend this drive to any 64
owners as I am yet to find any soft-
ware incompatible with it.
James Hilder,
Australind WA.
Ed: You need the right driver - it
is on the 1-3 Geos upgrade - or try
MPS-802 Publisher program from
Prime Artifax (02) 807 0011.
The 802/1526 does not print
graphics in the normal fashion - so
special programs or printer drivers
are needed.
C64 upgrade path
I am a great fan of Geos, and
use it to death. I am 15 years old
and in year 10 (form 4 for all you
oldies) at school. So far this year I
have used up 1600 blocks of work
disk on assignments for school,
and we are not even through the
first term.
I have been considering updat-
ing to a 128 for ages, and with the
extra RAM, and the capability to
use the 128 Gees range, it seems it
would be much the wiser. I current-
ly have an old 64 (1982 model I
think), an 86 model 1541 drive, and
an MPS 1000 printer. I run through
a portable TV, so that I can watch
TV during loading. I have never
had any trouble with the keyboard,
drive, or printer, and all are in very
good nick.
How much of this could I use
on a 128? How much could I get for
my computer if I traded it in, and
how much would I have to fork out
for such a swapover?
I'm not all that smart, and I
hate school, so the computer is
what gets me my marks at school. I
love using computers, and without
it I would still be in year 7.
Also 1 have been thinking of
writing some hint sheets for Ad-
venturer's Realm, so who would I
contact?
I love the mag, and you are all
doing a great job. It's the sort that I
would like one day,
Alastatr Edgington,
Mite ham, Vic.
Ed: You would be best to sell
ike lot as a package and then buy
secondhand again from someone
who is using Geos applications.
Prices vary a lot from place to
place - check your Trading Post
computer section - or the Age, for
an idea.
(Just send your Hint Sheets to
the address given in Adventurer's
Realm.)
A mixed bag
1 really enjoy reading ACAR
firstly because it's Australian and
secondly because it has a friendly
feeling which is easy to relate to
and it has just the right mix of tech-
nical and entertainment in the
magazine. Also it doesn't expect
you to have several degrees in
computing and it relates to people
with an 1Q bigger than the number
of fingers and toes on them.
Whatever happened to the C64
high score table in the April (Vol 6
No 4) edition? I would just like to
add to the Amiga top score table:
Testdrive 163070 (I think you
missed a zero in Colin Russell's
score).
Is there any chance of getting
colour pictures of the games?
Personally I think that having
percentage ratings stinks. They
should be out of ten because hav-
ing 101 different possible numbers
is too numerically accurate to be
accurate.
Jumping back to Richard Per-
natin's letter, 1 enjoy reading a split
Amiga /C64 magazine mainly be-
cause I have both machines, and
so do many other people.
I have to agree that it is futile to
have laws on hacking. I feel still
more emphasis should be put on
copying copyrighted programs.
The government should have peo-
ple teaching the kids at school
(myself included).
Philip Reichert.
Beecroft, NSW.
PAL to NTSC
conversion?
A number of years ago I read
an interesting letter in the British
Your Commodore magazine.
The letter was from someone
who was moving to America and
Commodore and Amiga Review 16
Letters
wished to take his beloved C64
with him. The greatest problem he
would face in doing so would have
been the NTSC signal required
from his 64 to interface with an
American television set (Ameri-
cans always like to be different).
They asked whether an adapter
(or something) was available to
"re-modulate" PAL into NTSC.
The magazine replied with an
answer along the lines of such a
device being available, however,
the expense for one of these would
outweigh the practicability of such
a venture. The magazine suggest-
ed that he sell his C64 and buy a
new one in the USA when he ar-
rived.
"That's a reasonable state-
ment," I thought at the time.
More recently, I realised that
CBM had saved themselves some
money (again) by internally hard
wiring the signal selection to PAL
(or NTSC) for explicit use in the re-
gion of sale. Evidence appears on
my schematic of the 64 that such a
jumper exists between pins 1 and
10 of 74LS193 chip and pin 4 of
74LS74.
It's only reasonable to suggest
that if this jumper was altered, in a
similar way to that which is done to
hard wire the device number of a
1541, compatibility between these
signals is possible; inexpensively;
without the hassle of resale of the
present unit.
So the question remains, "Is
there a feasible way of converting
your C64 to NTSC?" and "Is this
the way to do it?" I think so.
LS. Mulry,
Kingsu/ood, NSW
Ed: Of course, you would also
need a new modulator, and power
supply. Anyone want to let us know
if this works?
Commodore user
group
We are a very enthusiastic
Commodore Users Croup in the
Western Suburbs of Melbourne.
We meet every third Sunday.
The name of the club is VR]
Commodore Users Group, and we
meet at the VRI hall, Stewart St,
Braybrook, behind the squash
courts. The persons to contact in
the club are: Charlie Carlow (03)
337 0900, Rod Mason (03) 306 4063,
Stuart Pearmain (03) 391 2156, Bill
Howe (03) 311 8253.
Rod Mason,
Glenroy, Vic.
Problems
I was wondering if you could
answer a few queries I have. I own
a Commodore 128D and a Citizen
120D printer and I would like to
know if there are any professional
typesetting programs available for
my setup. All of the finished prod-
ucts from programs like this that I
have seen, have that "computer
look" about them, if you know what
I mean, I would appreciate it if you
could also give me some prices.
In Vol 5 No 7 under "Ram
Rumbles" mention was made of
the availability of 1581 disk drives.
In the same issue, in a review of
Ceos 128, the reviewer said it was
not possible to copy a whole disk in
one pass from a 1571 to a 1581 and
that it had to be done file by file. I
imagine that means only when us-
ing Geos. I would like to know if
you can copy disk to disk when not
using Geos but perhaps using the
DOS shell or similar.
A friend of mine is considering
purchasing a computer. She would
like one that her children can use
and also herself, for word process-
ing etc. I was going to recommend
a 128 but I thought perhaps you
could recommend something bet-
ter or more suitable.
My computer is approximately
four months old and I seem to
have a lot of trouble loading and
running C64 programs, but not 128
software. A friend of mine also has
a C128 with updated ROMs in the
disk drive and sometimes has less
trouble with the same software. I
was wondering if you could explain
why and what I could do to fix this
problem.
D.B. Edmunds,
Leumeah, NSW.
Ed: Dot matrix print will always
be dot matrix print - "professional"
DTP software on the C64/I28 does
not exist, but there are some great
amateur packages such as Geo-
publish (about $90) and Paperclip
Publisher ($50) which produce rea-
sonable output. Geos ($99) can
also be output to a laser printer.
I would recommend that your
friend should buy the Amiga 500 -
try secondhand if price is a prob-
lem. The Amiga is relatively inex-
pensive, and is great for serious
work and entertainment.
Your loading hassles could be
due to a number of problems -
drive alignment, or just plain over-
ly complex disk protection pushing
your drive beyond its limits. Of
course new ROMs have overcome
some compatibility problems with
the 1541 based software.
Joystick
recommendations
In youT joystick review in ACR
Vol 5 No 12, you failed to mention
one characteristic of the Competi-
tion Pro 5000 which frustrates me.
I refer to the effect when play-
ing, say, Boulderdash II, where the
"man"is moved either vertically
then rapidly horizontally, or vice
versa, to achieve the objects of the
game. I expect to move the joystick
one way, then without centring it,
feed in a 90 degree change of di-
rection.
The Pro 5000 does so vertical to
horizontal, but in the other direc-
tion change, must be neutralized
first. (It always catches me in the
heat of the moment.) Cheap ones
do it, so why not so-called "arcade-
style" types?
As it cost nearly $50 in July 1 988,
I wrote a complaint to the distribu-
tor OziSoft, and have not received
a reply as at March 1989. Do I ex-
pect too much, and are all micro-
switch models like it? Although I
feel I have above average reac-
tions for a 53-year-old game play-
ing "kid", I still need all the help I
can get in speed.
G.W. Barron,
Cootamundra, NSW.
Commodore and Amiga Review 17
Entertainment Roundup
W
^oinment R Qu
by Andrew Farrell
<fc
Amiga World just gave Dragon's
Lair a scathing review. They com-
plained about everything - the
disk loading, the game play, the bugs -
everything. Well, we say foo to you -
Dragon's Lair may be slow between
scenes, and it may be irksome for arcade
shoot'em up freaks. But, if you have
played Dragon 's Lair on the laser disk ma-
chines in video parlous at two dollars a
pop, the Amiga version is a welcome and
playable alternative. Instead of ripping to
pieces games that are trying hard to break
new ground, let's at least give credit
where credit is due. The game is not eve-
ryone's cup of tea, but you must admit,
Amiga World, that Dragon's Lair is one of a
kind in the animation department. Many
readers have asked for tips on the game.
Amiga owners can use the key sequence
mentioned in Notepad. For the rest of you
here's some hints.
• Yes, there are two drawbridges!
The second is a reverse of the first. (This
pattern is repeated in later scenes),
• When experimenting to find the
right moves for Dirk, only try one move
at a time - that way you will know
whether it worked. Dirk can onlydoone
thing, you have to wait and let him
move.
• In some rooms, a flashing area tells
you where to move next. The trick is to
have selected that direction before the
flash appears - once you see it chances
are you're too late.
• Don't always move in the logical
direction of the scene - some moves
should be made according to where you
physically want to move on the screen
rather than in the scene. Follow that?
• If you're really stuck - watch the
demonstration carefully. Otherwise - en-
ter the backdoor mode and study Dirk as
he moves around the screen.
In brief: The Kristal
Another game boasting multiple disks
and amazing graphics is The Kristal. I was
disappointed to find occasionally the
wrong backdrop loaded - wrecking the
current scene. The animation seems to
have some glitches too. Disk swapping is
constant - you really need four disk
drives.
The plot is thick - you'll have to read
the book - in essence it is an adventure
game with some arcade scenes. As you
pass other characters on your travels
along the screen, you can talk to them.
The parser is quite impressive.
Check it out when you're in your fa-
vourite store - meanwhile we've whizzed
our review copy down to Adventurer's
Realm for a thorough review. □
Australian Commodore and Amiga Review
AMIGA ANNUAL 1 989
♦ Word processing ♦ Graphics
♦ Communications ♦ Databases ♦ Games
♦ Complete Software Guide
Only $5.95 - don't miss it!
Post to Gareth Powell Publishing 21 Darley Road, Randwick, 2031 or telephone and give your Bankcard number
Name Signature
Address
| Postcode I
■ Cheque Bankcard No Exp Date „]
Please Send me Copies of Commodore Annual 1989 at a cost of $5.95 each plus $1.00 P. & P.
I . — _ _ — __i — —m — ^ ^m ^m ^ ^ ^■__^M_^^
Commodore and Amiga R&vfew 18
■ oSTes
/
• •
•8
WWMW.I..W
!«^y\W,WM«
Okay folks, this is the
motor-bike game of the
decade, and you will have to super
hang on to your socks. Andrew
Farrell jumped on the tricked up
two wheel power packed rocket to
file this review.
Last month I mentioned Super
Hang-On in the editorial. One month
later I'm still wrapped. This has got to
be in the running for arcade game of
the vear.
You are shown a behind-the-bike
view of you, your bike and the tracks
ahead. The starting lights flash, and
the other hikes scream off into the ho-
rizon.
Foot to the floor, you heave away
from the start, eventually catching the
last rider just as he banks into first
turn. You swing early and take a ear-
lier line through the bend - just nip-
ping past his front wheels.
As you wind her out in the
straight, your speedo turns red. You
press the fire button - and something
like an afterburner slingshots you
down the straight. Signs, trees, other
bikes all rush by in perfect detail. The
ride is smooth, the road ahead clear.
You're pushing just over 320 clicks.
This is it. Suddenly a sharp corner
races into view. You brake and
start to pick your line. But it's
too late. You hit the chalk, and
tA
then skid hopelessly off the track.
Just when you think you'll sneak
back on behind the third rider you
collect a limb and go head over bike
into the grass.
Super Hang On is tops. The road
has hills, bends, scenery and other
bikes that make Outrun pale into the
Lego bricks league. This game is
smooth. There's four
music tracks, five
van a
riding a bike is a blast.
The final test comes when ten
non-computer head friends drop by
and al) love the game just as much.
My advice. Buy it! Q
m&GA
Our review copy come from OziSoft.
RRP $49.95 Amiga only.
Commodore and Amiga Review 19
j§an\es
i
liveand let die
by John Hatchman
I has given you a top secret mis-
sion; "Find Mr. Big, and don't
I come back until you do".
Q has given you his latest
gadgets: "Be very careful with it, 007. It is
the fastest and most dangerous speedboat
ever made. Just to make sure you find Mr
Big, we have arranged some practice ses-
sions for you in extreme conditions.
You'll go from the desert to the icebergs
before we let you loose in Florida - Mr.
Big's home country."
Dr Kananga, the ruthless and infa-
mous Prime Minister of the Caribbean is-
land of San Monique has decided to sup-
ply free heroin to America, hoping it will
cause such an upset and make him so rich
he can supply arms to Eastern bloc allied
San Monique. Obviously, you take the
part of James Bond 007.
You start your mission by attending
target practice and
desert ex-
ercises all over the world. Select target
practice in certain parts of the world,
then once you think you have gained
enough skill to match the might of Mr.
Big, you can take a shot at the title.
Play starts by taking practice runs at
any location you select. Once you get in
your super high tech speed boat you
start the action happening by either us-
ing bullets out of your gun or the three
missiles which are dropped to you in a
crate by a helicopter. Run over the crate
to collect your missiles - any delay will
cost you fuel.
Fuel can be picked up along the way,
it is contained in small canisters in the
water. You must also run oyer them to
collect it.
Enemy-wise, there are gun stations,
submarines, mines, dive bombing, ene-
my planes and last of all enemy boats
which drop mines and booby trapped
fuel barrels, which can only be blown
up with a missile. Gameplay is
very much like Buggy Boy. As a
matter of fact, it is almost the
same except you are in a boat, not
a buggy.
Whilst on the mission you must
launch your boat along a waterway at
great knots, scale slopes, dodge rocks
and whirlpools. Other obstacles included
are locked gates which can only be blown
away with a missile, and dark tunnels
which make life quite uncomfortable.
Once you get to the heroin processing
plant you can only destroy it by launch-
ing off a log and firing a snuff missile.
Good luck !
Gameplay is a wee bit sluggish and
dodging some obstacles at high speed
isn t easy. As for graphics, they're quite
good. As a matter of fact they are much
better than Buggy Boy. Not a bad little
game for the price. Plenty of difficult
challenges and obstacles. Don't just sit
there, go and at least look at this game in
the shop, □
Our review copy came
from Questor (02) 662 7944.
RRP $ Amiga $49.95, C64
disk $34.95, cassette $24.95
AMIGA
Commodore and Amiga Review 20
COMPUTERS
MAILORDER
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Aprospand 4 cartridge $69.95
motherboard
CI 28 Ram expansion $329.00
C128 64k video upgrade $99.00
(including Ram)
Action Replay v.5 $149.00
Expert Cartridge v. 4.1 $129.00
1541 compatible drives $249.00
Amiga hard drive kit $395.00
(includes case, interface & power supply)
Deep Scan Burst Nibblers $79.95
1541 and 1571
Super Range of Abacus Books
Amiga for Beginners
Basic Inside & Out
Tips and Tricks
Machine Language
System Prog Guide
Dos Inside & Out
C for Beginners
Disk Drives Inside & Out
Dos Quick Ref Guide
3D Programming in
Basic
Program disk available for most books
SOFTWARE
Maverick (Renegade II) C&i
Geos II (THIS IS THE LATEST0 C64
Geoprogrammer
Geopublish
Geofile
Geocalc
Geowrite
Disk Doctor
(drive diagnostic tool)
Test Drive II
Test Drive II
Dragon's Lair
Gunship
Space Quest III
Techno Cop
Lombard Rally-
Ultima V
C64
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OS4
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(03) 350 5144
402-404 Bell St
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277 Elizabeth St
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40 Station St
Bays water 3153
(07) 221 0055
Shop 86
The Myer Centre
Brisbane 4000
{
Incredible shrinking Sphere
by Richard Silsby
A I s a registered member of the
Medical Practitioners Associ-
ation, Psychiatric Division, I
J would warn all potential I.S.S.
victims that the Incredible Shrinking
Sphere has scenes that could affect the
mental heaMi of all players.
The reason for this warning is that it
shows in graphic detail, the three di-
mensional workings of a ball. That isn't
so bad, yon say to yourself. But these
graphics are in such detail that before
I.S.S., they have never been seen on mor-
tal man's display units to this time, and it
is my belief that the human race is not
yet prepared for this assault on the world
market by Activision.
Along with the graphics being out of
this world, the music is such that it will
have you in a trance by the end of the
opening credits. All in all, the effects will
have a hypnotic gravitational force on
players. They will be unable to either
take their eyes off the screen or raise
themselves out of their chairs. Such is
the effect that this game has.
Now to inform you about what you
will actually be doing if you do come
under it's Spell. You will position your-
self in one of the Sphere Corps' batile
training arenas, which is also called the
Death Run, Your purpose is to rescue
Colonel-in-Chief Matt Ridley, who de-
cided to test his skills behind the con-
trols of a Fighter Sphere, but failed. His
fighter sphere has been disabled by
Assassin Spheres and he is now strand-
ed in the Run.
You will go into the Death Run with
the same ship that the Colonel had. This
latest advance in stealth craft technolo-
gy portrays your ship as looking similar
to a pinball. Your ship is invisible in all
on the outside world, only you and your
co-pilot can actually see die plane. I rec-
ommend that you don't tell that to
anyone though, or they will have you ad-
mitted to an institution, quick smart. But
die people in the outside world are not
your problem, it is those nasties that lurk
around the corner.
There arc a few things that you need
to be aware of. When you roll across
certain tiles, your mass, volume, or iner-
tia will be affected. You will have to be
well aware of the location of these tiles
because at times you will need to be
heavier, for example when taking a short
cut through mov-ing walls. Or lighter
when traversing damaged tiles.
Also you will have to know where
IS MO Assassin generators are, because
this is the production area of deadly as-
sassin spheres. Seeing as the guy you
came in to rescue was affected by these,
don't think that they won't be hungry
enough to get you. There are Black
Holes, White Holes, Ammunition Supply
dumps, Exits, Ramps and even a Prison,
So you will have to tread carefully if
you do not want to become another
statistic of the Death Run. But you
will need to be at your peak of con-
centration and with quick eye to hand co-
ordination. Good luck cadets, I am sure
you will need it in the Incredible Shrink-
ing Sphere. □
it,
Our review copy came
from OziSoft (02)211 1266.
RRP $49.95 Amiga, C64
disk $35.95, cassette
$26.95.
i
+
>
Commodore ond Amiga Review 22
Sport
3
^E7
International
TEAM SPORTS
by Andrew Farrell
Here's another of those interna-
tional events for one or two
players and a strong joystick.
_^_^ = j Or so I thought. Team Sports
is a actually more a game of tactics rath-
er than dexterity. Step one, pick your
team.
From the main menu you select
teams for each of the five events - Water
Polo, Soccer, Volleyball, 4 x 400 Track Re-
lay and Swimming. Each selection must
be based on the players' skills - with
some players competing in a number of
different events. There's a whole web of
rules on how the draw against the other
teams works. I skipped them, and head-
ed out into the soccer field for a look at
the graphics and animation Mindscapc
have designed. Computer vs computer,
the whistle blows and the kick off sends
the opposition scurrying toward their
man.
The animation is smooth, although
the characters are somewhat jaggy. The
field design is bare, with no crowd visible
breaking down barriers or throwing con-
fetti. Nevertheless, game play was very
slick. The players acted realistically
passing the ball and marking others.
They quickly move into defence posi-
tions or make a smart passing manoeuv-
re down the center.
Next on to swimming. The gun
sounds, in go the four swimmers with a
splash. Making their way to end of the
pool, they turn and for a moment the
splashing subsides. They resurface and
complete their lap. The next swimmer
dives in. At the bottom of the screen
numbers flash madly showing time, and
how the players are faring. A small top
on view is displayed. Good graphics, but
irritating splashing sounds.
By now I'm itching to get in on the
action. There's no way to stop an event
in progress, so 1 sit and wait and watch.
Controlling the players happens using
Flow-Control TM - a catch name for a
somewhat confusing method. In some
events this amounts to the usual con-
trol-a-player who is highlighted method.
In other events you act as coach, fine
tuning the level of effort the competi-
tors are putting forth, and timing events
such as the baton exchange during the
relay.
Some aspects of this game tack an
annoyingly long time - such as the load-
ing of each segment. Worse still, if you
happen to activate a game with teams
that are not human controlled, you have
to watch the entire match or reboot.
There's no way of aborting part way
through.
After some messing around, I went
back and restarted the game. Selecting
your team is a bit like a role playing
game. You place each team member in
a number of events depending on his
special skills. However, there are limits
as to how many events each player can
be in, and how many players you can
have in one event. After making my se-
lections, I selected volley ball and pre-
pared for action, In the event you actual-
ly control the players. As the ball moves
around the court, the player who will
handle the next action changes colour.
You can serve, return shots and set-up
other players. You have complete con-
trol over where the ball goes. If possible
you can spike a shot, hit it left or right,
long or short.
On my first serve I missed the ball.
However, after rereading the manual I
soon got the hang of it. Team Sports re-
quires thorough preparation. Read the
instructions otherwise you'll find the
game is very hard to play. Volleyball
turned out to be quiet fun.
International Team Sports is proof
that when it comes to programming spe-
cial effects and whiz bang presentation,
the American programmers don't cut it
with the Europeans. However, for game
play and realism, this package wins big
points. Since that is what they were try-
ing to achieve, Team Sports is a hit. Rec-
ommended for sporting type people and
simulation lovers. □
Review copy from YPA
Holdings (02) 899 2277
RRP $44.95 C64 disk
commodore and Amiga Review 23
c
w
ijmfies
"' "Xti&S
Haven't you always
wondered what the life
of a bouncing ball was like?
,^^^_ Well, in Welter Skelter, you get
just that opportunity. You are . either a
red or blue bouncing ball. Your mission
is to bounce around, and knock out the
monsters that get in your path. What
could be simpler?
First, you have to bounce yourself in
and around various monster-containing
Platforms. Secondly, you can't indiscrim-
inately bounce on the head of just any
monster. You have some sort of dignity
even as a ball, you're not going to
bounce on any Tom, Dick or HaTry mon-
ster. You have to bounce on the monster
with the royal pointer on his head.
If you do try to squash just any mon-
ster you will find a little surprise left be-
hind. You will find that you haven't
been successful in putting the monster
away, but that monster has just had a
baby from your little escapade and now
there are two of them. So be selective or
you will find your membership at the lo-
cal Community Ball Members Associa-
tion expire earlier than expected.
Also if you do only go after the
monster with the royal pointer on his
head, you get better points. The first
monster you hit is worth 500 points, but
the next one is worth 1000 points, pro-
vided you don't hit the 'wrong' monster
in between. The scoring keeps doubling
so long as you don't hit a monster that
splits in two.
For all of the 80 screens you have a
certain time limit to hit all the mon-
sters in the correct order. If you complete
the screen before the time runs out you
score a bonus of 1000 points for every
second that you had left.
by Richard Silsby
Along your way you will
see various tokens that you
have to collect. The main
ones have letters on them
which will help you create the
word E-X-T-R-A. Collecting all of these
gets you an extra ball to play with. The
other tokens that you collect will give you
extra time, freeze the monsters, and there
is even a token that will advance you to
the next screen!.
When you have gone all the way
through the 80 screens, you can go ahead
and design an extra 48 screens to really
test yourself. (You should make your way
through all the screens in a few days, al-
though I'm still stuck on the 15th.) This
addition makes for a game that will be
the centre of attention in your family for a
long time.
The graphics and sound effects have
been well created by the people at the au-
diogenic Software Laboratories. The
sound effects are especially good when
squashing monsters, but I found the co-
lours of the graphics a little overpower-
ing.
All in all, this is a game that all the
family will enjoy playing. What it lacks
in game play and difficulty can be added
by you when you create your own
screens. So go out and sample the life of a
ball in Hdter $Mter\ Q
^M
VAM1GA
Our review copy came
from Pactronics (02) 407
0261. RRP $39.95
Amiga only.
Commodore and Amiga Review 24
Prepare for an incredible fantasy when
heof Advanced
Dungeonsopiagons
Game Product comes alive on your computer!
HlLLSFAR
a FORGormn realms
Actiort Adventure
Available on Commodore C64/128
L
/"*! /"""l T proudly presents Hillsfar,
^*}^"} I the culmination of its col-
laboration with TSR to
bring the legendary ADVANCED
DUNGEONS & DRAGONS fantasy
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Hillsfar is an incredible fantasy that
combines the best of role-playing ad-
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Every visit to Hillsfar is a different, ex-
hilarating experience. Explore the city,
meet its colourful denizens on the
streets or in pubs and discover a quest
(there are many possible ones),
Think fast. Move fast. These mini
games happen in real time!
For both adventure and action
there's no place like Hillsfarl
The arena, wliere you 11 fight for
fame, fortune or freedom
Beautiful graphics present the city
of Hillsfar in both 3-D and over-
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Advanced Dungeons & Dragons and AD ^ D
are Registered TRADEMARKS owned by TSR, Inc.
©I98STSK,Inc
S> 1 988 Strategic Simulations, Jnc
A]! Rights Reserved
Distributed in Australia by:
Entertainment & Computer Products Pty. Ltd. (ECP)
4/18 Lawrence Drive, Nerang, Cold Coast
4211 QLD. Telephone (075) 96 3488
dieted on Cannes
Overlander
by Richard Silsby
t is the year 2025. A green and
beautiful planet that you once
called home now resembles
Death Valley. The surroundings
are like the heart of a red scorched desert.
I
distributed around the earth. The roads
on the surface are the only viable way to
do it at this early stage. Your job as the
Overlander is to do this.
The link between the underground
iiiiii i II iiiiiii ii
There is little vegetation to be seen in all
directions. This has been the case since
the last of the dwindling ozone layer cov-
ering the earth floated away with the vast
quantities of CFCs which filled the at-
mosphere.
Scientists saw these holes appearing in
the late twentieth century, but warnings
were never taken seriously until it was
too late. The holes were there and erow-
cities is the old network of surface free-
ways, but they are now ruled by anarchic
gangs of outcasts. You as the Overlander
have only one passion in life, your custo-
mized car. Your purpose is make jour-
neys for cash, running cargo across the
surface dwellers' gauntlet. Your life is
improving your car, which in turn gives
you a greater chance of survival.
The beginning
of each
ing. The
damage was
minimal at first
but eventually they be
came an unstoppable apoca-
lypse. The sun caused great damage to
the earth and its population moved un-
derground quickly.
But food and other objects have to be
journey
sees you
choosing
between two cargoes. You have two
offers, one from the Federation and one
from the Crimelords. The Crimelords
will offer more money, however their
cargo will increase the danger.
Having chosen a cargo, you prepare
for the journey by buying petrol, firepow-
er and performance parts to add to your
car. These include standard issue guns,
flame throwers, surface to surface mis-
siles, homing rockets, power-
ful disc brakes, a nitrous ox-
ide injected turbochaTger and
a lean burning fuel injection
system. Also you are able to
purchase battering rams, ar-
mour plating, bulletproof ing
and wheel blades, even extra
cars can be bought if you
have the money.
Just to make your life
worse three gangs will try to
stop you getting through.
These are the Crawlers, Road-
hogs, and the Kamikazes.
Altogether a w r ell-thought-out plot,
which makes game play more interesting.
However the makers of this game must
have strained their thinking facilities, as
the sound and graphics are a let-down.
Your view through the wind screen
sees objects which appear on the screen in
very weak detail, and the sound effects
are below the standard that game players
have come to expect.
Overall this game has the groundwork
to be very interesting and hold your at-
tention. But the standard of the other
work done makes it a game that I can't
recommend. Q
\MMIGA
Our review copy (C64)
came fromQuestor (02)
662 7944. RRP $49.95
Amiga, C64 disk $34.95,
cassette $24.95.
Commodore and Amiga Review 26
Who cares about customer service ?
We do !!!!!
.... because at INTERLINK we know how frustrating it is waiting for something you've already paid for. That's why we
carry an extensive stock, so in most cases we can ship your order the day we receive it A small sample of what we have is
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P.O. Box 1155 ,Tuggeranong, ACT 2900
Business Hours Sam - 5pm (Mon-Fri) , 9-12 Sat (062) 310 155
AMIGA
Cm/128
AReXXV1.06
Aztec C Professional
Battle Chess
Butcher II
Captain Blood
ComicSetter
Crazy Cars II
Cygnes Ed
Data Retrieve
Deluxe Music
Deluxe Photo lab
Deluxe Video
Disk Mechanic
Dragon's Lair
Draw 2000
DrTsMidi
Drum Studio
Excellence!
F1 6 Falcon
FACC II
Fine Print
Flight Simulator II
Flipside
Forms in Flight II
Gauntlet! II
GP Term
Grabbit II
GOMF ill & Button
Homebuilder's CAD
Instant Music
Jet
69.00
429.00
64,00
55,00
61.00
139.00
68.00
119.00
105.00
169.00
219.00
169.00
119.00
79.00
369.00
95.00
79.00
379.00
49.00
49.00
68.00
77.00
58.00
159.00
48.00
95.00
44.00
105.00
259.00
48.00
77.00
Joan Of Arc
Kind Words II
Lattice C++
Marauder II
MovieSetter
Page St ream
PHASAR V3.0
Photon Paint II
Pioneer Plague
Print Master Plus
Professional Draw
Professional Page
Project D
ProSound Designer
Pro Video Plus
Quarterback
Raw Copy
Rocket Ranger
Sculpt/Animate 4D
Sonix
Space Quest II
Star Glider II
Superbase Prof'nal
Super Hang-On
Time & Magik
Turbo Cup
TV Sports Football
UMS
Videoscape 3D V2.0
War in Middle Earth
Zany Golf
52.00
129.00
549.00
68.00
139.00
269.00
129.00
195.00
59.00
58.00
269.00
495.00
74.00
199.00
449.00
95.00
85,00
58.00
639.00
118.00
64.00
58.00
475.00
49,00
49.00
49,00
68.00
64.00
254.00
67.00
49.00
Basic Compiler 128
Batman
CadPack 64
CadPack128
Captain Blood
COBOL 128
Corruption
Cy be moid II
Double Dragon
F16 Combat Pilot
Fleet System 2 Plus 64
Fleet System 4 128
Flight Simulator II
Flight Sim Scenery Disks
Fontmaster 128
Fontmaster I! 64
GeoCalc 64
GeoFile 128
GeoPublish 64
Geo Write Workshop 64
Geo Write Workshop 128
GEGS 64 V2.0
GEOS 128
Graphics Utility V2.0
Home Video Producer
Impossible Mission II
Instant Music
Jet
Movie Maker
Microprose Soccer
Music Construction Set
95.00
35.00
67.00
95.00
39.00
67.00
39.00
34.00
34.00
49.00
58.00
76.00
77.00
39.00
86.00
73.00
67.00
95.00
69.00
67.00
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95.00
95.00
67.00
67.00
34.00
35,00
77.00
25.00
58.00
25.00
SOFTWARE
We have over 1500 items of
software for the AMIGA and
C64/128 Computers.
MUSIC
We have over 80
titles including
complete Dr'T range
music
the
EDUCATION
We have nearly 300 titles for all
ages, all described in our
special Education catalogue.
Netherworld 35.00
N ewsmaker 1 28 57. 00
Operation Wolf 35.00
Pacmania 35.00
Paperclip III 95.00
Paperclip Publisher 49.00
Pool Of Radiance 49.00
PrintMaster Plus 57.00
Questron II 49.00
RType 35.00
Return Of The Jedi 29.00
Robocop 35.00
Rocket Ranger 49.00
Sinbad 49.00
Star Trek - Rebel Univ 49.00
Stealth Mission 77.00
Superbase 64 68,00
Superbase 128 95.00
Super-C 128 95.00
SuperPacman 26.00
Super Pascal 128 86,00
Superscript 64 85.00
The Three Stooges 49.00
Thunderblade 35.00
Tiger Road 34,00
Times of Lore 54.00
Ultima IV 58.00
Ultima V 58.00
Wasteland 39.00
W.C. Leaderboard 38.00
Your Family Tree 128 87.00
BOOKS
We have over 70 books on the
Amiga & C64/128, some with
optional disks.
ORDER FORM
Product Name
Computer Price Qty Total
Name... Chequel I Money Order! I Visa I I Bankcard I | Mastercard | I
Address.
Full Card No
Expiry Date..
Signature.
by John Hatchman
I'm playing another great golf
game - Zany Golf. A game of
groat proportions in fun and en-
| tertainment. This new simula-
tion of putt-putt golf is not your normal
delivery of putts and greens. We're talk-
ing zany, folks.
Okay then, it has nine holes which
you must master before progressing.
Starting on the first hole you have two
extra shots above par to try and keep
you in shape for the later part of the
course. On some of the holes, for exam-
ple, you can earn extra strokes by put-
ting the ball into certain places, like
doors or holes in the ground.
Another random stroke gainer is a
fairy which you must hit to collect a bo-
nus stroke or a time limit which gives a
bonus stroke if you manage to sink the
ball in the allocated time (not easy).
At the beginning of each hole you get
a shrunk version of the green with a set
of instructions next to the picture of the
hole. Reading these instructions will en-
sure you will find your way around the
many obstacles, or tricks you must use to
find or locate the hole easier. If you cant
find your way around the hole you may
return to the preview of each screen by
pressing "?" or "H".
Putting the ball is a simple system,
just place the cross over the ball with
the mouse and hold the left mouse but-
ton down whilst moving the cross in the
opposite direction for a set distance and
taking your finger off the button to putt
the ball in the chosen direction. Opera-
tion of the controls is easy via the
mouse and very simple. As for the diffi-
culty of the holes, that's left in your ca-
pable hands.
Nine holes are allocated in the
course. All of which are not all that hard
when you figure them out, but just to
give you an idea of what they arc about,
a brief description of each hole is writ-
ten below. As you should well know, I
have not put the holes in order so you
can't just zoom through the game with
great ease.
HOLE 1:- Pinball is the name of this
hole and it is one of the more difficult
holes to conquer. You must shoot your
ball out into a pinball style game, and
hit two certain objects and sink the ball
jp a hole before progressing to get any-
where near the hole. Playing the pinball
isn't as easy as it sounds, because it has
the biggest gap between flippers I have
seen on any pinball machine. But you
get a free stroke for your efforts and
more than often the ball goes straight
into the hole.
HOLE 2:- Second on my list is
Castle. Not such a hard hole to ma-
noeuvre through, once you sink the ball
down the first chute. Normally you can
get a time limit on this hole for extra
stroke. You can also get the ball through
the castle gates for a free stroke.
HOLE 3:- Windmill. Playing this
hole is a great practice to see how your
reflexes are, and to increase your skills
for playing Zany Golf. Object of Wind-
mill hole is easy. Just aim for the wind-
mill and the ball will do the rest in find-
ing its way to the bottom level, which is
where the hole is to be found.
HOLE 4;- Walls. Three walls at 45
degrees to the putting pads. Hole 45 de-
grees to right of putting pads. Walls go
up and down. Rebound off one wall to
walk your way right to the hole. Not
much involved when you know how on
this hole,
HOLE 5:* Hamburger. This hole is a
Commodore and Amiga ReviGW 28
bit hard to interpret. You must hit along
one passage. Bounce the ball off the to-
mato sauce bottle (or catchup as it says
in the game), then it should roll up to a
45 degree angle wall and head straight
for the hole. Once near the hole you will
notice that a hamburger is covering the
hole. Make the hamburger bounce high-
er by doing a certain something with the
mouse fast whilst the cross is over the
ball. Not a hard hole to complete, but if
you make a mistake, you really throw a
spanner in the works.
HOLE 6:- Fans. Another quite easy
hole once you get the hang of things.
General idea of this hole is to use a set of
fans, strategically placed around the
frame, to blow your ball in the general
direction you want the ball to travel.
HOLE 7:- Ant Hill. One of those get
it or lose it holes. The idea is to get the
ball to the hole on the middle platform.
There is only one problem! The middle
platform is high up, and all other plat-
forms have steep slopes on which it is
not easy to judge how hard you should
hit the ball. Another difficulty is that just
when you think you have hit the winning
shot the hole moves and the ball rolls
right on past.
HOLE 8:- Magic Carpet. This level
has only one way to go, but getting the
ball to go in the direction you require is
not as easy as it sounds. The idea of this
screen is to use the carpets to your ad-
vantage. Your mouse controls the car-
pet's powers, and while the ball is over
the carpet you are in control. But once
the ball leaves the carpet, it either has
enough power behind it to make it to
the next carpet or it's history and you
waste a stroke. Once you get near the
hole, getting it in the hole isn't that easy.
Anyway I'll leave the putting to you.
HOLE 9:- Energy. This is the final
hole. It has NO preview screen, just one
Clicked on Ga-tfics
hint. This hint is essential to read. As for
the hardest hole in the game, I think I
might leave it up to you.
Well, now that you have a small
guide on what the holes are like in Zany
Coif, it might make you interested in
buying the game. As for ths rest of the
package, very scarce indeed. But how
hard can golf be to learn? (Try the real
thing then). Only nine holes makes this
game drop a little in value for money,
but" if you want entertainment for the
family, this is it. Q
^J5l
AMIGA
Review copy from ECP
(075)963488.
Amiga RRP $49.95.
So you think
you know a bit about music.
Well, here's a game for *the Amiga that
will test your knowledge. Do I hear some
of you saying that you wouldn't know
the difference between Dire Straits and
the Fine Young Cannibals?
Here's a trivia game that will not only
test those who think they know every-
thing that has happened in music be-
tween 1950 and 1980. But it will also help
to educate both young and old in some
of the interesting points of the music
world.
Vou can choose your Rock Challenge
questions from five different topics, with
a value for each. The topics to choose
from are Awards, Albums, People, Songs
and the hardest of all, Dates.
Points are awarded for each question
that you get right, from 100 to 300 points,
plus a WILD question which will ran-
Challenge
domly choose questions and the value
for the correct answer. An incorrect an-
swer halves the value for that question,
and a second incorrect answer will
cause the question to be Temoved from
the selection board.
Questions are presented such as,
for Awards, "In 1986 Dire Straits won
platinum discs galore, for what album?"
For Dates you may get a question like,
"What year did Diana Ross leave the
Supremes?" For the Albums section
you may be asked, "What is the title of
the Elton John album taken from the
movie The Wizard of OZ?" For Songs,
"What group gave us the song "The
Eye of the Tiger?" And finally under the
People section you might have a ques-
tion like, "Before settling on the name
The Beatles how many other names
were the group known as?"
Rock Challenge has well developed
graphics and music which makes it
worthwhile buying this game even if
you only have a very small interest in the
music world. □
AMIGA
Our review copy came
from Questor (02) 662 7944
RRP $59.95 Amiga only
Commodore and Amiga Review 29
FOR ONLY (MIC LET YOUR COM
WORLD $1/3 OF COMMUNIS
GENERATION' SKILLS.
VIATEL SUBSCRIPTION FOR 1 YEAR $ 48.00*
MICROTEX 666 SUBSCRIPTION FOR 1 YEAR $ 66.66
MODEM $336.00
SOFTWARE $ 50.00
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Please Note: VIATEL annual subscription does not include ipcal
call fees to connect to VIATEL [21* from anywhere in Australia),
conned time charges or any frame charges you msy incur.
IT'S ENOUGH TO BLOW THE MIND
OF ANY COMPUTER ENTHUSIAST!
The AVTEKEXPLORER package contains a modem for the IBM PC and Compatibles or Commodore 64
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the latest news on the computer industry, as
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FOR ONE YEAR
' Publications Pty Ltd':
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The software has-been designed to run on
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I ^ I
ORDER NOW Please note your AVTEK EXPLORER package will [
include modem, connecting cables, software, Microtex 666 membership card,
VIATEL membership. Sales tax and postage and handling is included in price.
TO ORDER:
Call credit card details through to AVTEK Data Communications on 008 252 754
for same-day dispatch.
OR
Sim ply fill out the coupon below and send it to: AVTEK Daia Communications
Freepost 16
PO Box 651
Lane Cove, NSW 2066
My choice of modem is: (please tick)
□ Modem 3 + 12 for IBM PCs S Compatibles □ Auto Dial Modem lor Commodore 64 & 128 PCs
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J
Click-cd or GarrTes
Teenage
by Richard Silsby
ere at ACR, we try to remain
H sensitive to programs unsuita-
ble for family consumption.
Teenage Queen contains pic-
tures which could be described as pro-
vocative. They do not involve nudity -
thus the game is a semi-tame version of
some earlier entries to the strip poker
fray.
The graphics are exceptionally well
drawn - so we thought the program de-
served a mention. The French maid
plays a fairly good game - although at
times somewhat predictable.
Digitized giggles and card shuf-
fling fill the empty spaces between
hands. The overall pre son tat ion rep-
resents a departure from standard
layout - a good change further en-
hancing the reputation of artist Joce-
lyn Valais.
The screen shows the lady-of-the-
screen in the middle. To the right are
your cards held by a pair of magnifi-
cently drawn hands. Below that are your
options, and to the left of those are your
bank balance, pot and your adversary's
bank. The options allow you to STAY,
BET, RAISE, CALL, DROP, CHIPS,
The game operates the same way
that it would on Friday night at the boys
poker night. Worth a look - and if you
can spare an hour or two - this is a tough
game of tactics and memory. □
,*¥^P
/«' t
Amiga
Our review copy came
from OziSoff (02)211 1266
RRP $52.95 Amiga
JSliittiWiSiBSBSSKS';
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Commodore and Amiga Review 32
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DISKETTES
$18.50 pack of 10
WE IMPORT THESE DISKS DIRECTLY
FROM JAPAN - SO WE KNOW THEIR
SOURCE : QUALITY TO COUNT ON
3.5" H.D.
DISKETTES
*pDO per 10
PUBLIC DOMAIN $4.50
LARGE COLLECTION: INCLUDE
FISH 1-194 T-BAG 1-17 $ 5
AMICUS 1-26 FAUG 1-76 p&p
DIGIVIEW GOLD $279
AC BASIC COMPILER $239
AC FORTRAN $339
LATTICE CV.50 $379
DOSLAB
fromJUMPDISK
DISK BASED INTERACTIVE
CLl TUTOR -V 1.3 WB
GREAT VALUE!!
$29
95
EASYL
GRAPHICS <££QQ
TABLET *PVW
LATTICE C++
$5S9
Hake Your Disks Fly with..
$49.95
AMIGA COMPANION
Published by AMIGA WORLD
$36
JUMPDISK $19.50
THE ORIGINAL AMIGA MAGAZINE
ON A DISK - 3 YEARS OLD IN JULY
» NEWS SUBSCRIBES SAVE
» PROGRAMS 3 months $45 B Aq
► PUBLISHED 6 months $83 $j S ^U^
12 months $159
MIDGET RACER
cm
Tll» UIIIMlt DHL OfilttllMf Ei.ppr-.'li Uiill'jpFjr: lln-.i
DKUMMOIlkA£Min*rifrL»TDiMP4 PUrCll (HlKloqi hon
Rwttre EnxHtti DlJ* Opansilai liurtdslr rtiHM»Kh|im| Parfa
upgnM FW UK V PWH AIW PWWWW 1W% tntQUKIB -CtingaUIM
MONTHLY
'$a
HOT NEW ACCELERATOR
FORALLAMIGAS $ CALL
• 68020 processor
• Optional math co-processor up lo 33 Mhz 638821
• 50% average speed increase without math
co-processor
ALSO: Sculpt Animate $0 S639
B.A.D. nnaljics. tigstrutivras, tmi prwesMt AN V
AmlgaOOS drsfc such thai permaneM sfk*d luereas*!
wilt be reailzad. This fa HOT a RAW Ci*he bwfld sw&tem1
US AMIGA MAGAZINES -»
HOT OFF THE PRESS - IMPORTED BY AIR
AMIGAWORLD $9 &,
AMAZING COMPUTING $8.50
TRANSACTOR $8.50
MANY OTHERS AVAILABLE
NEW! SCULPT-ANIMATE
4D-JNR
"«•
»r
a
y <?
3D X-SPECS
(HARDWARE)
$179
SUPRA MODEM
300/1200/2400 Baud
NOW ONLY $299
FULLY HAYES COMPATIBLE
NOT TELECOM APPROVED
SOFTWARE
AT OR BELOW US RETAIL
ON MANY ITEMS.
SEND $5 FOR
CATALOGUE - INCLUDES
DISCOUNT COUPONS
A- MAX™
MAC EMULATOR
$259
MOUSE PAD
$17
ACTI0NWARE
PHASER GUN
$69.95
MACINTOSH™
COMPATIBLE
FLOPPY DRIVE
NEEDED WITH A-MAX
$299
DIGIPAINT 3
$99
NEW
PRODUCT11
SUPERBASE
PROFESSIONAL
V3.0
$399
$199
rf
.$49.95
Educational Paint Program &
Coloring Book
WORLD ATLAS $69.95
Boing! Mouse
Proltfiiional Optical 3-bu1>©n
rnoun Fflf your Amiga. A ifail-
abla EXCLUSIVELY nr r.* f ,-
liv» Computer*!
OSWALD £KK** $39-95
F-16 FALCON
$54.95
r.-
and h
Mn-uie tof the Amign —
thin mause il definitely The
b«?l iifaijs-r you can buy fo.
your Amiga.
I Op treol Icchn-gJogy el'm«n -
eaiB-s friclion and momen-
tum CO*f FpC ic nti fur itljJ-e^-
predi* hundfing,
M No moi'L-rig paj-ti far in-
!■-■■-. i M.-t: reliability.
■ '.'■■:.■ button '■.:!■■■, M
the onJy moui* temp/alible
wirti A2Q24 iDftwnreand
■ Compatible with ALl
A^it]0 Computer* (P -f Q Q
SEX
VIXENS
FROM
SPACE
$49
PAGESTREAM
S249
ICON PAINT 549
Display Workbench icons in 16
colours. Includes icon paint-program.
BOOKS GALORE CALL!
MAIL ORDER CALL FOR FREIGHT. ALL PRICES SUBJECT TO CHANGE - NO NOTICE
MAC AND MACINTOSH ARE TRADEMARKS OF APPLE COMPUTERS. ALL TRADEMARKS AFEPROPERrYCFTHEIR RESPECTIVE CORPORATIONS.
Championship Cricket
by Richard Silsby
At last there is a game that all
the Australian Norms can get
interested in. The noble game
-^^^^Jof cricket is now available to be
played on computer, so all those gentle-
men who always wanted to play the
game at a high level - here's your
chance!
The only disappointing thing is that
when you load up the game you find
that you are not a player, but rather you
have been appointed as coach of a coun-
ty side. You are given the choice of be-
coming the coach of any of the county
sides you like. Your job is to coach your
side through the four competitions.
There is a County Championship.
which is a two
innings game
over three
days. Then
Sunday
League, which
"s a 40-over
match. Followed by two
knockout cups, which
are played over 55 and 60 ]
overs.
Now you have your
county side, it's time to se- (
lect your
team of
players for
the first
game.
You
have
two wicket keepers, four all rounders,
five batsman and five bowlers. Each
player has a rating beside his name to
aid you in choosing your best players.
Having selected your team, it's time
to go to the ground and play the game.
But you must decide whether to play a
fast game or slow game. A fast game will
result in the scores appearing instantly
on the screen. To play the match slowly
is the same as playing the match fast,
except that you see the game unfold be-
fore your very eyes. Also you are given
the choice of selecting the order of
your bowlers.
All the results are pre-
sented to you in the form of
score cards with all the ne-
cessary details. Now you
are in a position to have a
look at the various tables, to
see how well your team is d
ing. Then you can strengths
your team by signing u
some more players. Yoi
are again given a com
plete profile, of the
players to help you
choose the best
players. Your funds will
dictate, to a certain ex-
tent, the players that
you buy. You can also
release a player
\ from your side if
you feel that he
hasn't been playing
up to standard.
\ To pay for thi
// players that you bu
j^-J you will have to gc
U your accountant who ap
/ pears when you look at
A your finances. He shows
<Njr you your current balance,
J the pay of each player, as
. well as the loan and its re-
f / payments that you can take
out to purchase more
players.
Finally you can see the averages of
your players. This will help you decide
whether to get rid of some players and
also whether to buy new players. There is
also the option to go to the career record
of your performance in the seasons that
you had been the county coach.
All in all, I am sorry to say that I fell
asleep while playing this game, because
the only excitement that Crysys labora-
tories have put in is some well designed
pictures of various cricket screens along
with some interesting sound effects.
But if you like cricket and enjoy
relaxing, this is the game for
you. □
Our copy came from
Pactronics (02)407 0261
RRP Amiga $39.95
C64 $29.95
Commodore and Amiga Review 34
One Good Book deserves Another
and Another, and Another, and A...
Amiga C for Beginners
An introduction to learning the popular C language. Explains the language
elements using examples specifically geared to trie Amiga. Describes C
library Routines, how Hie computer works and more. $49.95
Also coming soon: Amiga C for Advanced Programmers
Amiga Disk Drives-inside & Out
- is the most in-depth reference available covering the Amiga's disk
drives. Learn how to speed up data transfer, how copy protection
works, computer Viruses, Workbench and the CLIDOS functions, loading,
saving, sequential, and random file organization, more.
B&l||§!ier
Amiga BASIC inside & Out
- the definitive step-by-step guide to programming the
Amiga in BASIC. Every AmigaBASIC command is fully
described and detailed. Topics include charts, windows, pull
down menus, files, mouse and speech commands. $4995
Includes Workbench 1 .3
Amiga DOS inside & Out
- covers Ihe ins ides of Amiga DOS from the internal
design up to practical applications. Incudes detailed
reference section, tasks and handling, DOS editors ED
and EDIT, how to create and use batch files, multitasking
and much more. | ndudes Workbench 1.3 $49.95
Amiga System Programmers Guide
• comprehensive guide to what goes on inside the
Amiga in a single volume. Only a few of the many
subjects covered include the EXEC structure, I/O
requests, interrupts and resource managment,
multitasking functions and much, much more. .$6 9. 9 5
More Tricks and Tips for the Amiga
- is a collection of valuable programming hints
and techniques for all Amiga users. It covers
using tie new Amiga DOS, Workbench and
Preferences 1 .3, disabling FAST RAM and
extra drives, virus checkers and more.
Computer Viruses:
■ describes what computer virus is, how do
viruses work, viruses and batch files,
protecting your computer and designing
vi rus proof systems and m ore . $49.95
gilPactronio
Amiga 3D Graphics Programming in Basic
-shows how to use the powerful graphics capabilities
□I the Amiga. Details the techniques and algorithms
for writing three-dimensional graphics programs: ray
tracing in all resolutions, light sources and shading,
$49.95
saving graphics in IFF format and more.
Net
\se
Amiga For Beginners
- the first volume in our Amiga series, introduces you to
intuition (Amiga's graphic interface}, the mouse, windows, the
CLI, and Amiga BASIC and explains every practical aspect of
the Amiga in plain English. $39.95
Includes Workbench 1.3
Bestseller
Amiga Tricks and Tips
- follows our tradition of other Tricks and Tips books for CBM users
Presents dozers o( tips on accessing libraries from BASIC, custom
characters sets, AmigaDOS, sound, important 68000 memory
locations, and much more 1 1 $49.95
Available from all major book shops(Angus
& Robertson, Dymocks, etc) and your local
computer store (Grace Bros, Myer, Micro-
Computerspot, etc)
Amiga Machine Language
- is a comprehensive introduction to 68000 assembler machine language
programming and is THE practical guide tor learning to program Ihe Amiga
in ultra fasi ML Also covers 68000 microprocessor address modes and
architecture, speech and sound from ML and much more. $49.95
New& Handy
AmigaDOS Quick Reference Guide
- an easy-to-use reference tool for beginners and advanced programmers alike,
you can quickly find commands tor Amiga by using the three handy indexes
designed with the user in mind. All commands are in alphabetical order for easy
reference. Includes Workbench 1.3 $19.95
PC Manuals and Reference Guides
Pactronics also have a wide range of PC software Manuals and Reference
Guides to suite most popular software, for all levels of users.
• The PC for Beginners range covers the following titles;
MS DOS for Beginners, GW BASIC for Beginners, Microsoft Works (or
Beginners, Ventura Publisher (or Beginners, Unix-Xenix for Beginners.
More titles are being added every month.
• The Program; Reference Guides cover ihe following;
MS DOS Reference Guide, GW BASIC Reference Guide, 1-2-3 Reference
Guide, dBase 111 (PLUS) Reference Guide, Microsoft Word Reference
Guide, Word perfect Reference Guide.
N.S.W. : Pactronics Pty Ltd, 33-35 Alleyne Street, Chatswood. (02) 407 0261
VICTORIA : Pactronics Pty Ltd, 51-55 Johnston Street, Fitzroy. (03) 419 4644
QUEENSLAND ; Pactronics Pty Ltd, 12 Stratton St, Newstead, 4006. (07) 854 1982
SOUTH AUSTRALIA: Baringa Pty Ltd, (08) 271 1066 ext. 6132
WESTERN AUSTRALIA: Pactronics, unit 13, 133 High Rd Willeton 6155. (09) 354 1122
AMIGA HARDWARE .
&1084S
M298 00
Aclionware light ptiasecgufi , $49.95
Amrga 500 Pack, includes Amiga 500, TeKtcraft
+ Wotd Processor $899
Megapack, A500 1 meg ram lextcralt $1299
Stereo, T/table dual cass. tuner ,,$299
Amiga 500'/; megabyte RAM .$299
1DS4S Monitor, full wlaur. stereo sound: $499
Philips Stereo Monitor (2 year warr.l .$499
Amiga Modulator, connect A50D to tv 159 95
Pocket Modem, connects to ASM tor 300. 1200/75
and 1200 comrmjiication $349
1 010 Oisfe Drive, second drive for A500 and A100C .. .$249
Cal if ornia Access CA880 Disk Drive.. 1279
Perfect Sound II for A500/A2000 sound digitising $259.95
Perfect Sound forAIOOO $199.95
Time Saner Keyboard Macros forAIOOO $149 95
Audio Digitiser 19900
T/S/WHS4 2000
*2999
HARD DRIVES
20 meg t Controller St 099
42 meg + Control ler $1 499
84 meg * Controller St 995
SCSI Interface, included
DMA. voice coil
AculirttDr prtKRSor. Irenm Amlgt lo l&MHz J399
Arnica ?H00 Ell
Amiga 2000 Pack $4995
Amip 2000 with colour monitor Call
A2000 PC-XT Emulation (brrrjgeboard) with 51 ZK RAM,
5y,"Drive + MSD0S ...S999
AT ftidgeboard inc. 1 meg $1995
A2QOD Hard Drive Controller $399
A20O0 8 Meg Board with 2 Meg installed $1299
A20O0 internal 3.5" Drive .« $299
PC Hard Card 33 Meg H/D + Controller $799
Flicker Fix Card Flicker Free Hi Res Card 3995
Genlock, AS802 from Ftendale $fJ99
Quinto professional genio* $2995
Midi Interface A20O0/A50O $149.95
Digrview GoW Software + Filter 3399
Digrview Gold with AWA Camera + lens $999
Tnjmpcarr) SCSI H/0 controller 1399
Hard drive 40 me) inc. controller $1399
Perfect Vision, video Irame grabber $599
EasilGraptiics Tablet A20O0 5799
ATARI ST
Advantage Pacts. 1st word YV7T Neo-chrome + 5 games.. ....$99
520ST FM Computer witfi 512K Call
1 040STFM Computer with 1 Meg RAM ..Call
Mega 5T2 Computer wilii 2 Meg RAM $2495
MegaST4Computerwitti4MegRAM $3495
Mega File 20 Hard Drive $1295
Mono Monitor' SM1 24 $399
Colour Monitor SC1224 $649
SFDidt Drive $449
AATARI '~~~
520 ST + 1040 £
TOO LOW
TO
PRINT!
COMMODORE 64/128
Commodore C64C S249
1 541 C Disk Drive S349
Compatible Drive $299
puter
MAILORDER
Front 13 Gibbes Street,
East Chatswood, NSW 2067
"—4177395
TOLL FREE (008) 25 2130
Call to check latest prices
C64Dalasette $59 95
1602 Monitor 5399
family Pack (C64, 5 programs, 1 joystick) S299
Propak C64 + 1 54 1,Geos + Games $599
128D. with built in disk drive . .. 5499
1351 Mouse for 64/128 £03.95
Magic Mouse ...S5995
Netcomm 64/125 Modem 1 200/75 and 300 baud
communications $229
Xetec in terraces C BM serial to Centronics. Junior $129
Senior, with 8K buffer .$199
Gold, wilh 32Kbu(ler $279
64 Power Supply 549,95
Freeze Machine back up cartridge $129 95
Final Cartridge III $139.95
COMMODORE PCs.
PC 10 Series IN, single drive $1399
PC 1 Series III + 33 M H/D $1995
PC Coll. dual drive. 640K RAM :..$1199
TTL green hi-res Monitor $199
10B4S Colour Monitor S499
Thomson Autoscan hi-res rolour $1199
Thomson EGA hi-res card $399
Joystick cards (or PC $44 95
Joystick for PC from 549.95
WittyMouse $89.95
DM S Mouse Kit with mat -(-software .. 5149.95
JT Fas. turns your PC into send and receive fax machine .... $899
Handi Scanner, copies pictures onto your PC screen $499
AATARI pc
* 640K RAM
* 8MHz Clock
* EGA, CGA, Mono
* Dual Floppy
* Mouse + Paint
* Heaps of software
* MS DOS + GEM
(Monitor Extra)
EPSON PCe
2x Floppy Drives
640 K
Mono Monitor
$ 1995
$24.95
3.5" DISKS
Memorex (10)
PRINTERS
Commodore
MPS1250for64;i28andcenrranics .$399
MCS 810 colour for 64/1 2 8 $449
MCS 820 col our for Amiga $449
MPS 1280. 15" width. Spin .$599
MPS 2020 fast 10" width -colour $999
LP806 Laser $3699
Epson
LX800 - text and graphics S429
LQ5O0budgel 24 pin quality .$699
EX800 superfast Spin, colour option .... 5999
LQ850last24pin $1199
FX1 050 fast 15" 9 pin $1199
EX1 000 super last 15", colour option $1299
LQ1050fast15"24pin. $1499
L Q25Q0 top o( lire line 24 pin , 1 5" wi 111 colour option $1995
603500 laser $3195
Colour options for EX8CO/1000 or LQ2500 $1 39.95
Epson serial port cards from $79.95
NX10009pin- Multiple Fonts..
NX1OQ0CL 9 pin colour .
NX24-10 24 pin quality
..54.99 C"
$599 00
$699.00
Ribbons
Epson GX. LX80. LX86 $14 95
LX8O0, FX80O. FX850, RX800 $1795
LO500, 10.800. LQ850 $19.95
L01DOO. LQ1050 $2995
EX8O0710O0 black $24.95
EX8OO/10OO $34.95
Commodore 801 . 802. 803. 1 1 01 , 1200, 1 250 S1 4 95
Star etc.. NX100O black $14.95
NX 1000 colour $2995
NX24 $19.95
Citizen 120D $19 95
Orympia NP3D $14.95
PERIPHERALS.
Biz lei 2400 Baud Modem $499
BilBlilzermodem. 1200, 300, RS232C,Auto $399
Citizen 120D printer for 64/ 128 $399
OlympiaNP30 printer for 64/1 28 $399
Citizen 1200 Centronics or 64/1 28 interface $89.95
C16/plus 4 joystick $19.95
Wico 3 way joystick $74,95
Wico Bal Handle joystick $59 95
Wico Ftedbatl joystick $5995
Wico Trackball 539,05
Tac 2 joystick $49.95
Quickshot II joystick $24 95
Guickshct II Turbo joystick. .. $49.95
Cruiser joystick $49.95
Quicksfiot 113 (PC) joystick $4995
Netcomm Pockel Modem A500 $349
Avtek 2400 baud, 1200, BOOetc $499
Avtek Mega Modem 123E 300, 1200; 1200/75 $499
RS232C cables. IBM and Amiga $39 95
Centronics cables, IBM and Amiga $3995
CBM serial cables 64/128 $19,95
C64/128 TV cable $14.95
Stai Cursor joystick (3 yr warranty) $49.95
ACTIONWARE
GUN \§
SUIT AMIGA
549.95
Seagate 33 M H/D and Central ler $599
Hardcard33MforlBM S799
Monitor Stand, till and swivel $39.95
Printer Stand with paper tamer $39.95
Computer Desk 1200, black, grey, beige $199.00
Computer De*1300, black, grey, beige $27900
Computer Desk 795. black, grey, beige $149.00
Mouse Mats [big) $19 95
Acco Computer Desk $199.00
BOOKS.
Amiga Intuition Ref Manual $49.95
Amiga ROM Keinal Ref. Manual $89 95
Amiga ROM KernaiExec. Ref. Manual $49.95
Amiga Hardware Pet. Manual $49.95
Computer Animation $49 95
Mastering Amiga Dos $39.95
Inside Amiga Graphics $39 95
C64 Programmers Ref Guide $44 95
C 128 Programmers Ref Guide $59.95
Jumpdisk- Magazine on Disk S19.95
Megadisk -Magazine on Disk $19 95
Kings Quest I. II, 111 Hint Books $19.95 ea.
Leisue Suit Larry Hint Bonk $19.95
Space Quest Hint Book $19.95
Bard's Tale l.M. Ill Hint Books S29.95ea.
STATIONERY.
5 14" ( 10) Disks Memorex . $14.95
5K" No Frills f 101 $3-95
3V, " Memorex (10) 524,95
No Frills 3%" (10) $19 95
5J4" Disk Slorage Box (100) $24.95
3y," Disk- Storage Box (40) $19.95
3 1 / 2 " Disk Storage Box 1 60) $24.95
ftediform A4 900 sheet carry pack $39 95
Redilorm Ciiarto 900 sheet carry pack $44 95
microcomputer Spot
Phone 417 7 JM. Front 13 Globes Street. East Chatswood, NEW 3067
TOLL FREE (006) IS 3130
MAILORDER
A.GC CREDIT LINE NOW AVAILABLE
AMIGA SOFTWARE
4th s inches
4th & inches Team Ga^r
AC 8k*
A than Service
Advancer" Midi Sampler
Aegis Draw 2OD0..
;■.:■:..■
Amiga Baste in $Our Disk.
jVniuaC it:' Fteginncrs Disk
Anuga Dish Drives w Out D
Amiga Enhancer Pack
Amiga Talk
Amiiga Term
Ammale 30
Arem
Audio Master 2
Avert Makei Plus.
a E S T Accounting
BEST AccountrngMim
Baal
Balance til Pnwe*
Balance ol Power 19<W
Bards Tale
lards Tale 2
Battle Chess
flanfetecr-
Betker Tent
Beyond Ice Palace
California, Games
■Capone
Captain Blood
Carrier Command
Championship Gnckel
ChEssmasJer ?OO0
Chicken Lrl lie
Coouc Seller
Common
Crash Gantf
CiaryCarsZ
CntjcsQuios
Da 5 iey Thompsons 9 C
Date Retrieve
Daia flelf iGve Professional
Decimal Dungeon
Delcdn 5
Defender of Crown
Ddjtfe Music CLiiGtruc Set
Deluxe Pant Z
Deluxe Pact! Art tU Mil ir
Deluxe TVit Help.
De Luxe Pant III
Deluxe Photo Lab
Deluxe Print 2*
DeJure Pill AH Disk z
Deluxe Video
Derans .
De^pac
Digi Pamt .
DigiviewGaFd ...
Direct oi
Discovery spelling
Disk Mechanic
Distant Arrwes
Double Dragon .
Dragons Lair
Dr I Keyboard Gonrtioi Seq
Dr I Midi Recordiny
Dungeon Masier
Electronic Cash Book
Bite
Emeraid Wine 1
Empire
Empire Sir-ik-es Back
Excellence
r-i6r !:■■>■
FAiaintwcepior
FACC2
Faery Tale
Faniawsion
Ferrari Formula 1
F«e Pnnl
Fire Brigade
First Shapes
Fleet Check
Flight Srmuiaiff 2
Flmisiones
Rippil .. . .
Ripside
Fcfmsi," Flgh; 2
Foftran 11
Fraction Acnon
Garrison 2.
Gnome RaFuer
Gold Rush
ik^-H
■
Gone HatHf
GPTerm
1'ji.i;--., ;
Hollywood Pokei
Home Guilders Cad
Hostage.
HunUor Fed Ddober
Hyhrts
Gndiron Sim ..$5^.95
Make your own $39 95
Basic Compiler , S41995
Shoot "em up S5i 95
LalesE mi* $249 95
CADpeckage $41995
AtTDtnei anrade conversion last & hard $54 95
A mti-si For ihose reading the book 529 95
Time saving dsk lo roariJibook tr Abacus SZ9 95
Helpiir. ask save lire sutts Abacus Ewe* $29 95
1 3 DOS S34 95
Viatel package \w modems! 5109.95
Cheap ramrfs .529.95
Ray-Haced animator . £284.95
Programming language .569.95
improvec Sampler .$164 95
Print you own awards 569 96
Full accanting $5&S 95
Cu1 down version 5339 95
Angrier Niia.nl arcade ifom Psynosis 569 95
Political wnrltfEtiategy 579 95
Improved game on old version .$79 95
Animated adventure $&4 95
ConUrWed . 554 95
3D animated chess (74 95
A must fix any twarccjame player 569 9-:
Graphic worc^oceSSdr S293 95
Ghosts ft Goblins .554.95
WlSft there tould all be California Games .574 95
Great light gun shoot 'm up .549 95
Animated space adventure $79.95
The ultimate 3D sirniMiDn r $74 95
At last a cncJret simulator $49 95
Besl quality 30 chess ever $54 95
Leam to read educational .. 544 95
Make/design your own corrac strips £1 04.95
New magnel ic scrolls adven lure .569 95
Unque 3D adventure $74 95
Big improvement on the 1 trst S69 95
X nd *Tn5 rrcaxpian MF t-lter I39S 95
10 sports games : .... 574.95
Quatny daia base system . SI 79 95
Now programmable S359 95
Educa h ional junior high 5th §54 95
SDI simulator . S74 95
Classic Old England 579 95
Composition ediiu 559 95
Top art patksoe 5244 95
Extra !w D Paint .544 95
Great tuiomog package 5£9 95
D Paint gels be1 ter 'n' better . 5299.00
Ham image processing S2i^ S5
Posters and banners S1B9.95
Mon* art pieces D Pim SW K
De,; ^"i and run video productions £ l £9 95
LMkmg Jar last actjon arcade gel ibis S59 95
Lalesl compiler lor asswt si 49 95
Fii;!.--,iiiiid!l! AM painlQoa' 5134 95
J.aEe5l toUie range of New'ekciiai packs S3S9 95
LJ!|irtid - e';i::ipDr.sw)<;i)ii|:*r -S1?9 95
Spelling game arcade 559 95
Speed up your disks 5169 95
History ol chess pieces'gamBS S69 95
The arcade hit . . S&J 95
The arcade comes home. feaJly"" 599 95
Frji the mus*c produc: on people 54 J 4 95
S0CS.1 mnj4 sequence' $t 04 .95
DA Dial Amiga .S64.95
Accounts S209 95
A imjS; have For any col led .IH/siral S49 95
lljusl gels beMer ana belief 559 95
Supers slraleqy $54 95
Follow up to Star Wars S5J 95
Scribble 11^ Top wore" pro S493 95
Bi 1 lliant llighl sim 16 missions 579 95
Amiga's Ho 1 program 549 95
Floppy cactie system. S&9 35
Animaled Fantasy 569 95
Anmale your art 5114.95
Action action action 55495
Improve fW pnntei output 574.95
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559.95
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559 95
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554.95
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S7S95
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554 95
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5169 95
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SP95
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$144 95
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579 95
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528055
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SI 74 95
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S79 96
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52995
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h role playing game
S74.95
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St 34. 95
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549 95
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5449.95
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554 95
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5209.95
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364 95
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Space Harriet
Space Quesl
Space Quesl 2
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Speedball
Spellbound
Star Wars
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Strip Poker 2
Sup Battle Simulator
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Oo/cd with standard cars: get some more $39.95
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□esklopwrrdp'O'Wiihlanls S21995
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ArcadeaclKr £7/495
Speilng game tor kids $8495
The Ul matt word pr ocesscr . ... 5699 95
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iflGoll&ame... 539.95
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19 (SI) S29.95S39.95
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Aftert)imer(AA) 529 95 539.95
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Bards Tale (AD) $29.95139.95
Bards Tale 2 (AD) $39.95
Bards Tale 3 (AD) $39.95
Batman Carped Crus. (ST) $29.95$39.95
Battle tor Norman. (SI) $74.95
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Breakthrough (AA) $29.95 $34.95
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Check Book (BU) $29.95
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Colourme(ED) $49.95
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Concentration (SI) $29.95
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Financial Cookbook (BU) $29.95
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Fontmasler128(BU) $9495
Football Manager (SI) $2995$3995
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Fury(AA) $29.95 $39.95
Game Maker (A) $49.95
Game Oyer 2 (AA) $49.95
Games Summit Edit. (S) $34.95
Games Winter Edit. (S) 524.95 $34 95
Garfield (ED) $69,95
Garfield Same (AA) $29.95 $39.95
Gato(U) $39.96
Gee Bee Air Rally (U) $29.95
Geocalc(BU) $94.95
Geocalc 128(B) $134.95
Geofiie 128 (B) $134.95
Geoprogrammer(A) $124.95
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Geos(BU) $104.95
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Geos Desk Pack (BU) $59.95
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Grand Prix Simula. (J) $9.95 $14.95
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Gulf Strike (AA) $39.95
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Heavy Metal (AA) $39.95
Hercules (AA) $29.95 539.95
History in Making (U) $54.95 $54.95
Hot Shot (AA) $29.96 $39.95
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fkari Warrior (AA) $29.95 539 95
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In Crowd (AA) $54.95
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Infiltrator 2 (AA) $39.95
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lo(AA)..,. $29.95$39.95
Jack Nutans Soil (S) $39.95
Jane 128(H) $??.??
Jeopardy(ED) $29.95
Jet (J) $94.95
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Junior Pac Man (AA) $19.95
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Kamov(AA) $29.95 $39.95
Keys to Typing (ED) $39.95
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KwikWrite(BU) $44.95
LA Crack Down"(AO) $34 95
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Leader Board 4 Pack (S) $64.95
Leader Board Trip (S) $39.95
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Modem Wars (AA) $39.95
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Music Construction (H) $29.95
Music Siudio (H) $49.95
Musician (H) $24.95
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Navcom6(ST) $59.95
Neuromancer (ST) $39.95
Newsroom (BU) $59.95
Night Raider(SI) $39.95
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Ogre(SI) $49 95
Operation Wolf (AA) $29.95 $39.95
Outrun (AA) $29.95 $39.95
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Paper Boy (AA) $19.95 819.95
Paperclip (BU) $39.95
PatlonV Rommel (SI) 539.95
Pegasus (AA) $29.95 $39.95
Pepsi Challenge M.(AA) $39.95
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Phamasie (SI) $74.95
Phantasicz iSI) $74.95
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Pocket Filer 2 (BU) $94.95
Pocket Planner 2 (BU) $94.95
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Pool of Radiance (SI) $54.95
Predator (AA) $29.95 534.95
President is Miss. (AD) $39.95 549.95
Print Kit (BU) $24.95
Print Shop (BU) $79.95
Print Shop Compan. (BU) $69.95
Print Shop Giaphi. (BU) $49.95
Printmaster (BU) . - $74.95
Pro Soccer Simulator(S) $39,95
Psyco Pigs UXB (AA) $29.95 $39.95
Questran 2 (SJ) $44.95
RType(AA) $29.95 $39.95
RackEm(AA) $39.95
Rambo3(AA) S29.95S39.95
Rampage (AA) $29.95 534.95
Ramparts (AA) $24.95 S29 95
Fted Storm Rising (SI) $59.95
Return of Jedi(AA) . $29.95 544 95
Road Blasters (AA) $29.95 $39.95
Road Runner (AA) $29.95 $34. 95
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Road Warrior ( AA) $29.95 $39.95
Roadwars(AA) $39.95
RoboCop(AA) S29 95 $39.95
Rockel Ranger (SI) $59.95
Roy of Rovers (AA) $39.95
Russia (SI) $54.95
SargonChess3(ST) $34.95
Serve & Volley (S) $29.95 $39.95
Signs & Banners [ BU ) S24 95
Signs A Banners L (BU) S19 36
Silenl Service (SI) $39.95 $49.95
Sinbad&ThraneO. (SI) $54 95
Skate Crazy (S) $29.95 $39.95
Skate or Die(S) $29 95 $39.95
Skyfox(AA) $29.95 $29.95
Cm. DM
Skyfr»2(U) $39.95
Snoopys Read Machine (ED) $2995
Soccer Miercprose(S) $49.95 $64.95
Soldier ol Light (AA) $29.95 $39.95
Solo Flight (J) $29.95 $49.95
Song Writer (H> $19.95
Sorcerer of Claym. (AD) ..$29.95
Space Ace (AA) $39 95 $54.95
Spell II (ED) S99.95
Sports World (S) $39.95
Star Fleet (SI) $64,95
Star Wars (AA) $39.95 $44.95
Streetsjwrt Baste. (S) $19.95
Sub Battle Simula (U) $34.95
Summer Olympiad (S) $34.95 549.95
Superbase(BU) $104.96
Superpose 128 (6) $179.96
SuppbiwChalle-raelAAi .. 534.35
Superman (AA) $49.95
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Superscript 128(B) $179.95
Supersports(S) $39.95
Superstar Ice Hoc. (S) $49.95
SuptemeChallenge(AA) $29.95 $29.95
Swift (AA) $54.95
Swiss Family Root (AD) $39.95
Take5(AA) $24.95
TasK3(AA) - $29.95 $39.95
TaskF(AA) $19.95
Tempo Type(SI) $34.95
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Three Sfooc.es (AA) $54.95
Thunder Blade (AA) $29.95 $39.95
Thunder ChogpertAA) $29.95
Ticket to London (ED) $59.95
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Tims & Magic (AD) S2995$3995
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Tom Sawyers latin, (AD) $24.95
Top Fuel Oialleng. (AA) $29.95 $39.95
Top Gun (AA) $29.95 $34.95
Treasure Island (AD) $39.95
TriPack(AA) $84.95
Trivial Pursuit N. (SI) $44.95 $54 95
Trivial Pursuit T. (SI) $44,95 $44.95
Typhoon (AA) $29.95 $39.95
Typhoon of Steel (AA) $54.95
Typing Tutor 4 (SI) ..$54 95
Ugly Duckling (AA) $44.95
Ultima 4 (AD) $59.95
Ultima 5 (AD) $59.95
Un invited (AD) $59.95
Up Periscope |U[ $29.95
v'iceo rite Sr-aa :Ai $39 95
Vindicator (AA) $29.95 $39.95
Vixen (AA) $29.95 539 95
War Games Pack (SI) $29.95 529.95
War in Middle Earth (ST) $44.95
Warp Speed (A) S59 95
Wanior(AA) $39.95
Warship (SI) $74.95
Wasteland (AD) $39.95
Wee Le Mans (AA) S39.95
Wherein Europe I. (ED) $74.95
Where in USA (ED) $74.95
Who Framed Roger (AA) 539.95
WmLoseorDraw(SI) $29.95
Wizard oIOz (AD) $39.95
Word Master (BU) $39.95
Wordpro + Turbo (BU) $89.95
Word Publisher (BU) $84.96
Word Writer 128(B) $59.95
Wordpro 1 28 (B J) $89.95
World Class Leader (S) $34 95 $39.95
Wnrer(AA) $49.95
Zak McKracken (S) $39.95
IBM SOFTWARE
■3D Helicopter Sim (SI) {64.95
4irt& Inches (SI) (64,95
4lli & Inches Team Corel. Set S39 95
2400AD |AD)$54.95
Abraris Battle Tank (STJS59.95
Airborne Ranger ....|AA,J59.95
Art Studio (A) $59 95
Balance of Power (SIJS79.95
Bards Tal« 2 |AD) J64.95
Bailie Chess (ST)J74.95
Baiiletecfi [ETi S69 9S
Build a Book (EO) $39.95
Calendar Creator Plus (BU}$94.95
California Games (S] $49.95
Championship Lode Runner (Afl] $69.95
Chessmaster20(ra... (SI] $64.95
Chuck Yeagers FligHt Si (SIJS64.95
Chuck yeager Flight Sim. 2 I SI) 57": .95
Colourme (EDJJ59.95
Defecider of Crown (SI) $59.95
Deluxe Paint 2 (A) $349.95
Double Dragon (AA)$74.95
Dragonscape (AD) $59.95
Elite (AAJJ69.95
microcomputer Spot
Ftaoiw: 417 7395 Front U Sibbes Street. East Chatswood, HSW 2067
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Fire Power (AA) $49.95
FlighlSirmlator2 [U)S114.95
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Galaxian (AA) $19.95
Games Summer Edition (S) $49.95
Grand Slam Bridge (Sl)$84.95
Guild of Thieves (AD)$69.95
Gunslup (£l) $79.95
Heroes of Lance (A0)$54.95
Impossible Mission 2. (AA) $49.95
Inside Trader (AD) $59.95
Jack Nicklaus Goll (S)$54.95
Jet Fighter (SI) S89 95
Jordan V Bird (S) $49.95
Keyboard Cadet (ED)$1995
KinDsQuest3 (AD) $54.95
Kings Quest 4 (A0)$94.95
Leisure Suit Larry (AD) $64.95
Leisure Sun Larry 2.. AD) $64.95
Manhattan Dealers (AA) $69.95
Manlmnter New York (AD) $74.95
Mavis Beacon Teaches Typing (EO) $94.95
Mights Magic (AD)$79.95
Mini Office Professional (BU)$144.95
NewsroomPro .. .(BU)S144.95
Off Road Racing _JAA)S49 95
PC Gold Htts (AA)$49 95
Pole Position (AA)$19.95
Police Ouest 2 (AD) $64.95
Poolol Radiance (ST)$54.95
President is Missing [AD) $59 95
Print Power [U)$69 95'
Prim Shop (U) $109.95
Program Drajtor (U) $84.95
Pro Soccer Simulator (S)$5495
PT109 (STIS74.95
duestrona (AD)$54.95
Rocket fianger (SI)S7995
Serve & Volley... (S) $64.95
Sileni Service (SI) $59 95
Skyfc*2 (AA) $64.95
Space Quest (AD)$54.95
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Summer Games2 (S) $49.95
Summer Olympiad ... , (S) $69.95
Superbase (BU) 1259.95
Superman . (AA)$69.95
Three Stooges (A0)$79.95
Thud Ridge (SI) $64.95
Thunder Ctiopper (AA)$69 95
Ticket to London (ED) $74.95
Ticket to Paris (ED)$69.95
Ticket to Spain (ED) $74.95
Times ol Lore (AO)$69.95
TKO (S)$59.95
Turbo Cup + Car (SI) $79 95
Ultima 4 (AD) £59.95
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Winter Games .... (S) $54.95
World Class Leader Board |S) $49,95
Your Personal Poet |H) $39.95
Zac McKradkea .(AD) 17495
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Feature
Picking a Printer
by Andrew Farrell
E sat down and stared at all the
boxes and packing. It's now
seven years since 1 first ripped
open the box on a dot-matrix printer.
It cost me $500, which was a special
price for computer joumos. List price
was a bit over the $600 mark. The
speed was slow, the print quality
characteristically dotty. However,
the printer was a solid unit, that
went on to put in many years of solid
service.
Today's printers have all sorts of
fandangled features. However, my
experience has shown that it's the
basic design that tends to be the big-
gest let down of many models.
There is a C-Itoh printer at our
office, left over from a previous
printer round-up. It seems they never
got around to collecting the thing so
after a customary six months cold
store, we started using it. It was fun-
ny to see ho* my original opinion
changed as this once beautiful print-
er was put through its paces.
I quickly got very tired of the
front cover, which would fall off
into your hand whenever you opened
it to inspect the ribbon or print align-
ment. Since it is a 160 column ma-
chine, this made a simple task very
cumbersome. Not long ago, the mech-
anism which chooses between fric-
tion and tractor feed broke. The cog
controlling selection appears to slip
for some reason. These and other
problems soon made the brilliant
print quality fade into insignifi-
cance. No one would bother to use the
thing, until eventually I heaved it
off the table and placed it back into
cold store.
So, now I approach every new
printer as a complete cynic. I am
very demanding on the simplest as-
pects of printer design. With this in
mind, here's a summation of the
printers we managed to drag in for a
quick test, in price order.
(Of course, as the many letters to
the editor attest, the first thing you
should check before buying a printer
is that it will work with not only
your hardware, but the software
applications you wish to run!)
We received a number of weird
and wonderful models which were
too strange to include - cither the
The first thing you
should check
before buying a
printer is that it will
work with not only
your hardware, but
the software
applications you
wish to run!
overall setup or compatibility was
in question. The following brief
overview represents the printers
you will commonly find in computer
stores.
Be careful of brands imported
from Taiwan - sometimes only a
limited number are brought into the
country by a wholesaler who then
no longer supports or continues to
supply that model. Buy an odd
choice and you may be the only user
in town running that model - and
then you're on your own.
AROUND $500
Citizen 120D/5200or
Commodore MPS 1250
RRP $499.00
Distributor: Commodore
These two guys are the same
printer - although the Commodore
version comes better packed, and
with an additional serial interface.
The Citizen is a parallel only job.
The parallel cable included is great
- great that they included it, and
great quality.
The printer is lightweight, with
an attachable tractor feed mecha-
nism. A simple clip on, clip off job.
Not bad. The manual is beefy, with
lots of examples, explanations and
line drawings.
The first thing I did was load
some paper. A dozen screwed up
sheets later, and a few inherent de-
sign faults seemed to be rearing their
ugly heads very early in the piece.
There is no bail lever - the lid is sup-
posed to guide the sheet. This docs
not work very well. If the print head
is not centred, the paper catches.
Sometimes the ribbon comes with it,
other times the sheet just tears. Was
I doing something wrong?
Commodore and Amiga Review 40
Feature
This machine is supposed to be
competing with the Star range of
machines. Admittedly it is cheaper.
It is Citizen - which they say means
quality. Construction was quite good
- but the end result and basic use of
the machine just doesn't rate. My ad-
vice - spend the extra money. Get a
Star NX-1000. A classic example of
where the extra bells and whistles
amount to nothing because of a sim-
ple design fault
Epson LX800 Printer
RRP $540.00
Distributor: Epson
This is Epson's latest low-cost
high-quality printer. It is a 9 pin dot
matrix unit able to print up to 180
characters per second in draft mode.
A variety of styles can be selected
using the control panel on top. Apart
from draft, there are two NLQ
modes, Roman and Sans Serif. In ad-
dition a number of typefaces can be
used, many simultaneously. In draft
mode there is emphasized, double-
strike, condensed and elite. In NLQ
emphasized and elite are available.
Single sheet paper is easy to load
using the auto-load feature. Continu-
ous paper feeding for forms and la-
bels is possible using the tractor feed
mechanism supplied.
Quality of printing is, as expect-
ed, quite good and the unit is easy to
use when you get used to the double
action touch switches.
Cut Sheet Feeder for
LX800 and LQ500
RRP $216.00 (fits both)
A cut sheet feeder is available to
suit both the LQ500 and LX800 that
gives you easier and more efficient
handling of single sheet paper. You
can stack up to 100 sheets of stan-
dard bond paper in the cut sheet
feeder at one time, and a new sheet
is automatically loaded whenever
required. It is quick and easy to in-
stal and works well.
Star NX-1000
RRP $490-3550
Distributor: Star Micronics
Star have been making successful
small printers for a long time. The
NX-1000 and NX-24 have both been
written about in these pages many
times. They are reliable, featured
crammed, easy to use, good value for
money. Everything is included. Al-
though both a little plasticy and
flimsy-feeling, they work well.
Tractor feed paper parking, auto
paper load, various fonts, NLQ
mode and the list goes on. Many op-
tions can be selected using combina-
tions of the ONLINE/FF/LF keys.
Indicators show you what is select-
ed. Documentation is .good - if a
little complex in parts. There are
handy help sheets, stick on guides
and more. Recommended.
Tasword
64
Tasword 64, the professional word
processor for the Commodore 64
computer, With 80 character per line
display, what you see on the screen is
what you get in your print out.
Other features include onscreen
formatting, comprehensive help
commands, full cursor movement
control, delete, insert, tab, search and
replace, block commands,
sophisticated print options and program
customization to suit all dot matrix
printers.
Price
Cassette $43.00
Disc $49.95
TAS-S1GN
64
Tas-sign 64. the sign maker program for
Commodore 64 computers. Allows
production and printing of signs,
posters, banners and large notices. Print-
across or along the printer paper in six
distinctive lettering styles with
characters at any height from less than
25mm to the full width of the paper. Other
features include italic printing,
underlining, constant or proportional
letter spacing, automatic kerning, line
centering, 8 shading patterns, borders.
and the ability to drive nearly all dot
matrix printers.
Price
Disc $59.00
Australian Distributor
Xdoli
dolphin computers pty ltd
ufiiti 7 walihorri sfreei
□rlewTTon fi5w 2Qt>A
telephone (OJ) 438 4933
tele* 20646
facsimile (02) 43B 1480
At discerning computer shops or mai! order from Dor-
phin. Mail S1.S0 a/night courier S7.00. Enclose cheque/
money order/ Son Ljcard/ViscacoTd/Mostsrcard de-
tails. Price* inctude sofas tax and ar© recommended
retai.
Dealer enquiries welcome
Commodore and Amiga Review 41
Feature
UP TO $1000
Epson LQ500 Printer
RRP $828.00
Distributor: Epson
This is the youngest member in
Epson's line of 24 pin dot matrix
printers, combining a compact design
and high performance with a
wide range of features.
As the LQ infers this
is a true letter quality
printer. The print-
er can produce
a wide range
of type styles
by using dif-
ferent charac-
ter fonts, pitches
and widths. There are
three built in character
fonts - draft, roman and sans
serif. Three character pitches - 10,12
and 15. Three character sizes - dou-
ble-width, double- height, and dou-
ble- width -and- double height as
well as condensed.
Other effects achievable are em-
phasized, double strike, continuous
underlining, superscripts, subscripts,
outline and shadow. Pictures, graphs
and charts can also be produced with
the appropriate software.
Paper loading is simple using the
auto load feature for single sheets or
the tractor feed supplied with the
unit. Jamming on the cover plate oc-
curs occasionally but can be rectified
with a bit of filing of the plastic
cover.
Commodore MPS-2020
An exceptional quality unit for
its size, price, quality and range of
features. A very good unit for
achieving professional quality
printouts. The one 1 use at home.
Fujitsu DX-2300
RRP $982.00
Distributor: Imagineering
Admittedly this printer is a tad
over our budget, but it's worth
mentioning as an exam-
ple of how real
printers
are
buil
t.
Afte
r my
beef
with
the C-
Itoh's front
cover, the DX-
2300 was a welcome
relief. The entire front
cover collapses out of the way, in a
three- fold movement. It remains at-
tached to the printer - unless you
slide it forward, in which case
away she comes and you have full
access to everything that matters.
Selection of friction and tractor
feed is by means of a slide mecha-
nism. The movement is firm. Insert-
ing paper is a breeze. Just insert the
page, and press Form Feed. Holding
down the FF and LF buttons allow
reverse adjustments.
Documentation is more of a refer-
ence than tutorial, in a three ring
small sized binder. Nevertheless,
informative enough to overcome
most problems. Print quality is ex-
cellent and the operation is very
quiet.
If you want a serious printer,
that will last, at a fairly serious
price, this is the pick of the bunch.
High speed, high quality and long
life - with good service and back up.
The professional choice.
OVER $1000
Commodore MPS-2020
or Okimate 292
RRP $1299.00
Distributor: Commodore
One of my favourite printers.
There arc better, but more expensive
alternatives - but the 2020 (a re-
badged Okimate 292) is the one I
keep coming back to when the others
break down. The documentation is a
dream - full colour pictures, simple
instructions and problem solving sec-
tion. There's even a photo of the in-
nards with help on where to find the
fuse.
The printer itself is very full fea-
tured, with colour that is acceptable
for simple piccy dumps, but ideal for
reports, bar charts and the like.
The 2020 is a smart printer - there
are lots of options you can control in
the printer itself. By holding down
the FORM FEED button as you
switch on, the printer goes into menu
mode. From here many different op-
tions can be controlled. This is fine
when the program you are using
doesn't provide control over some
problem that has cropped up, or if
you want to enhance your output
quickly.
NLQ mode is pretty good, paper
loading is not as elegant as some -
you have to flip the bail forward
and then back, however it has a sol-
id feel that works every time. (More
important than single button load-
ing). Overall, an excellent choice for
Amiga owners. For C64ers thinking
of upgrading - this is the way to go.
Various emulation modes are avail-
able built into the personality mod-
ule. (Other modules are available).
Commodore and Amiga Review 42
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CUSTOMER SERVICE 03-4196811 FAX 03-4190160
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162-164 NICHOLSON ST. ABBOTSFORD VIC 3067
m njniher qui tuilairer ST/Ki Id equKt an FLA J/ MFSCltol fMi fluntllM UflOW wji' ranrv 'Mil bn rejiar M w replaced. RttunHd produces, must W CDmplE-ie
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4 CUSTOMER PROTECTION
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card number and expiry date
7 SET POSTAL RATES
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9 UP-TO-DATE
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Maxwell
Office Equipment
Victoria
it we ewe re h
ESTABLISHED 1968
C64/128
Better Working Word
Publisher
by Frank Paterson
As the popularity of GEOS
grows, more and more soft-
ware is being seen from third -
mbsJ party publishers eager to take
advantage of the rejuvenated C-64 and
C-l 28 market which this remarkable op-
erating system has generated. This arti-
cle was to have been a review of a GEOS-
based word processor from one such
publisher, Spinnaker Software of USA.
The program was Better Working Word
Publisher.
Unfortunately, Better Working
Word Publisher didn't work better very
much of the time at all, and the review I
wrote way back in December for publi-
cation in the February issue was not fa-
vourable. In fact, there were so many
problems evident that a copy was sent to
the distributor for comment.
He was not very happy either and
faxed it to Spinnaker in USA, whose ini-
tial response was that Compute) or Com-
pute's Gazette (I forget which) had re-
viewed it quite favourably. Faced with
conflicting reports, he set about trying to
duplicate, with another copy of the pro-
gram, the problems I had reported. Sad
to say, he found them all with one excep-
tion, and that was because he used
GEOS 64, while I used GEOS 128. That in
itself is a bug, because GEOS applica-
tions are supposed to be upwardly com-
patible - that is, programs that run under
an early version of GEOS are supposed
to run under a later version. The GEOS
system and its improvements have been
designed to enable just that.
More communication between the
distributor and Spinnaker, resulting in
Spinnaker sending over a number of up-
grades. According to the distributor,
each of these introduced as many prob-
lems or more than it fixed.
While this was going on, I was feeling
a little unhappy about the rather nega-
tive report I had written on the program
and had another look at it, this time un-
der GEOS 64. 1 confirmed the distribu-
tor's findings on the GEOS version bug
and, far from being able to "ease up",
found additional problems I had
missed the first time around.
Many features, both those that work
and those that don't, indicate regard for
the needs of the user and a program
with potential. Word Publisher's de-
signers have obviously recognised defi-
ciencies and areas for possible im-
provement in other GEOS-based word
processors. I particularly liked the com-
bined keyboard and mouse control of
the whole program, the full set of edit-
ing keys, the fa'st text entry, the fast
scrolling, and the fast dot-matrix draft
mode and its options. Also, many of the
word processing tools omitted from the
earlier versions of Geo Write (up to vl .3)
were available, such as headers, footers,
super and subscripts, page numbers,
full control of margins and indentation,
search and replace, variable line spac-
ing, etc. And the price was reasonable
at $69.95 recommended retail.
However, there were too many prob-
lems. These are the ones that I identi-
fied:
• Spell checker too slow - 30 min-
utes for 3700 words.
• Spell checker would not work un-
der GEOS 128.
• Spell checker could not be told to
accept a word it didn't recognise.
• The dialogue box for entry to the
spell checker had an EXIT option.
When selected, this locked the comput-
er and required a Teset.
• Due to the file management sys-
tem used, it is impossible to delete a
whole page of text from a document.
You can do it on the screen, but when
you try to update the disk file, presto! -
the text Te-appears.
• Text doesn't cascade between pag-
es. For example, if you delete a para-
graph at the end of a page, the text in
subsequent pages doesn't move up to fill
the gap.
• You cannot import or export text
from a Word Publisher document (even
to or from another Word Publisher doc-
ument) because there is no "block-read"
or "block-write" facility and the GEOS
Text Manager will not handle Word
Publisher text.
• The print-to-disk option self can-
cels after about two and a half pages.
• The ASCII to CBM ASCII transla-
tor doesn't translate capital letters. The
file names for the CBM ASCII files gen-
erated by this option are written in true
ASCII, making them unreadable by non-
GEOS programs. (The purpose of the
option is to generate output readable by
non-CEOS programs.)
• I could not place graphics in my
Word Publisher document because the
program kept asking me to put the
GEOS Photo Manager onto the disk,
even though it was there already.
• The review disk had a small sticker
on it saying Vers 2.0. The file info from
the GEOS Desktop said version 1.3.
As a result" of all this the program is
no longer being imported by the current
Australian distributor of Spinnaker prod-
ucts, Pactronics, a fair and responsible
decision for which they should be con-
gratulated. Import and distribution of
Word Publisher will resume when a
properly de-bugged version is released.
You might think I'm cynical for say-
ing this, but I don't believe that the pub-
lishers of any program could be unaware
of so many faults. It makes me wonder
why they sent it to us. □
Commodore and Amiga Review 44
/^■^^■^■^ f /V/////^ < •■ , J'//////// , ////////////////^/> ^ //y^/ , //^/'///////^/
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Mort^rtord
128 Corner
80 column desktop publishing
by Harry Waterworth
A COUPLE OF months ago, we
looked at Berkeley's desktop
publishing program, geoPub-
~^^^™*/i*sfc, and the many features it
offered users of both the Commodore
128 AND 64 computers. This month,
however, we will look at two programs
that, combined, create another excellent
DTP (desktop publishing) utility, but this
time, for 128 users solely. I refer to
Newsmaker 128 and Spectrum 128, both
released by Free Spirit Software and
both written by Dave Krohne.
Both of these programs support the
1750 Ram Expander, and a second drive
(either a 1571 or the 1581). Apart from
the preceding optional items, the follow-
ing requirements are essential to run
the programs:- an 80 column RGB moni-
tor; a 128D with the 64K video ram chips
installed; Commodore's 1351 mouse and
a good quality printer.
If your printer is like mine, ie a Citi-
zen 120D with 60dpi resolution, then you
will have to print your documents side-
ways. T^iis rotated printout will divide
your printout into three sections, which
you then simply paste together. Al-
though this is an additional chore, the
end result when you photocopy your
document is no different to a conven-
tional printout. Owners of 80 dpi printers
don't have to worry about this.
If you do own a Commodore type
60dpi printer, the printout will also be
stretched vertically due to the printer's
lower density. Simply put, you will wind
up with a longer page than the standard
A4 size. You then have the option to ei-
ther photocopy it onto legal size paper,
or use a copier with a photo-reducing
capability to get it back down to A4 size.
Newsmaker 128
Let me say first-up that Newsmaker
123 is a basic DTP program that is capa-
ble of producing simple newsletters, ad-
vertising leaflets, posters, school pro-
jects etc, and all in an attractive fashion.
It doesn't have a lot of the 'you-
beaut' features of some of the other
DTP programs for the 1 28 or Amiga, but
then again, it doesn't have the hefty
price tag either. At around US$30.00, it
represents good value for the bulk of us
who don't require professional layouts
for "Vogue" type magazines.
Now, having said that, let me also
add that what it does have is the ability
to use the 128 to its full capacity. It allows
you to use the 80 column screen for both
inserting text as well as viewing, and it
also frees you from having to 'ZOOM' in
on different parts of your document to
see how things are progressing. You can
write text directly into your columns as
well as 'pour' text in from another file. In
addition to these facilities. Newsmaker
128 has a host of other features that we
will cover as we go along.
Layout
As with most DTP programs, there
are a number of prepared column lay-
outs to use if you want to, but you are
free to design any layout you wish. The
opening screen presents you with a
menu across the top of the screen with
five selections:- Layout; Text Edit; Art
Dcpt; Clip Art and Options.
Naturally, the layout menu is where
you start to develop your document, and
as mentioned, there are a number of
readymade layouts if you want them.
Included in the layout menu are two
features called Block Fill and Block
Erase. They make it very easy to either
fill in or clear large areas of your page in
rapid time and are extremely handy
functions. Moving your mouse along
one space will put you into the Text Edit
Menu. Here is where you can select
your different fonts; change the size of
the text; write directly to the screen, or
pour in the files that you have already
prepared .
You can store your work into the
Ram disk at any time. This enables you
to experiment a bit, and if you don't like
your most recent change, you just recall
the last saved version from the Ram disk
and you're back in business again.
Artwork
The next menu is the Art depart-
ment, and in here aTe the usual features
found in most graphic programs. Al-
though it doesn't have all of the fancier
features of its sister programs Sketch-
pad 128 and Spectrum 128, (it doesn't
have to as you can import Sketchpad
and Spectrum graphics directly into
your document) there are enough tools
to allow you to complete simple art work
and tidy up any drawings you have im-
ported.
A handy function is the pixel edit
mode, which allows you to fine detail
your work with great ease. Clip art is the
next menu, and here you can import
PWnf Shop graphics into your document,
as well as the graphics created from the
programs mentioned above. Also in-
cluded in this menu are the cut; paste;
reverse; mirror and flip options, all of
which should be very familiar to Tegular
users of art type programs.
The last menu is options and this is
the utility area in which you can change
your active drive from 8 or 9 and import
graphics or layouts from your other work
disks. It is also where you save your work
to disk. Options is also where you set up
your printer to get your hard copy.
Hints and tips
When you import graphics from
Sketchpad or Spectrum into your page
layout, there is no facility to enlarge or
reduce the artwork. Also, when you bring
your drawing in, it will automatically
align the graphic page with the left side
of your Newsmaker page. Therefore, if
you want your drawing to appear in say
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128 Corner
the right side of your layout page, then
that is where you must draw your art in
your graphics package. It's easier to do
than explain, and after a couple of tries,
you will soon master the trick.
That about "wraps up Newsmaker
128. It is great to see an 80 column DTP
program for the 128, and although it
took me a few sessions to get the hang of
some of the features, like the old saying
goes, practice makes perfect.
I've saved the best one till last, and
I'm referring of course to:-
Spectrum 128
This is the sort of program that must
worry Commodore executives in their
push to get us all to shelve our 128's and
buy their Amiga. The one area in which
the 128D could not match the Amiga
was in the area of colours and graphics.
Now, along comes a program called
Spectrum 128 which gives all of us 128
users another 128 colours on top of the
normal 16 colours available. That's a to-
tal of 144 colours.
Nobody would pretend it matches
the 4092 colours of the Amiga (how
many shades of red do you really need),
or provides a lot of the Amiga graphic
techniques. However, I would suggest
that unless you are professionally in-
volved in graphic arts, the features of
Spectrum will be more than adequate
for 99% of 128 owners who are into colour
art for their computer.
As with Newsmaker, Spectrum is
written in Basic 8 and the extra 128 co-
lours are made possible by a process
called colour dithering. I must confess
that no other graphic program I have re-
viewed has created such an initial
"WOW" type impact. So, without more
ado, let's take a closer look at the pro-
gram.
As with Newsmaker, Spectrum's me-
nus are at the top of your screen, and
again, you have five selections:- Paint;
Shapes; Solids; Tools and Extras.
Lets paint
When you select paint, the drop
down menu gives you a further eight op-
tions.
The first is simply paint, which gives
you a choice of the standard 16 colours
to use by holding down the mouse but-
ton and using the chosen colour to draw
onto the screen.
The next two options, airbrush and
mirror, also allow the use of the normal
16 colours for the 128.
The following option, MULTI-
COLOUR is where the fun really starts.
Here, you are presented with the choice
of 128 colours from the colour palette
provided. Using this function allows you
to paint with a small coloured block, and
you can paint in this mode with no co-
lour bleed at all.
Likewise, the next option, Block Fill
also gives you the same palette with 128
colours.
The next feature, Block Erase, is one
of the most important features in the
whole program. This option sets every
pixel in a given rectangular area to a
new background colour. This in turn
creates a small drawing screen in your
picture. In the accompanying manual,
the author Dave Krohne explains the
importance of this function and how to
best use it to get the optimum results
with your works of art .
The last two options in this category
are Erasers and Clear Screen. Erasers
gives you a choice of four erasers to use,
but there are a couple of limitations to
keep in mind when using this function.
Again, they are fully explained in the
manual. Clear screen allows you to
choose a new screen colour to use as a
background, but keep in mind that us-
ing this function will erase the entire
current screen you are using
Shapes
The next menu is Shapes, and here is
where you will find the standard features
that are available in most graphic pro-
gram. Dots; single lines; continuous
lines; rays; boxes and circles are all
found here. One different feature is Pol-
ygons, for here, you are given the choice
to create polygons ranging from a three
sided triangle to a twelve sided dodeca-
gon.
Preferences is the last choice in this
section, and this category allows you to
set the thickness of your lines, circles
etc. It also provides options for multi-
height drawings; unplot functions for
showing vertexes and last iterations of
multi-height shapes.
Next comes Solids, and this section
allows you to create spheres; cylinders;
spools and doughnuts. It also allows you
to view the shapes from different per-
spectives. As with Sketchpad 128, you
can elect to have two options for shad-
ing, either textured or halftone. The lat-
ter provides a smoother finished prod-
uct, whilst the former gives a more
rugged look to the finished object.
Tools
Again, the normal features of cut;
paste and fill are included here. The
Commodore and Amiga Review 48
128 Corner
'Write' function is also in this menu, and
you may select any colour you wish to
write in. "Edit Colours" is also in this sec-
tion, and this allows you to colour black
and white pictures from Sketchpad 128
graphics, as well as your Print Shop
graphics. Pixel Edit is also available, and
this has already been outlined in News-
maker 128. However, as this is a colour
program, bear in mind that you may af-
fect other colour cells when you use this
function.
Included also in the tools menu is a
feature called 'Slideshow*. As the name
implies, it enables you to view all of the
pictures you have stored on your disk in
slideshow format, with different fade-
outs as you go from one picture to the
next.
The last item in the tools menu is
modifications, and this is split into two
sections, text and graphics. In the text
area, you can adjust font sizes on the X
and Y axis to achieve tall thin fonts, or
conversely, short fat fonts. As well, both
your text and graphics can be rotated;
flipped; mirrored or reversed by the or-
ientation option.
Extras
The final menu is Extras, and it is
here that you can select your active
drive; load existing files from your work
disks and save your current screen to
disk.
You can also make excellent use of
the speed available in your Ram Ex-
pander by storing work to ram, then us-
ing the fetch option for quick retrieval to
make any required modifications. Final-
ly, extras is where you set up your printer
details to get your hard copy. Like News-
maker; you will have to rotate the print-
out if you have a 60DPI printer, however,
there is no need for any pasting, as the
full screen is printed in the one pass.
As was the case with Newsmaker, it
took me a few goes to get used to Spec-
trum 128, but the more I used the pro-
gram and became familiar with its work-
ings and techniques, the more
impressed I became. The crispness of
the 80 column graphics alone from the
use of the 64K video ram chips is some-
thing to see, but when you add to that
the extra 1 28 colours available, you wind
up with a graphics program in a league
of its own for the 128D. All in all, a pro-
gram that will provide you with endless
hours of creative fun. See you next
month. □
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Commodore and Amiga Review 49
C64
User port connections
by Mario Annetta
his article concerns using your
T Com mo do re 64 to control other
electrical devices, such as a
_^^^J heater or a video recorder. In
fact, I'll start off with a little story about
how (and why) I connected my computer
to my video.
I have an old video recorder which
you can program to record while you are
away, but it can only be set to record one
program. Being a TV fanatic, 1 some-
times wanted to record more than one
television show while I was at work, but
that was not possible using this video's
limited programming. That's when I de-
cided to get a friend to manually switch
on the video. The friend of course is my
Commodore 64.
I am now able to record any number
of TV programs that I want while 1 am
away, through a small program that I
wrote for the computer. The program al-
lows me to input the current time, and
the starting and ending times for the
shows that I want to record. The comput-
er uses its inbuilt clock, and the informa-
tion that I inputted, to determine the
right time to start and stop the video,
and also change it to the right channel.
The connection is made from the
computer's user port to the video's re-
mote control input socket via an inter-
face that I built. My video uses one of
the old corded remote controls, making
a wire connection to its socket much eas-
ier than if it had been the infrared type.
The exact specifications of my inter-
face are not important here, since it will
only work on my specific brand of video
recorder. However, I would like to ex-
plain some of the basic principles of con-
necting different devides to the comput-
er's user port.
The user port (the long one directly
next to the cassette port) can be looked
at as a set of eight 5 volt switches that
you can program to individually switch
on and off. This switching can be simply
done in Basic as I'll explain later, but
let's now look at another example of
what use you can make of it.
One of the easiest things to control
is a device that simply needs to switch
on and off, such as an electric heater. If
it runs off a 240 volt power supply, then
it won't get its power directly from the
computer, but the computer's 5 volt out-
put can operate a relay which switches
on the 240 volt power to the heater. The
switching on and off of the heater would
be set to a specific time that you pro-
gram, into the computer.
I should mention that the user port
can also input signals from other devic-
es, so a thermostat telling the computer
when the room is cold would comple-
ment this setup nicely.
The controlling of a heater is not a
very exciting task for your computer to
perform, but an understanding of how it
is achieved will provide you with the
basic knowledge to go on to more com-
plex projects, such as constructing a ro-
bot. Let's look at how a connection to
the user port is made. Instead of a heat-
er, we'll use a simple example of a small
light buib powered directly from the
computer.
You will need a 24 pin edge connec-
tor to connect the light bulb to the user
port. These can be hard to get, but I
have seen them at Rod Irving Electron-
ics in Melbourne. If you look at the back
of the computer, you will see that the
user port has two rows of 12 pins. We
will ignore the top row, as none of those
pins are needed here. On the bottom
row, the first pin on the left is the
ground connection. We will ignore the
second pin, but the third through to the
tenth pins are the eight control lines
that interest us. These eight pins can
each supply 5 volts DC when connected
to the ground pin. We will only use the
first of these in this example.
A connection is simply made from
the first control pin (third from the left
on the user port) to the light bulb, and
back to the ground pin on the user port.
You may need to add a Tesistor in this
circuit depending on the specifications
of the bulb. You can then program the
control pin to switch its 5 volt supply on
or off, in turn causing the bulb to switch
on or off.
The control line pins are turned on in
Basic simply by POKEing two memory
locations. The first location is 56579. You
should POKE it with 255 to set the user
port for output. As I mentioned previ-
ously, the user port can also be set for in-
put, and this is done by POKEing 56579
with zero. But for now we'll concentrate
on output. You only need to set this loca-
tion once at the beginning of your pro-
gram.
The second location to know about is
56577. This is the location that actually
turns the individual control lines on or
off, depending on how the individual bits
are set. For example, bit one controls
line one, so POKE 56577,1 will switch line
one on, causing the bulb to glow. POKE
56577,0 will set all the control lines to 6
volts, so the bulb will stop glowing. The
bulb will also stop glowing if you use
POKE 56577,254 because this will turn on
all the control lines except the first one.
Now you should have a basic idea of
how to harness the user port's power.
Eight switches will allow you to connect
eight light bulbs, or, through relays, eight
electric motors. The eight motors could
operate several toy cars, or an automat-
ed machine used in a factory, or maybe
a complex robot.
You shouldn't go connecting things
up to the computer unless you know
something about electronics or you
could damage it. In particular, you
should not connect any of the user port
pins directly to a high voltage. If you
would like to experiment safely, I sug-
gest you get an excellent book from
Compute Publications called Electronic
Computer Projects written by Soori Siva-
kumaran. When you complete your first
computer controlled walking talking ro-
bot, be sure to bring him along to your
local Commodore 64 user group to
amaze all the members. □
(TOWM^
Commodore and Amiga Review 50
C64
Tasword Commodore 64
Wordprocessing
by Andrew Farrell
af you're new to wordprocessing,
Tasword is packed with helpful
features, Easy Script fans will find
some of the features familiar, but
if you're into mice and pointers, stick to
GEOS. Tasword can edit up to 300 lines
of text, in either 40 or 80 columns using a
scrolling window. Commands are all ac-
cessed via the function keys or combina-
tions of the CTRL key or shift keys and
other characters.
This method may seem a little anti-
quated at first, but once you are familiar
with the various keystrokes, it quickly be-
comes second nature. I find on the more
advanced programs with pull down me-
nus that eventually it is much faster to
use the key board equivalents as they
are much faster.
The F3 key brings up a number of
help screen summerising all the various
control keys. A very useful feature that
should be in every program. There's
also a tutor file to take you through the
ropes.
On screen, Tasword woTd-wrap your
text automatically, keeping everything
easy to read. This can be over-ridden if
desired. The line can also be justified -
so the left and right columns are flush
just like this magazine.
Once the program is loaded, you
can customise the setup, and then save
a new version to disk or tape. Options
you can set include colours, cursor de-
tails, and printer and storage device.
One glitch we ran into was in saving a
file by the same name. Tasword will not
overwrite an existing file - which is a
good thing. But, if you save to an old file,
no warning is given that a save did not
take place- You switch off and walk away
after seeing the drive whir, thinking all is
well. You come back later and wharnmo
all is lost. Not too well designed.
Your page layout can be altered con-
siderably, and there's a fair amount of
control over your printer. Headers and
footers are available, and text styles such
as italics and bold can be set easily. If
the codes do not match your printer,
they can be changed. The manual is
clear, but lacks an index. The contents
page almost makes up for that.
Overall, Tasword, although a little old
fashioned, is a reasonably good wordpro-
cessor for beginners with plenty of power
to spare. I would not recommend it for
serious use, or if you need to save your
text as ASCII. Q
Our review copy camel
from Dolphin Computers
mi^m
M A C A
s 19.95 INCLUDES DISK WITH EACH ISSUE.
WILL
ADD to your creative powers with "how-
it-was-done" articles on the best graphics
and animation,
IMPROVE your skills with step-by-step
programming tutorials by professional
Amiga authors.
LET YOU
LEARN about the latest Amiga product
developments, and the people behind
them.
UTILIZE the disk to get the full benefits
of the numerous programs and games
covered in the magazine.
ADVERTISING, DISTRIBUTION & SALES ENQUIRIES TO:-
^
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Amiga
Professional DataRetrieve
byPhil Campbell
Sick of SuperBase?
dPressed by dBase? Phil
Campbell thinks Professional
DataRetrieve might just be
the database you've been
waiting for.
Designed and built by Data Becker,
the German software house responsible
for the BeckerText Word processor, Pro-
fessional DataRetrieve has been a pleas-
ant surprise.
It is loaded with features, it's fast, and
above all it is incredibly easy to set up.
You can have a new database set up with
customised screen templates and print-
er forms in less than half an hour - much
less. Fancy features like relational fields
may take a bit more messing around - 1
haven't needed them yet - but if they're
as easy as everything else then there
shouldn't be any problem.
Features
a) User Interface
Professional DataRetrieve makes full
use of the Amiga User interface - in oth-
er words, all commands can be entered
by clicking on icons with the mouse
pointer. A set of pull down menus is also
available, but most commands here sim-
ply duplicate the pictorial commands on
the icon strip running down the side of
the screen.
The Amiga clip-board is well support-
ed - data "cut" from anywhere in your
database is stored here until required,
either by Professional DataRetrieve or
another program. Wordprocessors like
Scribblel multi-task with the database
beautifully, making it easy to cut and
paste information back and forth.
b) Template Design
Professional DataRetrieve is a "mask
oriented" database - in other words, data
is entered and organised on the equival-
ent of a blank "form" which appears on
your screen. Like any form - say, for ex-
ample, a deposit slip at the bank - there
must be blank spaces for filling in the
required information, like your name,
account number and other particulars.
So, before you can enter and store
any data, you must design your form.
What information do you intend to
store? Where do you want it to appear
on the screen? How much space should
you leave for each item? All important
questions. Some programs make this
phase of database design a real head-
ache - at the very least you may need
pencil, paper, and a calculator to plan
your screen layout. Not so with Profes-
sional DataRetrieve.
A few clicks and swishes with your
mouse and the screen is full of boxes
ready for your data. Not big enough?
Just click and stretch. Usually, you will
need some text to describe each data
field. No problem. Point and click where
you want your headings or titles, and
type what you want to say. Professional
DataRetrieve provides a number of fan-
cy fonts too, like Headline and Script,
which can be used to add class to your
forms. These fonts are good - 1 often use
them with other programs. Boxes, cir-
cles and lines can be added to your
screen. These are practical as well as
pretty. They let you group your data-
fields together in a logical way on your
form, or highlight important informa-
tion.
Each data-field - the blank spaces
on your form - can be set to accept cer-
tain types of data. TEXT, DATE, TIME,
NUMBER, IFF and CHOICE fields may
be specified. Most are self explanatory.
The IFF field is reserved for the names
of external IFF graphic files, the
CHOICE field limits the user to a range
of preset answers, like YES/NO or
MALE/ FEMALE.
These features are useful, though
the date field follows the annoying
American convention of MM-DD-YY.
Even more annoying is the fact that the
examples in the manual use May 5th,
1988 as a sample date. This, of course,
appears as 05-05-88 and just adds to the
confusion.
Even so, my first database was de-
signed within 15 minutes. It was easy,
and best of all, it was easy to modify after
I had tried it out. It is not unusual to en-
ter 50 or 60 clients on your database and
then realise you should have included a
place for the "Wife's Birthday" or - if you
work for the public service
"Grandmother's Wedding Date." After
all, you never know when you will need to
know. Professional DataRetrieve forms
are easily modified on the hop.
In use
Data access is fast - certainly much
quicker than the original version of Sw-
■perbase. 1 have not compared it with Su-
■perbase 11. Searching and sorting is a
breeze, and there is a neat "Index" fea-
ture which allows you to scroll through
the "Index" fields on each data record -
just like flicking through a card index
box. Here's an example. So far, I have
entered over 200 names and addresses
into a fairly complex address book file.
There is plenty of room for more. I have
sorted them alphabetically, indexed on
last names - just like a phone book. 1
need to find a phone number - Woods,
D.
I can either search through the file
for the appropriate "form," which is a
little time consuming, or call up the in-
dex. This is quicker. A list of names in my
database appears on the screen, I scroll
down to the "W" section, click on
"Woods," and the information I need is
on the screen in a flash.
I have not even touched most of the
advanced features of Professional Data-
Retrieve. Relational files, for example,
let you connect information fields be-
tween databases - the entry for "Woods"
CommodotQ and Amiga RevlQW 52
in my address file could be linked to an
invoice file. As 1 dial his number, I could
instantly check on how much, he owes
me.
Professional DataRetrieve also in-
cludes a fully featured database pro-
gramming language called PROFIL.
There are more than 200 BASIC-like
commands and functions which can be
used to write your own applications or
command sequences. Your programs
can even be compiled for professional
results. With Professional DataRetrieve,
the sky is the limit.
Conclusion
I am more than impressed with Pro-
fessional DataRetrieve. In fact, it's one of
those programs you will keep inventing
new reasons to use. And that, as far as I
can see, is the acid test for any database.
Often, an exercise book and a blue biro
is a much simpler and more cost effec-
tive method of organising data. But, for
me at least, Professional DataRetrieve is
the database that has broken down that
barrier - it's quick, it's efficient, and
above all it is very easy to use.
Our review copy from Pactronics (02)
407 0261. REP $299.00
MEGADISC
for the AMIGA
INFORMATION AND ENTERTAINMENT
LEARN HOW TO REALLY USE YOUR AMIGA
11
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Commodore and Amiga Review S3
C64
Program Protection
by Shannon Rowe
Have you ever made a program
containing some routines you
were particularly proud of?
-^^^^J Chances are that you wanted
to protect those routines from the prying
oyes of less skilled programmers but
didn't know how to. This article should
set you on your way in the field of soft-
ware protection. Firstly, we need to real-
ise just what it is we are trying to achieve.
Take an average BASIC program for ex-
ample. In this program, it is a simple
matter to break out and list the routines
by pressing either STOP or both STOP
and RESTORE.
This returns the computer to BASIC
where the program is easily listed. To
prevent the user from breaking out us-
ing these methods, a simple POKE 808,
225 should solve the problem. This poke
can be included anywhere in the pro-
gram, or in an M/C program, and when
encountered, the computer disables
both methods shown above.
Used as the first line of a program, it
is usually a good prevention technique.
However, it does have its flaws. Firstly,
the program can be listed before it is
run, meaning that the poke is useless
unless the program autoruns. Secondly,
the program can still be reset from in-
side the program by using a reset switch,
and the -program then 'UN-NEW'ed
and listed (or disassembled for an M/C
program).
Thirdly, the program may encounter
an error and return to BASIC of its own
accord in an accidental situation unfore-
seen by the programmer. This last prob-
lem is easily enough solved by replacing
the POKE 808, 225 with a POKE 808, 234.
This last poke has the added advan-
tage of also disabling the LIST com-
mand as well as the STOP and RESTORE
combination, effectively solving that
problem. To restore the computer to its
normal state, a simple POKE 808, 237 will
re-enable both LIST and the STOP and
RESTORE breaks for both pokes.
The prevention against reset switch-
es is a little more difficult. To explain
the situation, think of the RESET routine
at location 64738. When the reset switch
is touched on pins 1 and 3 of the user
port, the computer is signalled to jump
to this location. This is the same as do-
ing an SYS 64738.
Unfortunately, this location is in
ROM and cannot be changed. Howev-
er, during the process, the computer
checks a location in RAM to see if a car-
tridge is in place. We can fool the com-
puter into thinking a cartridge is there,
and in doing so, halt the reset routine
and transfer the computer to our own
routine. This RAM location is at 32768
(or $8000 hex).
The computer checks to see if the
ASCII values for 'CBM80' are stored in
the locations from $8002. If the letters
are there, the computer thinks a car-
tridge is in place and jumps to the rou-
tine pointed to by the values in 32768
and 32769. If we can set up a routine
that pokes the values required into
place then we have solved the problem.
Type in LISTING 1 and save it for fu-
ture use. When RUN, this small pro-
gram pokes in a routine at 32768 which
stores the ASCII values and sets the
jump to continue just after the ASCII
characters. This area in which our own
routine is stored is from location 32777
onwards. Just slot your own routine in
here and this will be executed after the
reset is attempted. The routine provid-
ed blacks out the screen and results in
an inescapable lockup. That should
teach those prying hackers!
Although this routine will not stop
the 'unstoppable' reset switches on car-
tridges such as The Freeze Machine
and the like, it will stop the casual user
from breaking into your BASIC or M/C
programs.
For use in BASIC programs, just in-
clude the listing as a subroutine and
GOSUB the routine at the start of your
program and the code will be poked into
memory. No SYS call is required. M/C
users can either relocate it into its cor-
rect area from elsewhere, or simply
leave it where it is if your program is
nearby in memory.
Now that we have solved that prob-
lem, we come up against our old enemy -
the fact that none of these tips work un-
less the program autoruns. An auto-
running program is one that runs as
soon as it has loaded. Not only does this ,
protect against unauthorised listing but
it also looks more professional.
There are many autorunning sys-
tems - those that incorporate 'Load-a-
games', those with music or loading
screens, those that boot fastloadcrs, etc,
What we have here is a fairly simple au-
to run technique that clears the screen as
the program loads. This technique is an
old favourite and simply involves alter-
ing a few memory locations just under
screen memory. These registers are the
ones that tell BASIC where to go after
the program has loaded.
If we tell it to go to our program in-
stead of back to BASIC, then our pro-
gram will autorun. Of course, since the
space between these registers and the
program happens to be screen memory,
the screen will have to be loaded again.
We can use this opportunity to clear the
screen, or draw loading screens, and this
will appear on the screen as the program
loads.
Unfortunately for M/C users, this
program will only work for routines that
either poke into place from a BASIC pro-
gram or begin with an SYS call on a BAS-
IC line.
Type in LISTING 2 and save it for fu-
ture use. The program, simply asks for
the file to be converted and the new
name for the converted file. Since there
is a lot of data to be transferred between
the two files, the program may take a
long time - particularly with large pro-
grams - so be patient. The time taken
Commodore and Amiga Review 54
Prints or Slides Of
Your Own Pictures
on Amiga or 064.
Send in a disk with the picture in IFF format,
a note on the program used to generate it
and in TEN DAYS receive a 6x4 glossy, or
satin print or 35mm slides of your picture.
Most cover and many inside photos in this
magazine taken by us.
Enlargements - up to Poster Size
Available on application
Cost:
$8.50 ea for 1-5 prints
$6.50 ea for 6-10 prints
$4.90 ea for 1 1 or more
call BH 018 230 912 or 02 817 2509 AH
C64
Commodore computer
PCB exchange service
♦ Same day certified, mail despatch ♦
♦ Three months warranty cover ♦
♦ Re-assembly instructions included ♦«
Commodore Vic 20,
C16, PIus4
Commodore C64, 64C $ 9 9
• Simply remove your faulty board from its casing
• Your board must be complete and in serviceable condition.
• Forward your securely packed board together with
h^^ your remittance to:
J Whites Hill Shopping Village
■ -" pty ltd Samuel Street
iQrPnm CampHill, QLD, 4152
I CI \^ KJ I II Phone (07) 395 2211
$49
BANKCARD/MASTERCARDOEQUE/POSTAL ORDER
NAME
ADDRESS
PHONE PC
PAY BY CHEQUE B/C M'C Posfal Order
CARD NO
EXPIRY DATE
SIGNATURE DATE
can be from just under a minute to up to can change this yourself if you wish. Now you know how to prevent hack-
ten minutes and more! So be patient and When the conversion has been com- ers from breaking into your programs to
have a cuppa while you wait. The screen pleted, load your new program and steal your hard work. By judicious use of
is filled with blank spaces, although you marvel... all three tips, you should be safe. To con-
/ ,\ ''''*''*''''''"'' r r '' r '•'' ' i ' - ' j - -
J
mienrj ACCESSORIES of S. ft.
MANUFACTURERS & DISTRIBUTORS OF COMPUTER HARDWARE & SOFTWARE
DISK DISECTOR
DOLPHIN COPY
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EXCELERATOR DOS
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HARDWARE/MISC
SLIMLINE CASE
ANTI KNOCK
USERPORT EXP. CARD
C64 KERNAL
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$99.00
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UNIT 8 HEWITTSON ED, ELIZABETH WEST, SOUTH AUSTRALIA 5113
Telephone: (08) 287 0191 Facsimile; (08) 287 1241
Commodore and Amiga Review 65
C64
elude, here are some final tips.
For BASIC users who would prefer an
alternative method to protecting their
program, here is a simple routine that
can. be stored as part of the program.
Just type in LISTING 3 as part of the pro-
gram, making sure that the first few lines
are the first lines in the program. When
the program is completed, GOSUB
63000 and your program should be pro-
tected. What it does is disguise the pro-
gram as an M/C program in that an SYS
call is the only line shown. When RUN,
the program runs as normal. The SYS is
merely a front that hides the BASIC pro-
gram in memory until the program is
RUN. This is a good method also, and
should be used with the other methods
to provide a more complete protection
scheme.
Also for BASIC users, a few strategi-
cally placed REM's inserted after impor-
tant lines should protect individual lines
from scrutiny. The REM's take the form
of REM"<a lot of reversed
T's>":REM<shifted L>. The reversed T's
are generated by typing two quotes after
the REM, deleting one, holding down
SHIFT and DELETE for a while, and
then taking your finger off the SHIFT
key.
Repeated use of this tip should re-
sult in the required number of reversed
T's. Each 'T' deletes one character in the
line, and enough should be used to con-
ceal the line. The REMohifted L> is pe-
culiar in that it breaks the listing. This
can be used anywhere in the program,
but it is fairly easy to remove, although
it can be a nuisance to hackers! Judi-
cious use of these REM's throughout
your program could also aid you in pro-
tecting your software. These tips are
best used in small routines that you
don't wish to use the other tips on.
One final word for M/C users. If you
want the best protection for your pro-
gram, make the NMI (Non Maskable
Interrupt) an integral part of your pro-
gram. NMI can be used to do many
things the normal interrupts are made
to do - joystick polling, interrupt driven
music, etc.
All it needs is a little prodding from
the normal interrupt routine. NMI can
be really useful in running extra inter-
rupts when the normal interrupt routine
is already too full to use. Just set it at the
required time from within the normal
interrupt, and it will carry out its func-
tion.
This is really advanced programming
however, and should only be attempted
by those in the know. Where it comes
into protection however, is in the fact
that just about every hacking cartridge
relies on the NMI not being used. If the
NMI is used by your program, even
though the cartridge may still be able to
break out of your program, if the NMI is
an integral part of your program, the
hacker will not be able to crack it as the
NMI routine has been destroyed by the
hacker's cartridge! Unfortunately for be-
ginners, this is extremely complex to do.
I hope you have learned something
from this article, and that you are now
safe in the knowledge that your prized
programs are secure.
One word of note : I am currently
running a "Programmers' Assistance"
service. If you come across any major
stumbling blocks on the C64, send a de-
tailed description of the problem and a
Stamped Addressed Envelope to :
Mr. Shannon Rowe.
136HeathmontRd.,
Heathmont. Vic. 3135.
and I'll see what I can do. Bye for now!
Australian Commodore and Amiga Review
Commodore Annual 1 989
It's got the lot: +Disk drives ♦ Word processing
♦ Easy Script tutorial ♦ Graphics ♦ Communications
♦Desktop Publishing ♦Geos ♦ Basic
♦Machine Code ♦ User Groups
♦ Monster Software Guide
Cut out order and send to Gareth Powell Publishing 21 Darley Road, Randwick, 2031
Name
Address
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Please Send me Copies of Commodore Annual 1989 at a cost of $5.95 each
plus $1.00 P. & P.
Commodore and Amiga Review 56
Would you rather
keep pace?
Or keep ahead.
The reviews of the Amiga
2000 have been overwhelming in
their praise.
Rightly so.
Its major features are
tailored to keep you a jump ahead of
the business pack.
The premier feature is
undoubtedly multitasking. This lets
you run virtually unlimited programs simultaneously.
Documents, presentations and the like are quicker to
prepare and more impressive in their appearance.
Full colour graphics - 4096 colour shades - boost your
impact, onscreen and on paper.
Amiga's internal expansion ability shows all concerned
that you make sensible investments.
Future additions are accommodated within the system
easily and economically. More power and greater capability.
Should you need to be MS-DOS compatible, perhaps
for working at home, Amiga is capable of running both
Operating Systems. A very
simple expansion.
65,000 Amigas have been
sold in Australia. 850,000 Amigas
worldwide.
Accordingly, the software
collection for Amiga is as diverse as
it is numerous.
Titles like WordPerfect,
Professional Page, MaxiPlan, Kind Words and Superbase.
A strong business and graphics package for
building a stronger business. More are being added.
This is a computer with a career.
Having read this far, you're obviously interested
in keeping ahead.
So, as an introduction to Amiga's possibilities, your
Commodore dealer will giwe you the software you need to
begin powering ahead.
Smart business people are guiding their future
with Amiga.
AMIGA 2000 from Commi
SMARTER.
ill
FOR FURTHER INFORMATION SEE YOUR LOCAL DEALERSHIP
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2020 next! :end
2040 data9, 128,102,254, 195, 194,205,56,48, 169,0, 141 ,37, 70S, 141,33,
2050 data208, 141 ,24,212, 173, 17,203,41 ,239, 141 , 17,208, 169 , , 141 , 1 "
2060 dat s2 , 32 , 68 , 229 , 76 , 36 , 1. 28 , , , , , , , , , , 57 i
;<fc'd
1915
:6 , 207
Listing 2 - Auto run
"5cp$:print"[D0WN]this could take a while.
5 rem #*# autorun by shannon rowe ■*■**
10 pake532S0,0:poke53281 ,0: pri ntchr* ( 155) chrt C 147) ;
15 open 15, 8, IS
20 print "convert a program to autorun"
25 input "enter name of program ";pr*
30 open 1 ,8,3, pr*+" ,p ,r"
35 input#15,e,e*,ei ,e2
40 ifnotethengetttl ,a*,b$: if at<>dir$ < 1 ) thene=l :e$= "error '
45 if ethenpr inteS: close2: end
50 input " CDDWN3snter new name
55 open2,B,4, "0: "+cp*+" , p , w"
60 input#15,e,e*,el ,s2
65 if ethenprintet: close2: end
70 -forz=0to7: readx : pri nttt2,chr$ <:< J : J nextz
75 f or z = ltol en <c:p*) : pr int#2 , mi d* (cpS, z , 1) S : ne^tz
80 f onz=0to4: readx s pr i nt#2 ,chr$ <0) ; : nextz
85 f orz=0to52-len (cp*) :pr int#2 ,chr* (0) ; : nextz
1 00 datal 92 , 2 , , 8 , i , , 1 4? , 34 , 34 , 44 , 56 , 44 , 49 , 1 39 , 227 , 52 , 3 , 124 , 1 65 , 1
1 05 data 1 67 , 134 , 1 74 , , , , O , 76 , 72 , 1 78 , , 49 , 234 , 1 02 , 2 , 7 1 , 254 , 74 , 24:
1 1 data242 , 80 , 242 ,51, 243 , 87 , 24 1 , 202 ,241, 237 , 246 , 62 , 241 , 47 , 243 , 1 01
115 data237,245,32,89, 166 , 76 , 174 , 167
150 f orz=0to57: r-eadx :print#2,chr$(x) ; : nextz
155 forz=0tol221:print#2,chr*(32) ; : poke532S0 , peek (53266) : nextz s pr i nt#2 , r-hr* (0) ;
160 get#I ,a$:ss=stiiflenU$)=Othena$=chr$(0)
165 print #2, a*; : poks53280 , peek (53266) : i f sss=0thengotol60
170 closel:close2:closel5:poke532S0,0
175 i nput "convert another program " ; a$
ISO i f a$-="y"ora$="yes"thengotol0
185 pri ntchrfc ( 147) : new
,26, 167
-3,145,
242,14
165,244
Listing 3 - List protection
1 sys 2065
2 resiz z zzz z z zzz zzz zzz
63 000 x=2Q60:pokex+5, 169: poke x+6, 225
63001 pokex + 7 , 14 1 :pokex+8,40
63002 pokex + 9 r 3:pDkex+10, 169
63003 pokex + 11,34 :pokex + 12, 141
63004 pokex+ 13, 12 : pokex+14 , 8
63005 pokext 15, 169 :pokex+16, 8
63006 pokex+17, 14 1 :pokex+18, 13
63007 pokex+19,8:pokex+20,96
63008 pokex,0 :pokex+l,0
817-0011
"Amiga & C64 Software Specialists"
Or foil-free
on
008 252879
BOOKS
Amiga
Machine Language
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$34
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A practical guide
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DISKMASTER
for the Amiga
Here at Prime Arlifax, we
spend a lot of time
managing files on our hard
disks, and floppies too.
After checking out a bundle
of utility programs
including some cheap PD
examples, we still use
Diskmaster.
The program enables you to
display the directory from
two sources - on a different
or the same device. Moving
into a new directory,
selecting files to copy,
rename or delete, is then
only a click of the mouse
away.
There's lots of options for
power users. The program,
is fully multi-tasking, and
sits on its own screen so
you can keep it in the
background until needed.
DiskMaster is highly
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Amiga-Live!
There's some things that are better left imprinted, at
least, in a paper magazine. And there's some things
you just can't put in a paper magazine, like a working
program, or animated picture.
But, you will find all this and more on
Amiga-Live!
A bi-monthly magazine on a disk. Two disks are included. The first
contains editorial set out in screens to look like magazine pages. The
second disk is full of the BEST recent public domain programs - only we've
added better icons, and made sure that if it is runnable from the
WORKBENCH, you can do just that.
All the programs included
All the programs included come with printed documentation. There are no
RE AD. ME files to look for, just hard copy ready to file away, and refer to
when you need it. Amiga-Livel's programs disk is a good way to collect
quality software quickly, and cheaply, if you prefer not to sift through the
many Fish Disks looking for those programs that interest you. On our disk,
we only put the cream of the rest.
Features Of Issue Two - Summer Fun Edition
Amoeba - Classic arcade copy of Space Invaders
Backgammon - Strategy one player versus computer game.
Moose - Mac owners eat your heart out! This comical little character is
now at home on the Amiga.
Amlbug - Watch him walk across the screen just when you least expect
it.
Uedlt - Word processing on the cheap! Lots of features - edit 100
documents at a time.
Browser - Looking around your disks is easy with this neat utility.
Dir Master - Keep track of what programs you have on which disk.
Undelete - Retrieve accidentally erased files.
Memo Pad - A reminder program to keep track of your appointments.
Editorial - Software piracy - what are the companies really doing about
it. Software support - is Australia getting a raw deal.
Amiga-Live! is produced by the editors and contributors to The
Australian Commodore and Amiga Review, so you can be
assured of the quality. (It's getting better every issue.)
You can order directly over the phone by VISA, Mastercard or
Bankcard or send a cheque or money order ... or we'll do a
COD ($3.60 extra!).
CALL (02) 817 0011 to place an order, or write to:
PRIME ART1FAX, 9 Augustine St Hunters Hill 2110
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Issue #.... at $24.95 3 months subscription $64.95 Q
Hints and Tld Bits
by Tim Strachan
(reprinted with permission from MEGADISC)
1.3FASTFILESYSTEM
The FFS is a great addition to the op-
erating system for the harddisk - among
its benefits:
• DMA (Direct Memory Access) is
supported with direct transfers into and
out of buffers.
• Better buffering - you can actually
change the number of buffers, giving
you greater speed.
• Better search algorithms, when do-
ing DIR or LIST or whatever, giving a lot
more speed.
• Fast disk validation.
• More storage space, since FFS
uses 512 bytes per block of data instead
of 488, giving about 5% more space on
disk. NOTE WELL - some hard disk
drivers will give strange read /write er-
rors and lose data, because they won't
support multi -block transfers.
Either get it fixed by the manufactur-
er, or put the following statement into
your MOUNTLIST for the hard disk:
MAXTRANSFER=512 [Thanks to AA&J
magazine for this hint.]
There are various hacks about for us-
ing FFS on floppy disks, but I doubt that
it's worth the trouble. But it is worth the
trouble changing your hard disk over, by
backing up the contents to floppy, for-
matting the hard disk (> format drive
dhO: name DH0 ffs), changing the
MOUNTLIST according to your manual
and restoring from floppy.
MS-DOS compatibility for
Bridgeboard/Sidecar
MS-DOS version 3.2 has a different
disk format to Version 2.11. If you mix
formats files will disappear. One access
is fine, but on the 2nd access the file will
disappear! You can read from disks for-
matted in the different version but do
not write to them. The general rule is ei-
ther never mix versions or copy disks
onto a disk formatted with your version
of DOS before use.
Using the AUX: HANDLER -
Remote control
The 1.3 manual is pretty terse about
using this new capability, which would be
Commodore and Amiga Revi&w60
powerful and useful to anyone needing
to access his Amiga from elsewhere, like
work, or the garage (where you've got an-
other old computer, or wherever). You
are told that it provides "unbuffered seri-
al input and output" and that you can
use it with another terminal, and that
you have to MOUNT it and have an en-
try for it in your MOUNTLIST file in the
DEVS directory (it's there as a default
anyway).
To actually start it going, enter NEVV-
CL1 AUX: or NEWSHELL AUX: if you've
got the SHELL running. You have to
.have connected a modem or a NULL
modem (ie a serial cable between two
computers) to the SERIAL PORT and
then talk to your Amiga from your auxil-
iary terminal. This entails running a
Communications program such as
GPTERM or Handshake, and calling the
base Amiga which simply has its modem
connected to its serial port. Once you've
logged on, you should be able to act as if
you have a CLI or SHELL open in the
base computer.
The limitations of AUX: are
• If you've opened more than one
CLI or SHELL, input from theauxiliary
terminal will be distributed over all of
them. And to end one of two SHELLS as-
signed to AUX: you must type E N D C L
I with a space on the end and then
<RETURN> - yes, you have to put those
spaces in.
• You can't run programs which
open other screens or windows (such as
Notepad) - they will appear on the base
Amiga but not on your remote screen.
You can only run commands which use
the Console window - things like DIR,
LIST and other typical CLI commands.
And if a problem occurs, bringing up a
System Requestor on the base Amiga re-
quiring a click on OK or CANCEL, you'll
be stuck!
• The Communications program
D1GA! by Aegis has a feature calledRE-
MOTE which has all the facilities of
AUX: along with the ability to chat to
anyone on the other end, as well as be-
ing able to UPLOAD and DOWNLOAD
programs while all this is going on. How-
ever, it does work, and some people may
find it useful. □
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Win an Elite T-shirt or a
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Commodore and Amiga Review 6 1
Don't miss out on these great bargains!
Australian Commodore Review - SUITE 64
Disk Magazines Nos 1 to 14
Disk Magazine 1 $10
Forest Haiders : A full arcade game based on tie movie
Return ol the Jedi. Centred around the forest chase.
Full machine code shoot'em up.
Revolution : An article about the aftermath o[ the home
computer revolution.
Recover II : Th is program enables you to uns cratch files
which you have accidentally sc rate had.
Bsave.bas :- Saves a block of memory using BASIC poke
functions and the normal save command.
Nice Lister : Produced formatted program listings con-
vening hard to read cursor controls, color controls and
graphic symbols into expanded exclamations within curly
brackets.
Old.bas : Load this one and use i: to retrieve a program
you accidentally NEWed.
Catalog : Use this when you want to obtain a catalog of
your tf sk directory without losing the program in memo-
ry-
Ultra-editor : Enhanced BASIC editor with special com-
mands to make program modification easier.
CHARgraphics : Design a BASIC screen using the normal
full screen editor. Tnis program will convert it into line
numbers, full instructions included.
Line Transfe r : Move a block of B AS IC program to a new
place.
NEW Reset : Modified cold start routine.Color Window :
Full machine cods routine for displaying a field color box
on She screen.
Flash : Flash any area o! the screen.
Input : A special program lo enable entry of data with-
out the usual problems of the user accidentally clearing
the screen or entering illegal characters.
Border : Machine code routine to quick draw a border
around any part Df the screen.
Paint Demo ; A Gpaseal program lo pain! a hi-res screen
area
Disk Magazine 2 $10
ECF : A full demonstration version of the card file pro-
gram with some limitations on the maximum number of
cards. Try before you buy. Full instructions included.
Character Editor : Enables you lo design your own cus-
tom graphics characters for use in game or other pro-
grams. Special boot loader aiso included.
fifacky.set : An upside down character set for the char-
acter editor.
Gothic .set : A gothic character set from the adventure
game Underworld of Kin.
Computer.set : A computerisb character set designed by
Scon Wilcox.
Teleport : A simple terminal program.
3D.uIt : An ultra BASIC 3D plotting program.
3D.bas : A standard BASIC 3D plotting program.
3D.sim : A Simon's BASIC plotting program.
Bytes and Bits : A complete tutorial explaining binary,
hexadecimal and other computer number forms.
Disk Magazine 3 $10
Construct-brix : A drawing program that works using
the joystick enabling you lo mcue different pieces into
position to create an entire picture. Full instructions
built-in.
Bird Invaders : Machine code shoot'em up.
UDPG : Enables you to print user defined graphics on
your printer.
Baspred : A BASIC sprite editor.
Calender : Prints out a calender for almost any year.
Point Square : For mathematics and geometry students.
Hangman : A fun computer version of this classic game
with a good demonstration ol character graphics.
Typing Practice : A simple louch typing program.
Labyrinth : A 3 dimensional maze type game.
Finance : Calculates loan repayments and various other
costings.
Road Block : A fun multi-player, multi-speed block in
your opponent game.
Disk Magazine 4 $10
Graphics Workshop : A suite of design programs for
producing graphics characters, sprites, sprite anima-
tion, hires graphics and split screen effects. Complete
with tutorials, fully menu driven.
Typing Tutor : A complete louch typing tutor that auto-
matically works on your weaknesses. A keyboard dis-
played on screen highlights the key lo be pressed en-
couraging you lo louch type correctly. Includes space
cams lor the young at heart.
Directrix : A disk filing system by Paul Blair. Instruc-
tions included.
Plurals : Educational program for English students.
Probability : Mathematics program for malh students.
Disk Magazine 5 $10
Amiga Ball : A graphics animation based on the famous
bouncing Amiga ball demonstrated during the Amiga's
release.
The Porsche : An excellent multi-color hi-res picture.
Max Headroom II :A full screen animation.
Seven-Up : Brilliantly designed effect of a rotating can
of Seven-up with accompanying music.
Sprite Database- ; Maintain a complete database of alt
your sprites as well as designing new ones and editing
old ones. Instructions included.
Newsroom Loader : For MPS 802 and 1526 owners ena-
bles you to print Newsroom screens and borders.
Signwriter : Allows you to print a large sign lo the MPS
8C2or 1526.
Character Saves : Copy and save upper case, lower case
or computer character set.
Dump Directory : Print a directory listing of any disk to
Sour printer.
D SGPrinl : Pnnts a Doodle lile to your MPS 802
printer.
PS BG Print : Prim Printshop pictures to your 1525/
MPS 802 printer.
Centronics Driver : This program enables you to use a
Centronics printer in conjunction with a Centronics cable
connected diroctly to the user port. Such a cable is
available as theGEOS cable. Just run the program and
you can send any normal print output via the user port
with or without ASCII conversion.
Disk Magazine 6 $12
Burt the Bug ; Good example ol character graphics ani-
mation in this fun game of collect the Iruit while avoiding
the boot.
H ang man : An tm proved version on o u r earl ier release.
Amiga Pharoah : An Amiga picture ported to the Com-
modore 64 with some interesting effects and music.
Space Harrier : Muse and graphics from the game.
Max Headroom : A still picture ot this loveoble charac-
ter.
The Pacer : Brilliant perspective animation in this
graphics demonstration with music,
Sade : Synthesized music by the popular artist
Light Fantastic : An interactive demonstration enabling
you lo modify various aspects o I this hi-res effect.
DirB2S : A compact disk directory program that sits in
the cassette buffer.
Disk Filer : Enables you lo catalog all your disks into one
large file.
Disk Labels : Prints a disk label.
Dual Labeller : Prints two disk labels at a time.
Report One : Enables you to print your disk catalog in
live columns based on either program name, ID or just
the complete file.
1571 Utility : For Commodore 128 owners.
Home Inventory : Maintains a catalog and value for your
entire home inventory. Ideal far insurance purposes.
Disk Magazine 7 $12
Dark Forest : Between one and four payers strategy
game where you must conquer your opponents by cap-
turing land areas or castles.
Joys'tick Tester : Double check lhal your joystick is
working in all directions.
Irish Jokes : A collection of humorous one liners from our
resident Irish joker.
Dice Roller lost the dice to your favourite board game
recently? This program wilt simulate a random two dice
throw.
Demonstrations : Karate Kid II, Thrust Concert, 3D
demo, Don Martin, No More Heroes, Recursion, Funny,
Whizzy, Transputer, Classics, Special.
Ps.'Pm'Nr Converter : Exchange graphics between
Printshop, P.'immaster and Newsroom.
Ps Graph/Epson/CBM : A program to print Printshop
graphics on either an Epson, Commodore or other print-
er.
Chord Maker : For guitar students, define a chord and
print it out.
AntMSEPIC : Removes ISEPIC from end off snap shot
ted programs.
The Sledgehammer : Compact BASIC and machine lan-
guage prog ra m s to save dis k s pace.
Fast Format ; Format disks on your 1541 in around 20
seconds
Renumber : Renumber your BASIC programs lor reada-
bility and space saving.
Graphics Editor :- A complete machine language sprite
and character editor by Andrew Crow! her.
Sidekick v3.C :A huge array of DOS utilities and gener-
ally heiolul programs.
Home Finance : For helping manage your home budget.
Oscilloscope :Use in conjunction with the interface de-
signed by Andrew Baines lo produce an oscilloscope dis-
play on your screen.
Ultimate Writer :- Send musically accompanied letters
with redefined characters to your friends
C64/1 28 Boot Maker :- Enables you to boot a 64 disk
from 1 28 mode.
Convert BASICS :- Converts from BASIC two and four
to BASIC seven on the 128. The program will read a
specified file from disk then prinl a display of all un-
known key words and line numbers that use PEEK,
POKE, SYS, WAIT and USR. Output can go to Ihe
screen or a printer.
Disk Magazine 8 $12
T & S Spreadsheet :- A full machine language (rack and
sector editor for hackers and programmers.
Function Keys :- Enables you to define the Commodores
eight function keys to a meaningful command.
Unscralch :- Undelete programs you have deleted.
Relocatable DIR :- A small program to retrieve a disk
directory which may be placed anywhere in memory.
Tape Header Modilier :- Enables you to rename tape
files.
Enterprise II :- Several hires pictures accompanied by
interesting musical arrangements.
Eddie Demo :■ Theme (ram Hie movie Beverley Hills Cop.
Games ;- Full machine code shoot'em up.
ESCOS V2.99 :- Allows you to snapshot part of any
graphics picture and produce a full screen display using
112 sprites.
Newsroom Camera :- Snapshol part of any hires
graphic to produce Newsroom clip art.
Calendars :- An improved program to produce a calender
for any year.
Cheque Writer ;- Fill in Ihe details and print a profes-
sional looking cheque on the Westpae standard small size
cheque.
Clock :- A special clock which is displayed in the border.
Future Writer :- A full blown hackers word processor
for sending musical messages using a variaty of type
faces.
Disk Magazine 9 $12
Disk Tidier :- Enables you to modify the order of your
directory listing.
Menu Maker :• A simple boot loader for the front end of
your own disks.
Doctor 64 :- Is your computer looking a little off color?
This program passes a tost through all the main devices
selectable from a icon driven menu.
Sprites in the Border > From our December 1987 issue
demonstrating how to use sprites in the border this pro-
gram enables you to edit your own message and display it
scrolling in the border.
Sprite Clock :- The complete dock in the border pro-
cram by Andrew Baines.
Metric" Converter ;• 22 conversions from Imperial to
Melric and reverse.
Stock Market :- An educational game.
Star Trek > For all Trekkie fans here is an original ver-
sion of that famous came.
Little Invoicer :- As eppearing in the December 1987
edition this program enables you to run a basic invoicing
system.
Demonstrations : Alf, The Trap Demo, Future Shock,
Pure Genius, DNA, XESS 1 -Rendezvous, FTL Demo,
Weird One II. Taurus II, Real Real Thing, Sights and
Sound, Crazy Sample I, Brick Wall. Incredible, Drive Mu-
| sic, Get Funky.
Disk Magazine 10 $12.95
■ Features ADOS Menu System
Diary ■ Version One of our Appointment Manager Sys-
tem. Both the compiled and BASIC version are included.
Depreciation :- Edjcational program for demonstrating
and calculating the process of depreciation using three
commonly usee methods.
Define Function Keys :- Yet another function key defini-
te^ orogram. This □■ne is parte uiarfy easy to use.
Hamlet :- A good version of the popular game Othello.
Cup Challenge :■ A two player only using two joysticks
sai-,ng simulation.
Star Gunner;- Shoot'em up perspective view.
Chemistry ;- Features the chemical symbols of the peri-
odic table. Ideal for year 8 and 9 students.
Music 64 :- A full featured music editing program writ-
ten in compiled BASIC.
Print Sheet Music :- Enables you to print out sheet music
on your printer in case you run out oi the real stuff.
Slide Show :- A bnet selection of impressive graphics.
Demonstrations : Amiga Memories. Beyond 2, Border
Screen, Hero, Knight Games Music, Madonna Demo, The
Working 64, Watch the Eye, ESCOS I, ESCOS wilh Mu-
sic. Sting. Bairds Tale.
Disk Magazine 11 $12.95
80 Characters :- A special driver enabling the display
of 80 columns of text. Useful for your own BASIC pro-
grams.
Graphic Converter :- Transfer pictures between a va-
riety of formats.
Line Number Deleter :- Allows you to perform block de-
letes from BASIC.
Function Keys :- Here is yet another function key pro-
gram.
System Loeater :- Helps you find the SYS call to start
a machine language program.
Fixed Directory :- Will reconstruct some disk corrup-
tion problems.
Disk Searcher :- Just enter the text that you are looking
for and this program will try to locate it on your disk.
Disk Tidier :- Batch program deletion.
1541 Drive Alignment:- A quick utili!y which promises
to align your disk drive - untested.
Disk Doctor :- Another program for reconstructing
corrupt disks.
Hi-res Jigsaw :- This fun program lets you pick a pic-
ture and then it rearranges it into small blocks. Use the
joystick to try and reconstruct the image.
Equation Manipulation > Teaches ihe rules of equation
manipulation. Helpful drill section.
Linear Equations :- Teaching and drill educational pro-
crsm.
Probability Demonstration
Printer Drivers ;- Side Two or this disk contains a long
list of printer drivers for GEOS including the 1526/
MPS 802 and many others.
Disk Magazine 12 $12.95
Appointment Manager VT .2 :- Updated from Issue Ten,
now wilh search and print options.
Third Term 1.0 :- A fully menu driven terminal program.
Panes :■ Based on ihe July Issue, 1388 of ACH, this
program allows you lo produce simple windows and me-
nus. Written by Andrew Baines.
Atlantis :- A fast shoot'em up where you are a fish un-
derwater. Excellent graphics, lots of levels.
Circle Navigation :- Calculates the distance between any
two pmnts on the globe.
Slope and Intercept :- Teaches the formulae involved
for working out gradient, x and y intercepts. Full in-
structions included.
Music :- A selection of three music compositions by Eric
Holroyd which you may include in your own programs.
GEOS Upgrade :- Side Iwo contains a number of files
which you should copy to a GEOS disk in order lo up-
grade lo Version 1 ,3
Educational Programs : Portfolio, Balance, Investment.
Bonds. All have built-in instructions.
Time Crystal :- An interactive graphic demonstration
by Jim Sachs. One of the masters of Commodore 64's
graphic capabilities. This was the beginnings of a game
which he never completed.
Disk Magazine 13 $12.95
Charles - a huge graphics adventure with animation. You
are Charles and must locale ihe missing computer and
return it. Joystick control enables you to travel over 390
screens during five levels. It maintains high scores.
Stowaway - a text adventure by Base Seven Software.
You are a stowaway on a ship- can you escape?
Blackjack - Piay the computer at this favourite card
VCR Indei - keep a file of all your favourite video
cassette recordings, tapes or records.
Graphic Con verier -An invaluable utility that enables
you to transfer clip art type graphics from Printshop,
Printmaster, Stop Press and even future programs to
other formats. You can also convert between various
picture types such as Blazing Saddles, Koala Painter,
Art Studio, Image System, Artist 64 and others.
Disk Diskassy - The best disk utility ever written for
the C64, It's in full machine code and includes a BAM
editor, Directory Editor, Sector Editor, Index Maker and
Menu Creator, All menu driven, very easy to use. Idea! for
programmer and hobbyist.
Disk Label Maker - Print one or two sided labels
complete with a directory of what's on tho disk or
customise your own entries to either an Epson FX or
MPSS01/803 printer.
Icon Changer (GEOS ) - This program will let you edit
them to your own design.
Easy DOS - A quick little program for obtaining a
•directory, scratching or unscratching files, renaming
programs or changing your disk header.
Cruncher BASIC - Pushed for memory? This program
will in seven parcels compact your program as much as
possible by compounding statements onto Dne line.
Calc - A simplistic spreadsheet type program which is
currently tape based but may be modified to save data
to your disk drive.
Font Diskassy - A character editor that also lets you
create pictures by combining characters together
Graphic Demonstrations - A selection of pictures and
music from hackers and artists around the world,
H_US various other short utilities and fun programs.
Disk Magazine 14 $12.95
Electronic Cad Package - Design electronic circuits
using two sets of predefined component symbols,
alternatively define your own symbols. Use for any
architectural or planning application.
Software Cataloguer - Keep track of all your favourite
programs, which disk they are on and the type of file.
Sorts and prints.
Characler Thief - Extract redefined character sets
from commercial games for your own personal use.
Pointer C64 - Give your C64 an Amiga painter. This
amazing function is accessible from BASIC wilh
examples of use included.
Best single disk file copier- An easy louse program for
moving tiles around your disk. Collection allows wild
cards Tormat from program and multiple copies.
Never ending scroll - Edit and design your own message
scrolling across the screen in a variety of colours with
optional flashing and at whatever speed you require.
Saves to a machine code program which can be run.
Works from IRQ.
SEQ file reader- Enables you to view sequential files
such as those produced by Easy Script on screen.
CompuPage - A fun game for up to four players. Based
on the popular board game Pay Day. And lots of demos.
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'
C64
Controlling the C-64 cursor
ow often have you wished that
you had complete control of
the cursor when programming
your Commodore 64? It
doesn't take long before you get sick of
using the HOME key and CURSOR
keys with a print statement.
We are now going to look at a sim-
ple, foolproof method of setting the row
and column required before printing.
If we want to print the word HELLO
on row 10 starting at column 15, we
would simply write R=10:C=15:gosub 680
on a program line and simply type
PRIST "HELLO 11 on the next line.
The important part here is the sub-
routine on line 680:
680POKE781,R:POKE782,C;SYS65520690
RETURN
What really happens here is the
poking of the row and column values
into the computer's X and Y registers
and the activating of a plot routine in
memory location 65520 ($FFF0 in hexa-
decimal) which sets the cursor position.
Note here that the rows are numbered
from zero to 24 and the columns from
zero to 39.
To do the same thing in direct mode
(not inside a program) we simply enter:
poke781,10:poke782,15:sys65520:print"h
ello". Now that we can precisely position
the cursor, we can design our programs
better. I don't mean the simple poking
of random numbers into the registers to
create random patterns or placing the
column number in a loop to bounce
characters around the screen. Presenta-
tion becomes easy and quite profes-
sional.
At the end of this article is a pro-
gram which draws a table on the screen
and requests information (the length
and width of four rectangles). The val-
ues are accurately positioned inside the
table as well as calculated data (areas of
the rectangles). This example serves to
demonstrate the ease with which we can
accurately draw the table and place the
information in it. The table has been
built out of white blocks, by switching on
reverse (ctrl-9) and pressing the space
bar, then switching it off again. Lines 40
to 190 draw the three horizontal lines by
setting the row number (one, three &
eight) and using a loop to print each
block from column 10 to 34. Lines 200 to
400 draw the vertical lines, this time by
setting the column number (10, 19, 27 &
34) and using a loop to change the row
on which the block is printed. Lines 410
to 470 set the row and column then print
the three headings.
The table is now complete and re-
quires the length and width of four rec-
tangles to be entered, the input state-
ment being placed inside a loop. The
table is filled in between lines 550 and
630. A loop inserts the four lengths in col-
umn 11 then another loop inserts the
widths in column 21 and the areas are
calculated and. inserted in column 28.
The last step moves the cursor to the
bottom of the screen away from the
table.The important subroutine from
lines 670 to 690 makes this all possible.
Store this on a disk and load it any
time you wish to use it in a program. The
key to success is in keeping the cursor
away from the bottom of the screen as
this causes the screen to scroll, altering
the row locations. □
10 REM ** TABLE PROGRAM **
260 C=19
520FORA=1 TO 4
20 PRINT "[CLS]"
270 FOR R=l to 8
530 INPUT "ENTER 2 NUMBERS";L
30POKE53281,6:POKE5328C,11:PRINT
280 GOSUB 680
(A),W(A)
[WHT]"
290 PRINT "[REV] [OFF]"
540 NEXT A
40 REM ** DRAW HORIZONTAL
300 NEXT R
550 REM ** FILL IN TABLE **
LINES **
310 C=27
560 FOR A=l TO 4
S0R=160FORC=10TO34
320 FOR R=l TO 8
570 R=3+A:C=11 GOSUB 680
70 GOSUB68Q
330 GOSUB 680
580 PRINT L(A)
80 PRINT "[REV] [OFF]"
340 PRINT "[REV] [OFF]"
590C=21:GOSUB680
90 NEXT C
350 NEXT R
600 PRINT W(A)
100 R=3
360 C=34
610 C=28:GOSUB 680
110FORC=10TO34
370 FOR R=l TO 8
620 PRINT L(A)*W(A)
120 GOSUB 68
380 GOSUB 680
630 NEXT A
130 PRINT "[REV] [OFF]'T40 NEXT C
390 PRINT "[REV] [OFF]"
640 REM ** REPOSITION CURSOR **
150 R=8160 FOR C=10 TO 34
400 NEXT R
650 R=22;C=5:GOSUB 680
170 GOSUB 680
410 REM ** INSERT HEADINGS **
660 END
180 PRINT "[REV] [OFF]"
420 R=2:C=12:GOSUB 680
670 REM ** CURSOR SUBROUTINE
190 NEXT C
430 PRINT "LENGTH"
**
200 REM ** DRAW VERTICAL LINES
440 R=2:C=21:GOSUB 680
680 POKE781,R:POKE782,C:SYS65520
**
450 PRINT '-WIDTH"
460 R=2;C=29:GOSUB 680
210 C=10
490 R=10:C=2:GOSUB 680
470 PRINT "AREA"
220 FOR R=l TO 6
500 PRINT "ENTER LENGTH &
480 REM ** REQUEST SIZES **
240 PRINT "[REV] [OFF]"
WIDTH FOR 4 RECTANGLES"
230 GOSUB 680
250 next r
510 PRINT " SEPARATED BY
COMMAS"
Commodore and Amiga Review 64
C64
Computer numbers Part 2
for the newcomers to computing
A
t the end of Part 1 of this article, we were about to
look at the address 49152 to 53247 we call Special
User RAM. This is because it is an area set aside to
store Machine Language programs etc, keeping
them out of the way of our normal Basic program. It's to this
Area that the Command SYS is often directed, eg. SYS 49152,
this would allow a subroutine previously stored at this address
to be used in conjunction with a running Basic Program.
On examination of a proper memory map for the C-64 you
will likely find the areas referred to above labelled in hexa-
deciml only, or decimal only, or both. From the above map
our Basic User RAM starts at decimal 2048, but suppose your
map is only labelled in hexadecimal. For example $0800 - you
transpose it to decimal to see just where on the map you are;
no trouble, just use our previous method. Write down the hex
number S0800. We can see it's a two byte number. Write
down the multiplier and multiply it out and ADD it together.
Remember addresses are two bytes.
$0 +
4096 +
+
8
+
256
2048
0+0 our hex number
* *
16 + 1 multiply by our multiplier
0+0 add together and equals
2048
So $0800 is the same as 2048 and is the starting address of
our Basic User RAM in hexadecimal.
Can you see that SO8O0 is a two byte number? To check it
let's change it into its binary equivalent.
High Byte
$08
+ 8
+
+
Low Byte
00
+ +
0000+1000 + 0000 + 0000
00001000 + 00000000
So binary 0000100000000000 equals $0800 and equals
decimal 2048
Our hex number in two bytes
Changed to half bytes
Changed to binary half bytes
Changed to binary bytes
See how easily hexadecimal converts to binary, that's the
reason it's used in machine code. Try out a few conversions
yourself.
How the computer looks at memory
As novices we visualise memory as addresses or pigeon-
holes numbering from (zero) to 65535, but this is not the way
the computer looks at it. The computer's way of thinking of
memory is as PAGES of memory and as POSITIONS on these
PAGES. To the computer it is like this:
One page of memory is 256 bytes.
Four pages of memory is 1024 bytes or one kilobyte.
There are 256 pages of memory (0 to 255 pages) in the C-
64 and the FIRST page of memory is called Page Zero, no sur-
prise there. This is a very important page indeed to the com-
puter. Here it stores special data it uses in its operation, uses
Zero Page (one byte) Addressing. Leave this area of memory
well alone, you will no doubt study it later on in your ML pro-
gramming.
A point about addresses we should know and remember
is that, because of the way the computer uses its data, they
must be entered as low byte first then high byte second - op-
posite to what you would expect.
Let's look at an address we are already familiar with - the
start of Basic RAM at decimal 2048 and $0800. When the
computer sees the high byte 08 and the low byte 00 it immedi-
ately knows to go to Page 8. It then looks at the low byte and
sees 00 and knows to look to the first byte the start of Page 8.
Let's check it, 256 bytes per page and the decimal number
equivalent to $0800 is 2048. Divide 2048 by 256 and the answer
is 8.
You must recognize that our two byte addresses are just
that - two byte numbers that are added together to give a
number of an address in memory.
The two byte numbers used by the computer to select
pages and page positions in memory are two separate bytes,
with high byte relating to the page in memory and the low
byte giving position on that page. But our two byte address
and the computer's page and position on page address
BOTH relate to the SAME BYTE in memory. Realizing how
the computer handles memory, we can handle numbers the
same way when we change our large decimal address num-
bers intp hex and from there to binary. How do we convert a
decimal address into hex using the page and position on
page method? From our memory map let's take the last ad-
dress in the Basic Interpreter Decimal 49151.
49151 divided by 256 gives us the page number and also
the high byte, answer 191 and 255 left over so 255 is the low
byte.
191 divided by 16 equals 11 and 15 left over
change to hex $BF.
255 divided by 16 equals 15 and 15 left over
change to hex FF
So Decimal 49151 equals SBFFF.
Let's convert the next decimal address 49152, the start of
Special User RAM. We can see it is exactly ONE byte ahead
of the last address,
49152 divided by 256 gives us the page number and the
high byte, the remainder will be the low byte.
The division gives 192 page number and no remainder.
Commodore and Amiga Review 65
192 divided by 16 equals 12 and no remainder
change to hex SCO
divided by 16 equals and no remainder change to hex 00
So decimal 49152 equals $CO00 and is exactly ONE byte
ahead of our first address.
You have read it and still wonder where does the 16 come
from? We will work one out fully, the starting address of the
Basic Interpreter Decimal 40960.
Let's recap: Since the C-64 is an eight but (one byte) com-
puter and can only accept a byte of information at a time and
a byte can only hold a number up to 255 and no greater, when
entering numbers larger than 255 such as in this case large
address numbers, the computer uses two bytes to form one
large number and the bytes must be added together. Where
do the multipliers 16 and 1 come from?
Let's look again at the byte, 111111 11 (eight bits)
Change it into two half bytes, 1111 +1111
Change it to decimal equivalent, 240 +15 = 255
Now to change the decimal to hex, 240/16 + 15/1
equals, 15 + 15 (15=$F)
Hexadecimal number is, SFF = 255
Because the hex system is a Base 16 system, as we move right
from the units (ones) position our multiplier increases by 16
each time.
So $FF in decimal is 15*16+15*1 = 255
And 255 in hex is 255/16 + any remainder/1 = 15 + 15 = #FF
In the interest of understanding by the newcomer, a re-
peat of above using decimal 40960, a two byte address num-
ber.
We first change to hex by dividing it by 256, the number
of bytes in a page of computer memory. This will give us the
page and will also give us the high byte because the comput-
er reads the high byte as the page of memory.
The result is 160 and no remainders. So the page number
is 160 and it is also the high byte.
Now what is 160 in hex? We know that when we convert
hex to decimal we multiply by our multipliers, so when we
convert decimal to hex we divide using our multiplier num-
bers. Since we are only dealing with a SINGLE BYTE ie high
and low but separate bytes we use numbers 16 and 1 .
High byte 160 divided by 16 equals 10 and no remainder
and 10 equals A in hex, high byte = $A0.
Low byte since there is no remainder will be 00.
40960 decimal = $A000,
Now as a check:
HIGH BYTE and LOW BYTE
HIGH BYTE + LOW BYTE
AClO) plus
A(10)
The hex number in half bytes
*
*
*
*
16
1
16
1
multipliers
160 +
and
+
.0
160
and
Page and position on page
Now the same hex number as a decimal address number:
4096 +
40960 +
256
16 +
+
You can check out the Starting Addresses of our Part
Memory Map by dividing the Decimal Address by 256, you
will find they all begin at the start of a Page in Memory.
Screen Memory Address (1024-2023),
Colour Memory Address (55296-56295),
and PEEKS and POKES.
Our look at numbers must include Peeks and Pokes.
These commands use decimal numbers, and using them we
can Peek into memory and see the actual byte stored in the
address Peeked.
Using the Poke command we can alter a byte or bytes in
memory to suit our programming needs. Remembering of
course that some memory cannot be altered with the Poke
command.
The areas we will use to try our Peeks and Pokes are the
screen and colour memory areas.
Screen memory runs from 1024 to 2023 decimal in the
Commodore Memory Map and we can Peek into any area of
screen memory. We can also Poke into the area. Our
example of Poke will change the screen background to RED,
the border area to YELLOW, and place a YELLOW heart in
the middle of the screen. Type in and Run the following short
program.
(clear screen)
(change background colour to red)
(change border colour to yellow)
(place heart in middle of screen)
(change colour of heart to yellow)
A yellow heart will appear in the middle of a red
background with a yellow border.
Line 20; 53281 is the address of the byte that stores the
screen background colour. Its default colour is the start up
screen colour. By altering the number following the comma
we can alter the background colour, however when we press
Run /stop Restore the screen returns to its normal colour.
Line 30: As above but with the border colour.
Line 40: 1523 is the address byte corresponding to the
centre position in the screen memory and 83 is the screen
display code from Appendix E (page 133 Users Manual) that
is poked into screen memory to place a heart on screen.
Line 50: 55795 is the POSITION in colour memory that
corresponds to position 1523 in screen memory, and 7 is the
number that turns whatever is in that position to Yellow, in
this case a heart. The easiest way to get the position in colour
memory that corresponds with the position in screen
memory:
Colour memory begins at Address 55296
Screen memory begins at Address 1024
Subtraction gives us 54272
10PRINTCHR$(147)
20 POKE 53281,2
30 POKE 53280,7
40 POKE 1523,83
50 POKE 55795,7
Commodore and Amiga Review 66
C64
The colour memory is 54272 bytes ahead of the screen
memory. If we ADD 54272 to the screen memory it will give
us the corresponding colour memory position we need.
From above program screen memory position address
1523 now add 54272., the answer is 55795, the Poke on Line 50
of our program.
Using Pokes you can make keyboard keys repeat,
POKE650,255 and POKE650,0 back to normal. Many other
POKE operations are available. As an example of Peek we will
press Run /Stop Restore and then Peek to see the default
screen background and border colours.
The command is Print Peek (and a decimal address
number).
10 PRINT PEEK(53281) AND IS
20 PRINT PEEK(53280) AND 15
(the background colour)
(the border colour)
RUN it then look up the colours that correspond to the
numbers given, on page 61 of the Commodore Users Manual
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We will be using Peeks and Pokes in our look inside the
computer memory of the C-64.
A look into C-64 memory
We have now enough insight into memory to have a
quick glance at how our programs are stored in memory by
the computer. But first an explanation of how Basic
statements are presented in memory so as to conserve bytes
of memory. Take the example of program line,
10 print: " The new print "
The first Print is a Basic statement and the second is the
word print. Print the Basic statement is placed in memory as
a TOKEN and the TOKEN for Print is 153 (only ONE byte).
The word print will be placed in memory with each letter
being a separate byte, using the ASCII codes (see page 135
Appenndix F in your Commodore Users Manual). Yes, it's
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Commodore and Amiga Review 67
really meant to be read! The Token numbers range from 128
to 202 and if you hunt around you will find a copy of them.
Tokens are one of the reasons C-64 programs are not readily
transferable to other computers. Commodore Basic has
them, other Basics may not recognise them at all. So as not to
complicate matters we will only list the TOKEN numbers of
the statements used in our example. We will also be using
the ASCII codes but you can check them as mentioned
above.
ic Command
Its Token Number
Print
153
For
129
Peek
194
Next
130
Stop
144
To
164
To look inside the computer memory we will enter a small
Basic program. We know that it will be entered in memory
starting at decimal 2048 ($0800) the start of Basic User RAM.
We will then Peek at what is stored in the memory starting
2048 and we will decipher it.
First clear the computer memory, then enter the following
program.
10 PRINT'HEX AND BINARY"
20 PRINT'MAKE SENSE
30 FOR X = 2048 TO 2150
40 PRINT PEEK (X),
50 NEXT X
60 STOP
Then RUN the program and the following will appear on
your screen.
HEX A^JD BINARY
MAKE SENSE
and the following numbers
23
8 10
153
34 72
69
88
32 65
78
68
32 66
73
78
65 82
89
34
41
8
20
153
etc
etc
until end of proi
What do they mean?
Zero (0) the zero byte .0 is always the first byte in the start
of the first Basic entry so a zero is always at 2048.
23 Low byte of the position of the START of the next Basic
line.
8 High byte of the position of the START of the next Basic
line.
Remember we know addresses must be entered as low
byte first then high byte, this shows an example of it in
operation.
To work out the position of the start of the next Basic line
we multiply the high byte by 256 and add the low byte to it this
gives 8*256 equals 2048 + 23 = 2071 is the starting position of
the next Basic line in our little program. Notice how easily the
computer can see the page and position on page. Page 8,
position on page 23.
10 The low byte of our little program line number.
The high byte of our little program line number.
To work out our line number, same as above 0*256 + 10 =
10 the first line number in our little program.
153 The Token for the PRINT statement
34 ASCII code for the PRINT statement
72 ASCII code for H, 69 the code for E, 88 the code for X, 32
the code for space, 65 the code for A.
Using the Token numbers given and the ASCII code from
the Commodore Manual you have the tools to decipher the
whole program if you so desire.
A little more on the zero byte for those who study the
program right to the end. When you see TWO ZERO BYTES
as the address of the next program line it indicates the end of
the program has been reached. Since each basic line ends
with a zero then three zeros together tells you the program
has ended.
Note zero (0) is ASCII code 48 and zero byte is a zero byte.
For those of you with a printer, the following program will
give you hard copy of this version you have placed in
memory.
5 OPEN4,:CMD4:
10 PRINT'HEX AND BINARY"
20 PRINT "MAKE SENSE"
30FORX=2048TO2150
40 PRINT PEEK (X),
50 NEXT X
60 PRINT#4:CLOSE4
You will need the following extra Tokens.
ic Statement
Token number
PR1NT#
152
OPEN
159
CLOSE
160
CMD
157
We used Print Peek to look at the memory locations and
we can use the Poke Command to alteT a location if we so
desire.
First LIST the program, when it's on the screen enter
POKE 2053,143. This is another Token, 143 is for REM.
Now LISTthe program again, can you see what has
heppened? Memory location 2053 was originally a PRINT
(Token 153), it has now become a REM (Token 143). Now
RUN the program and compare the result.
The FIRST line "HEX AND BINARY" is NOT Printed on
the screen. We really have altered a part of memory. POKE
2053,153 and it becomes PRINT again.
This brings us to the end of our very limited examination
into numbers and their relation to memory in the C-64. 1 hope
it will assist you to explore further into the workings of the
computer.' □
Commodore and Amiga Review 68
Adventure's Realm
Adventurer's Realm
by Michael Spiteri
:/., ■
^~*1 I reefing! knights, princes and princesses, maidens in distress and
\J" | other forms of adventure heroes and heroines, welcome once again
' to the dark and mysterious caverns of the Realm, Australia's
only adventure section dedicated to Commodore and Amiga adventurers.
If you are stuck in a game, write to me and I'll see what I can do. If I
can help you, I'll reply, if not, I'll print your problems on these pages. If
you can give some help then please don't hesitate! If you want some of
the free hint sheets (four per person - max) then write to the following
address:
Adventurers Realm
1/10 Rhoden Court
North Dandenong, Vic 3175
If wargaming is your forte, then resident wargame expert Barry Boli-
tho is here to help you out. Just mark your envelope Wargame Section,
Kamikaze Andy is the Realm's role-playing freak, and queries on
RPG's should be sent to:
Realm's RPG Dept.
44 Hawkesbury Drive
Willeton, WA 6155
Realm's free hint sheets
Brenden Quinn has sent in a hint
sheet for Deja Vu, and David McKinney
has provided a hint sheet that covers
Dracula Pts 1,2,3.
Other hint sheets available include
• Bards Tale 1,2,3
• Zork 1,2,3
• Hitchhikers Guide
• Hampstead
• Hobbit
• Castle of Terror
• NeverEndingStory Pt 1
• Lord of the Rings Pt 1
• Adventureland
• Borrowed Time
• Faery Tale
• Pawn
• Pirate Adventure
If you are writing to the Realm, make
sure you enclose a s.a.e just in case I can
reply to you. If you are asking for hint
sheets, make the envelope fairly large.
Review: Mystery of Mortville Manor
by Michael Spiteri
r - n his month we travel to a small
town in France, set back in the
X_ early Fifties, to unravel a com-
'•• I polling mystery.
You play the role of the French pri-
vate eye Jerome Lange. One cold winter
evening while sitting in your small office
in Paris, you receive a letter from a child-
hood sweetheart, Julia Defranck, now an
old woman. Apparently for some un-
known reason, she is in great danger and
asks you to meet her at her old manor.
Within hours you pack your bag and
head off to the infamous - Mortville
Manor!
You are greeted by the faithful butler
Max, who tells you the disastrous news
that Julia has died. Her surviving family,
Leo (her husband), Huy (her son) and
Eva his girlfriend, Pat (Leo's son from an-
other marriage), cousins Bob and Ida
and her husband Luc, are all present at
the manor. The storm is pretty bad out-
side, and you are invited to stay until it
dies down, hence giving you the chance
to try to solve the mystery of Julia's
alarming note.
So, secretly and discreetly, you
search the manor for clues, and try to
interview the family members without
making them suspicious. If you are
caught too often poking your nose
where it's not wanted or asking too
many questions, you could find yourself
sent packing home ... or to your grave.
Well, I've been playing this game
for hours beyond end, and the plot
seems to become more intricate and
complex the further I progress. Why
did Julia give everyone, except her hus-
band and son, a special gift before she
died? What is beyond the well in the
garden? What is the mystery behind the
recent engravings in the cellar? Why is
the motto missing from the coat of
arms? What is Eva's real occupation?
Why won't Leo allow me to enter Julia's
locked bedroom? What is the signifi-
cance of the strange but magical scrolls?
And who is the mysterious woman in the
photograph in the attic? These are just
some of the many questions you'll find
yourself asking in this fascinating story.
The game is totally mouse driven, in
Deja Vu style, however, Mortville Manor
wipes the floor ten times over with Deja
Vu in all areas. Crisp colour graphics de-
pict every location in the game, as well
as every object. You select a verb from
the menu (and a good selection there is
too!) and then point to something on the
screen. The screen will graphically up-
date itself. You call open all doors, cup-
Commodore and Amiga RevlGW 69
Adventure's Realm
boards and drawers and then search
them, manipulating any objects you find
- and believe me, there are quite a few!
(With many red herrings thrown in too!).
A small box in the corner of the
screen lists all the characters in the
room. Watch out for sudden entrances!
You can start up a conversation with any
of these characters. This is where the
game really gets clever. Once you select
the character, an animated picture of
him/her will be displayed. Then you ask
it a question from the selection on the
screen (which updates as you uncover
more clues), and the character will actu-
ally reply to you using the Amiga's fan-
tastic speech capabilities!
Each character has his/her own indi-
vidual voice, and speaks with a clear, au-
thentic French accent! If you didn't
quite catch what was said, then click in
the mouse and it will be repeated. Not
only that, but as the character talks, he/
she has full facial expressions (frowning,
smiling, winking etc). This really has to
be seen to be believed. Of course, if you
ask too many questions, the fact you are
too curious is drummed into your head.
The game features fantastic sound
effects, some digitised, some not, rang-
ing from the great theme music (a guy
in the background sings "Oooh . . .
Mortville Manor", to the rhythm of the
tune), to the chilling suspense music as
you enter each room, through to the
convincing digitised sound of footsteps!
This and the French accents of the
characters increase atmosphere by
100%.
Although the graphics are not as
elaborate as The Pawn, a fair amount of
time has been spent on detail and ani-
mation. The vocabulary is extensive and
the game totally playable. My only
qualm is that the player tends to be
killed off too easily, however an easy to
use save /load routine has been added.
There aren't a great number of loca-
tions, which makes it easy to explore and
map. I haven't come across a maze yet,
though the manual hinted of a labyrinth.
Slick presentation, good payability,
pleasing graphics, unique characters,
great atmosphere, good vocabulary and
an absolutely compelling plot with a
small touch of humour thrown in, to me,
makes Mortville Manor the best adven-
ture game to be released this year. Suita-
ble for newcomers and veterans, this is
very likely to become your favourite, as it
has become mine. Go out and buy it
now!
Verdict: Most definitely in the running
for adventure game of the year.
Rating out of 100-100
Amiga version, RRP
$59.95 from Padroni cs
(02) 407 0261
Review: Firezone
by PSS
Firezone, the latest -release from
PSS, is an interesting and chal-
lenging game of combat in the
21st century. There are nine preset scen-
arios to choose from, and a scenario edi-
tor program to enable you to design your
own battles. The main weapons systems
can include grav tanks, leviathans, and
striders, among others, which simulate a
new type of combat between European
League or the Pacific Combine.
The viewing area is a hex scrolling
map, which gives the game a kind of
OGRE feel about it. However, there is a
lot more doing in this simulation.
You can choose from a two-player
head-to-head combat, or a loner can
challenge a very smart computer oppo-
nent. Movement and combat are
phased, and the game mechanics con-
sist of pull-down menus and windows -
making the game very user friendly.
Winning is another matter - your tacti-
cal thinking will be tested as you try dif-
ferent strategies and options to beat up
on your opponent.
The graphics are very clear and co-
lourful, and very pleasant to the eye.
The sound, however, sounds like it was
taken out of your average shoot-em-up
game. The game itself has that arcade-
game sort of feel about it.
The packaging is excellent, as is the
overall presentation of the game. The
manual is well detailed and well laid out.
It does a good job at setting the scene for
this futuristic simulation by guiding the
player step-by-step through the struc-
ture of the gameplay, with good use of
examples and screen shots. Nice to see
an easy to follow instruction manual that
makes life easier.
Firezone is an exciting and colourful
simulation which offers a fresh approach
to the more conventional style of war-
game. A good introductory game for
newcomers, which still provides experi-
enced veterans with a serious challenge.
Rating out of 100-85
Amiga version, reviewed by
Barry Bolitho &
Michael Spiter!
Commodore and Amiga Review 70
if
99
Adventure's Realm
rl
The Dungeon
by Kamikaze Andy
News from the world of role-
playing
Microprose plans to release
* an Amiga version of its best-
selling rpg Pirates. A sequel to Pirates,
called Samurai, will soon be available for
the Commodore 64.
Interplay, creators of the Bard's Tale
series, will soon release the Amiga ver-
sion of its C64 hit Neuromancer. The
graphics are absolutely superb, while
the digitized soundtrack is brilliant. In
fact, the Amiga version of Neuromanc-
er was featured on Beyond 2000 a few
month back. For the C64, Interplay has
promised Meantime - a futuristic RPG
which will also use characters from the
other Interplay hit - Wasteland (soon to
be released for the Amiga, as well!)
Upcoming RPG's from Electronic
Arts include Project Firestart, set in a fu-
turistic high-tech world, and possibly
Bards Tale 4. Will it ever end?
MS: Another important release that
should be noted is Wizardry 5, produced
by Sri-Tech and distributed by Questor.
The press release claims that this new
addition to the current popular series in-
clude new mazes, new abilities, new
spells, new combat systems and new
monster encounters. RRP is $79.95.
Troubled Adventurers Department
(or.. Problems, Problems & more
Problems)
Boy! The problems have been
flooding in during the months
of March and April, so if you
-^^^J can help any of these dement-
ed sufferers, then please do so before
they get pushed over the edge.
Firstly, veteran adventurer Alex Har-
vey has had the same problem troubling
him for many months, and none of the
help 1 give him seems to get him out of
his mess. The game is Infocom's Sorcer-
er. Alex needs to know the exact com-
mand to open the trunk, and if he is en-
tering the wrong colour combination
(white, grey, black, red, grey), could
someone tell him the correct one!! Alex
has been stuck on this game for over a
year now a*hd has since solved Bards
Tale 111 (within three weeks), so whatever
he's do in d wrong is very trivial!!
Patrick Wilson of Gladstone in
Queensland is being driven around the
bend by Shadowgate. Apparently the
Warlock Lord beats him eve wand the
Staff of Ages? If not, where is it? Then
into the world of Arazok's Tomb, how
does Patrick get past the snake?
Another soul buster stuck in Ara-
zok's Tomb is Tony Lunberg, His prob-
lems include trying to turn the power on
in the city, getting past the force-fields,
and thirdly - the good ol snake!!
Old cheapie African Safari is still
proving a challenge to many adventur-
ers. Raquel Scerri from Port Kembla in
NSW is having a problem getting the
snake off the paddle (snakes alive this
month!) Then in the haunting game of
Drak, when you get to the room with the
plant and key in it, how do you get the
key without the plant eating you?
Thermonuclearwargam.es is rearing
its ugly head again and giving Craig
Wright of Arnold West in Vic over the
fence. Then, in the American adventure
Buckaroo Banzi, using the radio, mixing
fuel, climbing mountains, and opening
house doors are all tasks Craig is having
difficulty achieving.
The Eureka package is giving Chris
Morley of Broken Hill, NSW many
headaches. In the Roman section, the
chariot race being won, what do you say
to Nero? Then in Britain, how do you ob-
tain the magic ring from the human
body? Then to wartime Germany, how
does Chris cross the landmine field to
reach the bunker? Chris, I think the tune
you are after is Jailhouse Rock.
A character called Severian thinks
the Realm should create a clover con-
tacts list. This suggestion has been men-
tioned before but with little feedback, so
come on, what do you think? Meanwhile,
Severian is stuck in Space Quest 11 with a
certain cave monster, and in Legend of
the Sword with a survival problem!
,
Smart Adventurers Dept
(or help, help, and more
help!)
This month's smart adventurer is
Linda Ulett, who has sent in the follow-
ing two tips...
For: Paul King
Game: ?
Help: To stop the ship sinking you
have to repair ship before you go to sea.
First get the tables, examine them, then
Break Tables, then Repair Ship.
For; Nick Van Heeswyk
Game: ?
Help: To climb the tree, throw the
rope. The map is in the tree and the
cloak will be useful.
Unfortunately, because I've run out
of space, Super Hints won't reappear
until next month. In the meantime,
suck on these juicy Bards Tale 111 tips
courtesy of Alex Harvey . , .
In Arboria use a wineskin to take the
water of life. You will need it to water the
acorn. In Celidia, to defeat the wall, cur-
tain and creature, cast spells in order
corresponding to the lines of the given
poem. In Lucencia you may find the
dragon's blood has growing powers. In
Tenebrosia, use some molten tar to burn
down a very obtrusive tree. Use the door
and the lock in the middle of nowhere.
Also, to complete the game, you must
have a rogue in your party, 3 mages and
a bard also come in handy.
Until next month - lucky adventur-
ing!
Commodore and Amiga Review 71
Guide to contributors
:
i
EVERY MONTH WE receive doz-
ens of submissions from would
be writers. For these we are most
grateful. If you have considered writing
for the Australian Amiga and Commo-
dore Review, here's a few guidelines. The
majority of contributions are accepted,
however as we have a larger number to
choose from these days, a few more strin-
gent guidelines need to be met.
Style: Easy to read, entertaining and
informative. We aim to be an enjoyable
easy to read publication - with a smatter-
ing of technical articles for those so in-
clined. We are most interested in tutori-
als, "how to" type articles, and general
hints and tips. Programs are also sought
after for our disk magazines, Suite 64 and
Amiga Live!
Format: Don't include any format-
ting such as printer controls, centred
headings, print styles etc. Put a space af-
ter commas or full stops. Do not indent
paragraphs. Numbers under 10 should be
typed. We prefer contributions on disk -
Commodore 64/128, Amiga, MS-DOS
and even Macintosh. Don't double space.
Just a straight ASCII text file is all we
require. We also accept contributions via
modem once you become a regular con-
tributor. Baud rates of 300, 1200, 1200/
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What to include: A brief letter, if
it's your first effort. Your phone number
- this is the most important thing! And
put your name at the top of the actual ar-
ticle, not just on the letter.
What you get: Fame and a little
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get payment of $50 per 1000 words -
paid about one or two months after pub-
lication and a free subscription to the
magazine after your third article. We take
receipt of the article as permission to
publish - you may not always be con-
tacted before we use your article.
Where to send contributions:
Post articles directly to The Australian
Commodore and Amiga Review, 23
Bonnefin Rd, Hunters Hill. Or call (02)
817-0011 to arrange modem transfers.
Don't send us your original - we can-
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Pak especially designed for carrying
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man want to bend them in half. Amiga
disks can just be sent normal mail.
That's it! For a more detailed version
of the above, call our office and ask for
the complete writers guide. ■
.:■:.:■:.:.^-v^^^^:-^--^^^:■:■:■:■:■:■:.:.:-:-:■:■:-■-v-•-v.:.:.:.:.:.:.:.:.:.:.>^^:.:.;.:.;.>^^v.-.-.-.-.-.-
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>Mt«.MMMHC*«
, Advertisers' Index
Advent Solutions
9
M.A.S.T.
47
Amiga Annual
18
Maxwell
43
Amiga - Live
60
Megadisc
53
Artscape
13
MicroAccessories of SA
55
Commodore Annual
56
Microcomputer Spot
3637,3839
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67
Multicoin Amusements
5
Commodore
11,15,57,IBC
Pactronics
IFC,3,7,35
Computer Discounts (Diskworks)
33
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55
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Computermate
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Copygroph
67
Questor competition
61
Disk Magazines (AID Suite
64 62,63
Roseneath
67
Dolphin
41
Subscriptions
6
ECP
25
Viatel (Telecom)
30/31
Energy Control
32
Westend
21
HPD
45
White's Computers
9
Interlink Software
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Wilcom
67
Island by Mall
49
YPA Holdings ■
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Commodore and Amiga Review 72
Nearly One Million Amiga computers have
been sold worldwide.
As an exciting component in a child's
education, Amiga is a sound investment.
Why not give your children
the educational advantage?
In fact, the Amiga 5DD and the Amiga 200D
are two of the most advanced educational
computers available.
Their features include the ability to expand
as far as a child's willingness to learn.
A huge software base that's constantly
growing to keep pace with the latest in technology
and knowledge.
Plus a whole range of other uses including
graphics, animation and synthesized sound.
If you're clever enough to buy an Amiga
computer, imagine the boost it will give your
child's education.
fz commodore
SMARTER.
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NSW 2154. Phone:(02) 8992277 Fax (02) 899 2348
Available in the following
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